| Adinnieken said: Did you actually get a malware alert? |
In any case don't be posting fake stuff ...
The only REAL PS3 emulator is rpcs3 and that can only do 2 commercial games. The link to that emulator that you gave likely has a virus.
| Adinnieken said: Did you actually get a malware alert? |
In any case don't be posting fake stuff ...
The only REAL PS3 emulator is rpcs3 and that can only do 2 commercial games. The link to that emulator that you gave likely has a virus.
I believe that the word emulator isn't correct for this case. An emulator simulates the complete hardware (CPU, GPU, etc) of another machine, basically creating a software representation of the original machine. That's the magical concept: everything that is done in hardware can be done in software. But doing in software something that was done in hardware is painfully slow. It would be necessary a machine much more powerfull than a XB1 or even a high-end PC to do that. And the software side would be much more complex than a PS2 or Wii emulator because the X360 GPU (like the PS3 and all 8th gen consoles) is programmable. Complex and slow.
What they probably are researching is a translator. A way to get X360 instructions (in the game's binary) and translate it to equivalent instructions for the X1 architecture and OS. That can even allow to run the code form the other device with the same performance (of course, some instructions in 360 could need more than one instruction in X1, impacting performance, but it would be close anyway). It may be possible. There is a similar translator to run Windows programs on Linux, Wine. It isn't 100% compatible, it's being developed at almost 20 years, but it can actually run some modern games with minimal to no overhead. Of course, it is simpler because it is only translating from one OS to another, while the MS case would need to translate from one OS to another and one architecture to another.
I thought it was extremely difficult to get decent emulation with only a 1 generation difference in hardware.
As far as PS360 streaming goes, for all multiplat games streaming can be the PC version of the game, so they can use standard PC servers. PS3 exclusives would run best on standard PS3s. Hells there must be hundreds of thousands of used PS3's going cheap, probably be cheaper for Sony to get on E-bay and buy up a bunch of cheap PS3's than to go manufacture fresh C3lls, heck it must be possible to buy a used PS3 for $50 now that the new gen has arrived. $50 million gets Sony 1 million PS3s. How many PS3's would they need? a million? will there likely to be more than a million people all online at once wanting to play PS3 exclusives? I doubt it. As long as Sony uses PC versions of 3rd party multiplats they don't need huge numbers of PS3's for streaming.
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| torok said: I believe that the word emulator isn't correct for this case. An emulator simulates the complete hardware (CPU, GPU, etc) of another machine, basically creating a software representation of the original machine. That's the magical concept: everything that is done in hardware can be done in software. But doing in software something that was done in hardware is painfully slow. It would be necessary a machine much more powerfull than a XB1 or even a high-end PC to do that. And the software side would be much more complex than a PS2 or Wii emulator because the X360 GPU (like the PS3 and all 8th gen consoles) is programmable. Complex and slow. What they probably are researching is a translator. A way to get X360 instructions (in the game's binary) and translate it to equivalent instructions for the X1 architecture and OS. That can even allow to run the code form the other device with the same performance (of course, some instructions in 360 could need more than one instruction in X1, impacting performance, but it would be close anyway). It may be possible. There is a similar translator to run Windows programs on Linux, Wine. It isn't 100% compatible, it's being developed at almost 20 years, but it can actually run some modern games with minimal to no overhead. Of course, it is simpler because it is only translating from one OS to another, while the MS case would need to translate from one OS to another and one architecture to another. |
Um, no. Your use of a a "translator" is incorrect. Translation is when you convert code from one language into code from another.
Wine isn't translation. Wine is an emulator built via reverse engineering.
Virtualization is when hardware is emulated in a virtual machine (software). Video game emulators are a form of virtualization.
| binary solo said: I thought it was extremely difficult to get decent emulation with only a 1 generation difference in hardware. As far as PS360 streaming goes, for all multiplat games streaming can be the PC version of the game, so they can use standard PC servers. PS3 exclusives would run best on standard PS3s. Hells there must be hundreds of thousands of used PS3's going cheap, probably be cheaper for Sony to get on E-bay and buy up a bunch of cheap PS3's than to go manufacture fresh C3lls, heck it must be possible to buy a used PS3 for $50 now that the new gen has arrived. $50 million gets Sony 1 million PS3s. How many PS3's would they need? a million? will there likely to be more than a million people all online at once wanting to play PS3 exclusives? I doubt it. As long as Sony uses PC versions of 3rd party multiplats they don't need huge numbers of PS3's for streaming. |
Again, it depends on where they plan to host a emulated system.
There is a lot of horsepower in the PS3 and Xbox One, when you consider the GPUs of the previous generation consoles only were about .25TF and the current GPUs range between 1.31TF and 1.84TF. The Xbox One doesn't need to do much to match the Xbox 360's GPU, so that leaves a considerable amount of GPU that can be used for computing.
Won't happen, were barely emulating the ppc CPU in the PS2 on PC, emulating the CPU and GPU on the 360 is going to take hardware a lot more powerful than a weak amd APU
| lucidium said: Won't happen, were barely emulating the ppc CPU in the PS2 on PC, emulating the CPU and GPU on the 360 is going to take hardware a lot more powerful than a weak amd APU |
The PS2 does not have a PPC CPU. The Emotion Engine is based off of the MIPS architecture with Sony specific 128 bit SIMD extenstions and a couple of vector units. Barely ? You should be surprised that the PCSX2 compatibility rate is OVER 85%. You'd be right about the APU having a weak CPU but the GPU is a different story alltogether.
kowenicki said:
huh? thats exactly what i said... we are agreeing. its not sony proving its worth though. People already know its worth, its obvious... they are just waiting for the right set of circumstances. its a cash cow for the gaming companies. its not about customer service. |
Exactly, and Sony was the one thinking of its value since they aren't into doing backwards compatibility any longer. Microsoft is going to "research" it now. Unlike Microsoft Sony has three generations of hits though, so I really don't know what Microsoft is really going to emulate outside of a handful of franchises. Maybe if they throw in Rares titles, maybe that spread out the first party emulation value.
fatslob-:O said:
The PS2 does not have a PPC CPU. The Emotion Engine is based off of the MIPS architecture with Sony specific 128 bit SIMD extenstions and a couple of vector units. Barely ? You should be surprised that the PCSX2 compatibility rate is OVER 85%. You'd be right about the APU having a weak CPU but the GPU is a different story alltogether. |
Yeah still half asleep, PS2 is RISC and 360 Ppc but roughly The same disparity between the two and x86, also pcsx2 took over a decade to get the INTERPRETER to run games good enough to be played, many still have bugs both computationally and graphically, if you switch mode over to dynamic clrecompiler for more accurate emulation everything slows to a crawl.
But again, PS2 emulation thus far has been a case of hacking up code to get one game to work and said hack improving operation of another, back and forth over the past decade to get to the current point, this is a two generation old console that ran subHD with no hypervisor or advanced GPU.
If they're "looking in to it" only now then its very doubtful it would be ready by the next Xbox let alone this one
It might happen, really doubtful though. They should try getting an original Xbox emulator working first.
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