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Mr Puggsly said:
walsufnir said:


Yes, one CPU. And an especially slow one. No match for the 3 cores used in 360...

I'm not sure what your point is.

The 360 emulator would obviously be more demanding of resources than a Wii emulator. But does mean no PC can handle a 360 emulator? Absolutely not.

 

Topic said:

Microsoft Researching an Xbox 360 Emulator for the Xbox One.

And PS2 emulation still is "barely", theres a huge difference between running and running properly, after trying out latest SVN pcsx2 id say only about 20% are running with no notable issues, most of the time however theres graphical glitches here and then in 3d/menus, missing shadows, surfaces, sound syncing issues and so on.

If this was something Microsoft planned to release and make money from it would need to be in a form where such issues were near zero otherwise the backlash would be painful.

I tried 4 games thus far (all legitimate PS2 disks in my optical drive, all in minty fresh condition).

Okami (SLPM66375) - Would not boot at all, black screen
Spy Fiction (SLPS25311) - Worked okay, no major graphical glitches but sound syncing issues and points of slowdown
Ridge Racer V (SCES50000) - Major graphical glitches throughout all menus, video playback and environment/vehicle texures as well as shadows, large portions of slowdown during scripted events
KU-ON (SLUS21007) - Sound syncing issues and occasional slowdown

These all at native-ps2 resolution, no fancy stuff enabled, on a 3 way titan black system and an i7 3970X cpu, not exactly a sluggish machine.