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Forums - Nintendo - 3DS is cannibalizing Wii U

lets cut the crap, if there was no 3d world, there would be nothing. I dont know why Curl is acting as if there was an alternative. There never was. Ninty didnt think WIi U would be selling as bad for so long, so they needed SOMETHING for the holidays. ANd its easier just to take a game you already made engine and all and customize the hell out of it. Instead of having a brand new game from the ground up, at the very least it would not have been ready by holidays.



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marioboy2004 said:

Nintendo was trying to do what sony did with playstation 1 to playstation 2, sell with brand recognition. There are many reasons gamecube failed and having high horsepower was not one of them. I actually think if GameCube had weaker specs it would have done even worse.

Here is why Gamecube lost the sales race:
1) playstation had name brand recognition (wii u tried to replicate this but the casual audience has flocked to iphone that's why there's an overall shrinkage of console sales) NES to SNES did this and Xbox to xbox 360 did this. Nintendo needs to realize that the hardcore is a loyal fan base.

2) the mini dvd format was off putting to developers of large memory games.

3) swaying casual and hardcore that ps2 had added benefit of being a DVD player. Me being a nintendo fanboy even gave in to this for a DVD player.

4) having the best 3rd party support- nintendo never saw metal gear solid 2,3 , Maximo, tekken, street fighter, rygar, grand theft auto, etc..this made me very jealous before I eventually bought the ps2 . I was having fatigue having played zelda and mario since NES days(15 years).  I was also pissed that many of these games originated on NES and SNES and I grew up with them ( so to those pissed about bayonetta lol I know how you feel x 100)

So there u have it SUPERIOR POWER is not the reason the Gamecube failed and here are my educated reasons why

I dont think anyone here was saying otherwise



There's nothing wrong with Mario 3D World.

It has everything a new Mario should

- The full gamut of Mario levels everyone wants ... plains, tropical, winter/ice, lava, Bowser castles, ghost houses, space/galaxy themed. Unlike Sunshine which had Mario stuck on a tropical island. 

- Great soundtrack with plenty of orchestral and violin and flute tracks. 

- Nice graphics.

- Terrific powerups. Unlike Sunshine. 

- Great level design.

- Lots of nostalgic throwback (references to SMB, SMB2 USA, SMB3, Super Mario 64, Super Mario Galaxy)

- Finally good multiplayer as well.

- Good challenge ... yes the post-game content will make even Mario vets sweat.

The only Mario staple that 3D World doesn't have is Yoshi. 

If Nintendo had called it Super Mario U instead of Mario 3D World, I don't think anyone would have a problem with it, it's a shame there's a small group of people who still can't get over the initial E3 trailer, which was a very poor representation of the game, even after the game was given unanimously great reviews from the gaming press (many of whom are jaded towards Nintendo). 



Michael-5 said:
curl-6 said:
Michael-5 said:

The difference isn't as big as you make it out to be. You did say 3DS is like WiiU because of Zelda OoT/WW. The difference from Galaxy & Mario 64 is smaller. Same core design, different level design. They are both still 3D Mario platformers, slightly more on the challenging side (where 3D World/Land are a bit simplified).

No, I didn't.

Well you did say that DS had "no Twilight Princess, no Smash Bros, no Mario Galaxy; it didn't offer cheaper alternatives to all Wii's system sellers the way 3DS does for Wii U.", implying that 3DS has an equivalent Zelda to WiiU.

Anyway it doesn't matter, compared to Mario Kart and New Super Mario Bros, every other Nintendo franchise (except Wii Sports/Wii Fit/Nintendogs/Brain Age) doesn't even come close. Mario Kart Wii sold 30+ million, and Mario Kart DS/NSMB/NSMB Wii all sold around 25 million.

DS, like 3DS, has Mario Kart/New Super Mario Bros.

If you're going to argue that Galaxy/Super Mario 64 are different because of gravity affects, then you have to accept Mario Kart 8 is vastly different from 7 for the same gravity affects. If you do this Wii had similar Mario Karts (much bigger franchise) and WiiU has similar Mario Platformers.

----

The reason why WiiU is failing is because of the Gamepad and the lack of Wii Sports. Simple as that. 3DS has nothing to do with WiiU's sales, the people who play Mario Kart on hand helds are a different audience to those who play split screen on a console. Same goes for Mario (heck being co-op on the WiiU probably helps sales), same goes for NSMB, Mario Party, etc.

Argue all you like, but it doesn't matter. Your opinion =/= fact

I did not imply that, because Wii U doesn't have a proper Zelda yet. 

