| kitler53 said:
..it really was a good game overall. the menus were flat for sure. certainly a bit low on game modes. but the core gameplay was a lot of fun. even so, smash is the better game so any chance for improvement should be ceased. |
Sakurai's modern design philosophy seems to center around cramming games full of enormous amounts of content and taking advantage of unique or new features made available by the hardware. His games tend to have lengthy production times.
Honestly, this is all somewhat at odds with what PSASBR turned out to be. I think if Sony was interested in spending the money required to make a Smash Bros-caliber game, they would have done so the first time around, regardless of Sakurai's involvement.











