| lucidium said: Yeah still half asleep, PS2 is RISC and 360 Ppc but roughly The same disparity between the two and x86, also pcsx2 took over a decade to get the INTERPRETER to run games good enough to be played, many still have bugs both computationally and graphically, if you switch mode over to dynamic clrecompiler for more accurate emulation everything slows to a crawl. But again, PS2 emulation thus far has been a case of hacking up code to get one game to work and said hack improving operation of another, back and forth over the past decade to get to the current point, this is a two generation old console that ran subHD with no hypervisor or advanced GPU.
If they're "looking in to it" only now then its very doubtful it would be ready by the next Xbox let alone this one |
Both the PS2 and xbox 360 use a RISC originated ISA but I'd prefer not to use the term RISC or CISC for classification purposes because the lines between them have blurred dramatically in the recent years. You have the whole interpreter and dynamic recompiler thing wrong ... The purpose of the interpreter is only used for experimentation purposes and is SLOWER than the recompiler. The recompiler on the other hand is both FASTER and has the MOST COMPATIBILITY.
These hack used to make a situation worked has stopped for the most part and that along goes with dolphin. The GPU really isn't the issue seeing as how it has a relatively simple instruction set architecture.
I would mostly say that CPU emulation of the IBM Xenon is the issue for the xbox one ...