And I can only hope that Mario Kart 8 does use gravity as well as Mario Galaxy, because that would be amazing.

I'm not convinced the Wii U audience is unaffected by the 3DS, because for the moment it offers very similar material for half the price.



Soundwave said:

There's nothing wrong with Mario 3D World.

It has everything a new Mario should

- The full gamut of Mario levels everyone wants ... plains, tropical, winter/ice, lava, Bowser castles, ghost houses, space/galaxy themed. Unlike Sunshine which had Mario stuck on a tropical island. 

- Great soundtrack with plenty of orchestral and violin and flute tracks. 

- Nice graphics.

- Terrific powerups. Unlike Sunshine. 

- Great level design.

- Lots of nostalgic throwback (references to SMB, SMB2 USA, SMB3, Super Mario 64, Super Mario Galaxy)

- Finally good multiplayer as well.

- Good challenge ... yes the post-game content will make even Mario vets sweat.

The only Mario staple that 3D World doesn't have is Yoshi. 

If Nintendo had called it Super Mario U instead of Mario 3D World, I don't think anyone would have a problem with it, it's a shame there's a small group of people who still can't get over the initial E3 trailer, which was a very poor representation of the game, even after the game was given unanimously great reviews from the gaming press (many of whom are jaded towards Nintendo). 

Don't get me wrong, 3D World is a great game.

I just think a 64/galaxy esque breakthrough or Mario 64 II would have been more desired by fans.



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oniyide said:
lets cut the crap, if there was no 3d world, there would be nothing. I dont know why Curl is acting as if there was an alternative. There never was. Ninty didnt think WIi U would be selling as bad for so long, so they needed SOMETHING for the holidays. ANd its easier just to take a game you already made engine and all and customize the hell out of it. Instead of having a brand new game from the ground up, at the very least it would not have been ready by holidays.

I do not believe it was time pressure that produced 3D World, but rather just Nintendo making what they wanted to make instead of what the audience wanted.



curl-6 said:
Soundwave said:

There's nothing wrong with Mario 3D World.

It has everything a new Mario should

- The full gamut of Mario levels everyone wants ... plains, tropical, winter/ice, lava, Bowser castles, ghost houses, space/galaxy themed. Unlike Sunshine which had Mario stuck on a tropical island. 

- Great soundtrack with plenty of orchestral and violin and flute tracks. 

- Nice graphics.

- Terrific powerups. Unlike Sunshine. 

- Great level design.

- Lots of nostalgic throwback (references to SMB, SMB2 USA, SMB3, Super Mario 64, Super Mario Galaxy)

- Finally good multiplayer as well.

- Good challenge ... yes the post-game content will make even Mario vets sweat.

The only Mario staple that 3D World doesn't have is Yoshi. 

If Nintendo had called it Super Mario U instead of Mario 3D World, I don't think anyone would have a problem with it, it's a shame there's a small group of people who still can't get over the initial E3 trailer, which was a very poor representation of the game, even after the game was given unanimously great reviews from the gaming press (many of whom are jaded towards Nintendo). 

Don't get me wrong, 3D World is a great game.

I just think a 64/galaxy esque breakthrough or Mario 64 II would have been more desired by fans.

Mario 64 was groundbreaking because it was the first 3D Mario, that's never going to happen again. 

Really there wasn't anything groundbreaking about Mario Galaxy, it was just a really well executed Mario game. Just like Mario 3D World is. 

If anything the introduction of multiplayer to 3D Mario is a bigger leap than anything Galaxy did gameplay wise. 



Soundwave said:
curl-6 said:
Soundwave said:

There's nothing wrong with Mario 3D World.

It has everything a new Mario should

- The full gamut of Mario levels everyone wants ... plains, tropical, winter/ice, lava, Bowser castles, ghost houses, space/galaxy themed. Unlike Sunshine which had Mario stuck on a tropical island. 

- Great soundtrack with plenty of orchestral and violin and flute tracks. 

- Nice graphics.

- Terrific powerups. Unlike Sunshine. 

- Great level design.

- Lots of nostalgic throwback (references to SMB, SMB2 USA, SMB3, Super Mario 64, Super Mario Galaxy)

- Finally good multiplayer as well.

- Good challenge ... yes the post-game content will make even Mario vets sweat.

The only Mario staple that 3D World doesn't have is Yoshi. 

