Mr Khan said:
That is definitely a necessary step too. Nintendo needs to be *ready* to support their onw consoles all by themselves. In the future, this will be easier, as they are aiming to have cross-compatibility amongst their platforms. Once they have achieved that, then the "splitting" of their limited resources will no longer harm them, as all games will work on both sides more or less (except for games really tooled to the console or handheld experience, i guess.) Now is the time to buy up troubled-but-talented mid-tier studios before that breed dies out entirely, or invest in promising indies. Realistically, the *necessary* output capacity is only 12 significant games a year, with only half of those (at most) being really big blockbusters (there seems to be something of a conceit among Microsoft and Sony fans that their consoles just receive hit after hit due to third party support, when most of these games aren't that big in the grand scheme of things). Essentially, Nintendo is already making the right number of blockbusters for the Wii U: the big, console-pushing (at least they are intended to) titles. What Nintendo needs more of are the "sustaining" titles that fill up the gaps, so to speak, and these could be made both more budget-friendly and filled by many different kinds of studios on a tighter production schedule, without having to worry about what third parties do or (more likely) fail to do. |
Well I really have nothing else to add but I completely agree with you.
"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"












