Forums - Gaming Discussion - Dark Souls II official thread of telling us your journey through Drangleic

Soriku said:
kabamarutr said:
The game lets you start with a single Estus flask. That's off-putting, no doubt about it, but it also provides with life gems every now and then (a nice touch from Demon's). Life is cut in half, gradually, but a restoration ring is found very early in the game. Add some AI problems, early powerful weapons and a quite lower difficulty and you have the whole "difficulty picture".

What's really making the game hard is the enemy vanishing after a ten or so kills. That means there is a finite amount of souls to collect from each area. Which in turn means that if you die often (and lose souls) you will not regain them easily. Grinding and farming is very limited. In the long run that will prove really sore for the gamer.


Disagree entirely. You definitely don't need close to the number of souls from killing all (or most) enemies 10 times to get through an area. That's just overkill unless you keep losing a large number of souls and suddenly need to level up/upgrade equipment, which really shouldn't happen unless you just never go back to the bonfire and then Majula for whatever strange reason.

I'm at lvl 60, have a Falchion +6. and have only had three enemies disappear on me. I haven't been having too hard of a time.

You can also make souls back in other ways. PvP, sell at stuff at Gavlan, use the items that give you souls, use a bonfire ascetic to bring all enemies back (they're harder, but they give you more souls too). You can also get a Covetous Silver Serpent Ring which gives you 20% more souls by buying 10k souls worth of stuff from the Traveling Merchant (old lady), then talking to her.

You've obviously did not understand what I said at all. The number of souls in each area is finite. After 10 or so kills opponents disappear rendering farming impossible. There's nothing to argue about that.



This, I stole from grandpa...It's called soap.

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areason said:
kabamarutr said:
areason said:
kabamarutr said:
JGarret said:
kabamarutr said:
The game lets you start with a single Estus flask. That's off-putting, no doubt about it, but it also provides with life gems every now and then (a nice touch from Demon's). Life is cut in half, gradually, but a restoration ring is found very early in the game. Add some AI problems, early powerful weapons and a quite lower difficulty and you have the whole "difficulty picture".

What's really making the game hard is the enemy vanishing after a ten or so kills. That means there is a finite amount of souls to collect from each area. Which in turn means that if you die often (and lose souls) you will not regain them easily. Grinding and farming is very limited. In the long run that will prove really sore for the gamer.

Only one?..Damn!

They become four before you have to face the second boss.

LIEES! i'm at 3. Depends on you're pathing really.

Just search around a bit. There are 5 doors that open with the soldier's key. Many goodies can be found, including a flaming longsword and other stuff. The game is easier, one can see it sooner or later. The "easier game" argument is further bolstered by the... ability to raise the difficulty level:

 

Instead of assigning traditional difficulty levels, the devs cleverly opted to set the whole game in a bit easier scale, give a learning curve and making it friendlier to the uninitiated via many dialogues with npcs. For the hardcore fans, there is the ability to throw bonfire ascetics in a bonfire to permanently raise the difficulty of associated enemies. In addition, one can choose the champions covenant (that's the name more or less) to further increase the difficulty.

All in all the game is incredibly balanced, amazingly smooth and truly fun to play The pace is such that urges the player to constantly move, search, discover - and of course - die. The masters will master it, the newcomers will love it. I can't stop playing enough to type a post.

Ya i only used the soldiers key for three doors. I agree about the difficulty to an extent, the last giant took me a lot of time while the dragonslayer boss(not ornstein) took me one try and i wasn't even prepared for a boss. The class balance is definately there but i do feel that strengt builds are op in many situations especially early on and in speed runs. 


I've only played strength/dexterity build so I can't tell about balance yet. Hell, euro servers where down until some time yesterday, so no online experience either. But some bosses, like the Pursuer, go down on the second try.



This, I stole from grandpa...It's called soap.

To everyone who´s been posting in the thread...what´s your favorite weapon so far?



JGarret said:
To everyone who´s been posting in the thread...what´s your favorite weapon so far?


So far, my trusty Longsword +5. Boring and standard - yes - but efficient with good move set and decent scaling for early game. Will switch to the Heide's Knight Sword as it scales from Faith as well as Strength. The Bastard Sword is pretty good as well as it slashs, sweeps and has a thrust while not having too high a stat requirement like the rest of the greatswords do.



End of 2014 Hardware Predictions (03/03/14)

PlayStation 4: 12-15million

Xbox One: 7-10 million

Wii U: 8-9 million (Changed 01/04/2014 from 7-9 --> 8-9 million)

JGarret said:
To everyone who´s been posting in the thread...what´s your favorite weapon so far?

The ...Club!



This, I stole from grandpa...It's called soap.

