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Forums - Gaming Discussion - EA is an Amazing Game Company

kupomogli said:
MTZehvor said:
kupomogli said:
Porcupeth said:
EA hasn't released a good game in 2-3 years

Debatably they've released more quality titles in the last 2-3 years than any other publisher aside from Sony and Nintendo first party, or maybe not aside from those two now that I think about it.

I'll give you Titanfall, but what else? Dead Space Third Person Shooter Edition?

Dead Space 3 was a good game.  Why don't people bitch about Resident Evil 4 or Resident Evil 5 as there's nothing but constant shooting in them and little else? 

If you get through more than 10-15 minutes of the game, Dead Space 2 was actually pretty shooter heavy and everyone praised as such a remarkable game, Dead Space 3 is only a bit more of a shooter than Dead Space 2 is.  Co op was added to the mix so people could play two player.  Heaven forbid Visceral allowing players to enjoy a great game with a friend.

People complain about RE5 all the time; not sure what planet you've been on if you've missed that train.

As for RE 4, people enjoy it because it actually attempted to have some semblance of a horror atmosphere and pacing. Dead Space 3 doesn't even pretend to be a horror game. Ammunition is anywhere and everywhere, so there's never any sense of tension knowing that whatever happens to stroll into the room next can simply be blown apart with no exception. And while Dead Space 2 (which started the awful trend towards shooterdom) barely ever tried to scare anyone outside of jump scares, Dead Space 3 won't even do that; the monsters just all walk into the room with the "music" blaring. 

Long story short, there's no sense of atmosphere or pacing. Everything's been streamlined, and there's nothing in the game that's remotely tense. Co-op is honestly the least of my complaints, since it's optional.



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Hey Toast, April fools is over man.



 

They put revenue before quality showing they don't care about the consumer and the product they are selling.

They create yearly iterations with almost no changes for full price and then turn off support to the previous year's games regardless if users are still playing them or not.

They attempted to force the full removal of all ownership rights from consumers and blacklisted the only company that said no to that plan.

EA is a company that makes mediocre games at best.



kupomogli said: As I said in another thread, most people who hate EA are sheep.  Most of what EA has done in the past hasn't effected the majority of gamers today.  

Well i usually just skip your posts as there are probably only 4 posts out 3,504 that didn't make me shake my head. Sometimes it is just hard to resist though, when you call someone a sheep and yet consider 2013 something that was way in the past. 

I did copy this from a thread at neogaf. It is bit cheap of me but i do consider myself semi hater (semi-sheep?) as i do play some EA games, so i felt better that i get the words right out of a real sheep's mouth or keyboard. 

"Really, just an all around smash up job by EA and their partners this year. Let's take a quick look at all the stuff they did this year: 

Dead Space 3

Dead Space 3 was released on Xbox 360 and PS3. Hot off the sequel to Dead Space 2, an award winning game that managed to cross the survival horror and action game genres into a unique blend of awesome, Dead Space 3 gets press for being riddled with small microtransactions and a shift towards action setpieces involving shooting other humans, something that the series has never done before. Despite lower reviews than the previous game, EA stated that, "While we have not announced sales for Dead Space 3, we are proud of the game and the franchise remains an important IP to EA," (EA spokesperson to Eurogamer.)

Videogamer.com then goes on to report that the franchise as a whole was canned by EA following poor sales/reception to Dead Space 3. The site asks EA for any comment, with no response. However after the article was posted, a person by the name of Peter Moore in the comments section of Games Industry has this to say:



Hah, those internet pranksters, right? As if Peter Moore would post in a comments section of a news story.

Oh wait, Eurogamer actually confirmed that was the real Peter Moore in the comments. Ignore requests for comments, only to make them in the comments section? The COO, of all people? That's one way to respond to press!

Simcity

Simcity was released in March, nearly ten years after the last Simcity game, and it's an absolute disaster at launch. Even if you could get past the fundimental changes of design of the game (or as one person puts it, "the most expensive Facebook game ever made"), you still wouldn't be able to play it- the Always Online DRM requirement results in a server overload that prevents thousands from logging in and playing. Cities are routinely wiped from the server, basic modes such as Cheetah speed is disabled for server issues, and the whole idea behind the game being always online (because the game has lots of routines and mathmatical calculations going on in the background that's being sent and received by EA's servers) is debunked just a few days after launch with a user modding the game to be playable offline, indefinitely.

One of the biggest issues? The extremely small city size, which EA says they'll look at along with many other suggestions for future updates. Later they'll explain that large city sizes probably won't ever happen and introduced a brand new expansion pack, "Cities of Tomorrow" with new building designs set in the future, which is exactly what everyone wanted.

Simcity for Mac was released a few months later in August. Thankfully EA has learned from the PC launch and has gone out of their way to make sure that a smooth, successful launch is ready to go for Mac users...haha just kidding, it was a mess too.

PopCap

Plants vs Zombies 2 was released on mobile in August, taking what was once a fun and challenging adventure into a free to play microtransaction mess that wins the "Most Disappointing Game" award from Pocket Tactics. Lots of strategy videos pop up for the game, mostly focusing on how to win the game without spending money.

Peggle 2 was also released in December on Xbox One, featuring less levels than the previous version, missing leaderboards and local play, as well as choppy framerates in online play. Popcap says they'll patch in those missing features for free and will get right to work on addressing the issues. Given that this was already delayed from the XB1 launch, I wonder if EA pressured PopCap to release something that wasn't quite finished in time for Christmas? Huh, that doesn't sound like EA...