If Nintendo had called it Super Mario U instead of Mario 3D World, I don't think anyone would have a problem with it, it's a shame there's a small group of people who still can't get over the initial E3 trailer, which was a very poor representation of the game, even after the game was given unanimously great reviews from the gaming press (many of whom are jaded towards Nintendo). 

Don't get me wrong, 3D World is a great game.

I just think a 64/galaxy esque breakthrough or Mario 64 II would have been more desired by fans.

Mario 64 was groundbreaking because it was the first 3D Mario, that's never going to happen again. 

Really there wasn't anything groundbreaking about Mario Galaxy, it was just a really well executed Mario game. Just like Mario 3D World is. 

If anything the introduction of multiplayer to 3D Mario is a bigger leap than anything Galaxy did gameplay wise. 

Mario Galaxy was fresh and epic with its space setting, 3D gravity physics, and blockbuster presentation. 3D World is much more tame in that it follows the blueprint of  3DS game.



curl-6 said:
Soundwave said:
curl-6 said:
Soundwave said:

There's nothing wrong with Mario 3D World.

It has everything a new Mario should

- The full gamut of Mario levels everyone wants ... plains, tropical, winter/ice, lava, Bowser castles, ghost houses, space/galaxy themed. Unlike Sunshine which had Mario stuck on a tropical island. 

- Great soundtrack with plenty of orchestral and violin and flute tracks. 

- Nice graphics.

- Terrific powerups. Unlike Sunshine. 

- Great level design.

- Lots of nostalgic throwback (references to SMB, SMB2 USA, SMB3, Super Mario 64, Super Mario Galaxy)

- Finally good multiplayer as well.

- Good challenge ... yes the post-game content will make even Mario vets sweat.

The only Mario staple that 3D World doesn't have is Yoshi. 

If Nintendo had called it Super Mario U instead of Mario 3D World, I don't think anyone would have a problem with it, it's a shame there's a small group of people who still can't get over the initial E3 trailer, which was a very poor representation of the game, even after the game was given unanimously great reviews from the gaming press (many of whom are jaded towards Nintendo). 

Don't get me wrong, 3D World is a great game.

I just think a 64/galaxy esque breakthrough or Mario 64 II would have been more desired by fans.

Mario 64 was groundbreaking because it was the first 3D Mario, that's never going to happen again. 

Really there wasn't anything groundbreaking about Mario Galaxy, it was just a really well executed Mario game. Just like Mario 3D World is. 

If anything the introduction of multiplayer to 3D Mario is a bigger leap than anything Galaxy did gameplay wise. 

Mario Galaxy was fresh and epic with its space setting, 3D gravity physics, and blockbuster presentation. 3D World is much more tame in that it follows the blueprint of  3DS game.

3D World has as much in common with the Galaxy games as it does with 3D Land. The second half of the game is basically Galaxy 3 as far as I'm concerned. 

To be honest too the "upside-down gravity" sections of the Galaxy games weren't all that fun. More disorienting than anything else. 

3D World is easily up there with Galaxy 1/2 as the three best Nintendo made games of the last 10 years. 

The fact of the matter is Mario Galaxy would only sell 5-6 million LTD at best if the Wii's userbase was crippled to only 15-20 million like the Wii U is headed for. 

Mario alone does not make a home console successful on its own, otherwise every Nintendo console would be a big success. 



curl-6 said:

I did not imply that, because Wii U doesn't have a proper Zelda yet. 

And I can only hope that Mario Kart 8 does use gravity as well as Mario Galaxy, because that would be amazing.

I'm not convinced the Wii U audience is unaffected by the 3DS, because for the moment it offers very similar material for half the price.

If that were the case then why are 3DS sales also struggling? 3DS is selling about 50% as well as the DS did. WiiU is worse at 20%, but still.

---

IMO WiiU sales are hurt by the GamePad which takes away from gaming as much as it gives, the lack of Wii Sports, and the same games Wii had, just HD. I mean look at it

NSMBU + SLU= NSMB Wii
Wii Party U + NintendoLand = Wii Party + Mario Party 8 & 9
Donkey Kong FP = DKCR
MH3U = MH3

Plus upcoming you have:

Mario Kart 8 = Mario Kart Wii
Smash Bros = SSBB
X = XenoBlade
Just Dance 2015 = Just Dance 1-4

etc. Bayonetta 2 and Pikmin 3 are nice and all, but they have a small audience, don't boost sales much.

3DS is suffering the same problem, more Pokemon, Mario, Mario Kart, Animal Crossing, etc. Nintendo needs new IP's, or at least vastly different iterations (e.g. Metroid Prime and Resident Evil 4 on Gamecube).



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