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kabamarutr said:
Soriku said:
kabamarutr said:
The game lets you start with a single Estus flask. That's off-putting, no doubt about it, but it also provides with life gems every now and then (a nice touch from Demon's). Life is cut in half, gradually, but a restoration ring is found very early in the game. Add some AI problems, early powerful weapons and a quite lower difficulty and you have the whole "difficulty picture".

What's really making the game hard is the enemy vanishing after a ten or so kills. That means there is a finite amount of souls to collect from each area. Which in turn means that if you die often (and lose souls) you will not regain them easily. Grinding and farming is very limited. In the long run that will prove really sore for the gamer.


Disagree entirely. You definitely don't need close to the number of souls from killing all (or most) enemies 10 times to get through an area. That's just overkill unless you keep losing a large number of souls and suddenly need to level up/upgrade equipment, which really shouldn't happen unless you just never go back to the bonfire and then Majula for whatever strange reason.

I'm at lvl 60, have a Falchion +6. and have only had three enemies disappear on me. I haven't been having too hard of a time.

You can also make souls back in other ways. PvP, sell at stuff at Gavlan, use the items that give you souls, use a bonfire ascetic to bring all enemies back (they're harder, but they give you more souls too). You can also get a Covetous Silver Serpent Ring which gives you 20% more souls by buying 10k souls worth of stuff from the Traveling Merchant (old lady), then talking to her.

You've obviously did not understand what I said at all. The number of souls in each area is finite. After 10 or so kills opponents disappear rendering farming impossible. There's nothing to argue about that.


Umm...did you read my post? I literally addressed what you just said about enemies disappearing after being killed 10 times in my second sentence. Yes, souls in areas can potentially be finite...and? How is that really making the game hard, when you can get through areas without killing most enemies 10 times? You have more than enough opportunities to get souls to level up or upgrade your equipment before enemies start disappearing.

In the long run, this doesn't matter. Let's assume you're at the end of the game, at a high level, but still want to level up more. You kill all the enemies in an area. There are still potentially other areas you can farm at. If not, use a bonfire ascetic (which you can buy later in the game) to respawn all enemies. They're harder, but drop more souls and more rare items. Or you can do PvP, which is how I got most of my souls in Dark Souls 1 (some people would drop 700K+ souls). Or you can help people with bosses, or hell, just go to NG+. All enemies are back, and they drop more souls. You can also use the ring I mentioned to speed up the process. Plus I heard there's an easy way to get souls later in the game anyway.

In terms of leveling up or upgrading equipment, this is no issue due to the sheer number of souls you'll get just by clearing one area. And there are many areas you can go at a time. I can only see a problem with farming specific equipment, but even then, just use a bonfire ascetic.




This game. wow, last night i played from 9pm-4am i have not been this engrossed/addicted to a game since dark souls 1 was released. max i usually play games is 2-3 hrs max

just amazing series, the pinnacle of gaming. i cant help but wonder what this game would be like using a better engine/graphics or having ND or SSM or CD Projekt RED level polish



I finally had time again to play the game. Wow this game draws you in. I'm taking it slow, don't want to miss anything. Plus I had some trouble getting around as a sorcerer at the start, down to 50% max health. Targeting is still extremely finicky, moving around while keeping your target the same from a group requires some practice. Climbing the ladder after the first valley of the giants bonfire didn't go well.

I settled on straight sword + sorcerer's staff in right hand, shield plus dagger in left hand. Hitting them with a soul arrow then following up with left handed dagger while they are stunned is very efficient. From there it started getting easier, soon I could buy another soul arrow spell giving me 60 total, upgraded the sorcerer's staff to +3, then added a great soul arrow spell to my arsenal. Some things may be tricky as a sorcerer, but when you figure out how to use the terrain and/or stay out of reach it becomes pretty easy.

Ofcourse not really easy, with half a health bar I'm still toast with a couple hits, sometimes only 1 hit is enough. Plus my curiosity keeps killing me, can I make that jump, nope can not. Can I fall down safely with this damn expensive ring I saved up for, nope. After using an effigy, still nope.

After exploring every nook I finally took on the first boss, it went down on the first attempt. There were no pits to fall in :) More playtime tomorrow I hope.

Btw, anyone know if there is any point in lighting the torches? Any other purpose than light? I have the brightness set to max, it's hard enough already to distinguish the enemies from the background in the low res blur :/



Yes its great game not hard if you play with others but if you want a challenge go fight the bosses without help like I do ;) and for anyone who said its easy wait until you reach the huge dog boss.



Been using the Heike Sword pretty much the whole game, it's +8 atm. Will use pike or halberd when I want range, like breaking poison vase.

Game is so good. Dunno about some people issues with the effigy system, I don't find them to be scare at all, I got up to 18 at one point without purchasing any. People just need to be more patient.

Stopped at the 2nd boss in the dragleic castle, hopefully I can plow through and finish tomorrow so I can start ng+.