Titanfall

Long known as an "exclusive" for Xbox console platforms and PC, EA cemented a deal with Microsoft to keep that deal in place forever for Titanfall, ensuring that it will never be on any other platforms. This is business stuff that any other company would have probably taken and shouldn't be counted against EA. There have been plenty of instances before, and certainly after, of companies doing this kind of thing.

What IS surprising is that the devs of Titanfall didn't even find out until pretty much everyone else.



That kind of great EA Communication™ is why devs are constantly flocking to be a part of the EA Partners division.


Battlefield 4

I think we all know what's going on here. One of the most bug ridden releases I've ever seen, with EA apologizing one month after release. A week or so later, they state that no work is being done on DLC until the game is fixed. By the way, this statement was made about 35 days after launch. Still no end in sight. Microsoft has even issued refunds to Battlefield Premium members asking for one.

Hey that reminds me, who's excited for Star Wars: Battlefront?

NBA Live 2014

The second EA apology this year, reviewed poorly including a scathing one star review by Giantbomb. Hey, they have no where to go but up!


Other Notable Releases this Year

FUZE, Crysis 3, Army of Two: The Devil's Cartel, and over 60 mobile releases. None of those 60+ releases on mobile include a fix for Simcity for iPad, which has a water table bug that prevents users from building big cities, and has gone unfixed for years now.

Great job on 2013 EA!



MTZehvor said:

As for RE 4, people enjoy it because it actually attempted to have some semblance of a horror atmosphere and pacing. Dead Space 3 doesn't even pretend to be a horror game. Ammunition is anywhere and everywhere,

Yeah, having all that room in your inventory to carry 37 different weapons and hundreds of rounds of ammo on Resident Evil 4 sure did add some intense horror atmosphere. 



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There is bitching about sony closing studios. And not all (if most) complains are made because of the closures and in sony case those studios were underdelivering for a long time even with some quite good games, and they will be missed.

Just as you would appreciate not being called cheap for liking/defending EA others would like the same cortesy. No need for drama. Why did you took it so personally? Anyone close to you works there?

No need to stand for EA, they can take care of themselves.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

kupomogli said:
MTZehvor said:

As for RE 4, people enjoy it because it actually attempted to have some semblance of a horror atmosphere and pacing. Dead Space 3 doesn't even pretend to be a horror game. Ammunition is anywhere and everywhere,

Yeah, having all that room in your inventory to carry 37 different weapons and hundreds of rounds of ammo on Resident Evil 4 sure did add some intense horror atmosphere. 

Not really sure what game you played if you think there's enough room in the RE4 inventory to carry 37 different weapons. RE4 uses a grid system that starts off being 6x10 units; a shotgun takes up a full 9 units on its own, and a pistol a full 6, so you could get 3-4 or so weapons in there with a moderate amount of ammunition if you really crammed (ignoring any healing items/grenades/whatever else).

Not that RE4 is by any means some paragon of horror gameplay, but it certainly does a much better job than Dead Space 3. The limited inventory size forces players to choose what they believe will be most helpful, and bring that with them. I've got no idea what game you were playing, but it certainly wasn't Resident Evil 4 if you ever think you've got the inventory space to carry 37 different weapons and hundreds of rounds of ammunition. 

And, besides, even if RE4 did have an inventory the size of Mars, what difference would it make? Dead Space 3 is still a gigantic pile of mediocrity regardless of how good or bad RE4 is. Attacking other games (and ones that you seem to know precious little about) doesn't make Dead Space 3 somehow tolerable.



MTZehvor said:
kupomogli said:
MTZehvor said:

As for RE 4, people enjoy it because it actually attempted to have some semblance of a horror atmosphere and pacing. Dead Space 3 doesn't even pretend to be a horror game. Ammunition is anywhere and everywhere,

Yeah, having all that room in your inventory to carry 37 different weapons and hundreds of rounds of ammo on Resident Evil 4 sure did add some intense horror atmosphere. 

Not really sure what game you played if you think there's enough room in the RE4 inventory to carry 37 different weapons. RE4 uses a grid system that starts off being 6x10 units; a shotgun takes up a full 9 units on its own, and a pistol a full 6, so you could get 3-4 or so weapons in there with a moderate amount of ammunition if you really crammed (ignoring any healing items/grenades/whatever else).

Not that RE4 is by any means some paragon of horror gameplay, but it certainly does a much better job than Dead Space 3. The limited inventory size forces players to choose what they believe will be most helpful, and bring that with them. I've got no idea what game you were playing, but it certainly wasn't Resident Evil 4 if you ever think you've got the inventory space to carry 37 different weapons and hundreds of rounds of ammunition. 

And, besides, even if RE4 did have an inventory the size of Mars, what difference would it make? Dead Space 3 is still a gigantic pile of mediocrity regardless of how good or bad RE4 is. Attacking other games (and ones that you seem to know precious little about) doesn't make Dead Space 3 somehow tolerable.

I'd like you to take the time and think about what message I'm trying to send with this picture.  You'll get why I bolded what I did afterwards. 

*edit*

Or your avatar.  They have the same meaning, maybe your subliminal mind chose your avatar for you because the meaning rings true?



They are shit.

- Moderated,

Carl.



badgenome said:
FlamingWeazel said:
April fools was yesterday.

Unfortunately, toastboy is every day.


If you ever leave the site; I'll kill you.

OT: I could agree that they were at one point but in the past decade or so, they've made a living out of mobile games, annual sports games, milking franchises like Need for Speed and bought terrific studios only to either put them under a creative yoke for the sake of money or simply tearing them apart and setting them to mundane tasks. I'd hardly call them an "amazing" gaming company in present day, even if their complete gaming catalogue is undeniably impressive and epic, look at the state of developers like Bioware since they fell under them, or the insane pressure on DICE.