kabamarutr said:
What you say is valid, but let us focus on some key points so you can see my argument here.
All these things you say, was in the previous game as well. They are de-facto ways of acquiring souls. PvP was there, New Game+ was there, heck, even the Covetous Serpent Ring was there. What wasn't there, is the merchant who buys junk for souls (the sacrilege, here), but there was some complicated trading done with Kingseeker Frampt. Even the Bonfire Ascetic is some sort of reiteration of the Black World Tendency in Demon's.
What was really there never before, is the enemy respawn limit.
Let me make an example. Suppose an area has 20 enemies worthing 30souls each. If those respawn approximately 10 times, then the maximum souls that can be acquired in that area is 30X20X10=6000. They are not infinite as before.
Now, if someone plays carelessly and loses a couple of thousand, he can never get those back. In addition, should one want to return to that are for farming, he'll find way less profit than in any other Souls game.
It's not necessary to need to farm only at the end of a game. Let's give another example. A player cannot beat the Belfry Gargoyles, so he or she needs to raise the character's souls level. What better to do than go to that glorious farmland, named Heides Tower of Flame and beat those slow giants a million times over? That's no longer an option. Those giants will be gone. Permanently.
All in all, a key aspect to the game (farming, that is) is seriously limited. Players cannot level up by farming before progressing into new areas, leaving them somewhat underpowered to face the challenges. Let me repeat here, that all the other options you've mentioned still exist, as they did in earlier games. so the quota is we're minus one option in levelling up and gaining an edge.
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