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Forums - Nintendo - When it comes to Donkey Kong..

TheLastStarFighter said:
 The modern DKC's have gone too cartoony for my liking, too many modern Nintendo games. The realistic look separated DK from Mario. I liked that.

Stylistically, Retro simply continued the visual trend Rare's trilogy had already started; DKC1 was semi-realistic, DKC2 was a bit more cartoony, DKC3 even more, then DKCR and TF are even more again, thsu staying true to the trajectory set for the series's visuals on SNES.



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curl-6 said:
TheLastStarFighter said:
 The modern DKC's have gone too cartoony for my liking, too many modern Nintendo games. The realistic look separated DK from Mario. I liked that.

Stylistically, Retro simply continued the visual trend Rare's trilogy had already started; DKC1 was semi-realistic, DKC2 was a bit more cartoony, DKC3 even more, then DKCR and TF are even more again, thsu staying true to the trajectory set for the series's visuals on SNES.


Agreed, but I don't like the trajectory.



TheLastStarFighter said:
curl-6 said:
TheLastStarFighter said:
 The modern DKC's have gone too cartoony for my liking, too many modern Nintendo games. The realistic look separated DK from Mario. I liked that.

Stylistically, Retro simply continued the visual trend Rare's trilogy had already started; DKC1 was semi-realistic, DKC2 was a bit more cartoony, DKC3 even more, then DKCR and TF are even more again, thsu staying true to the trajectory set for the series's visuals on SNES.


Agreed, but I don't like the trajectory.

Fair enough.



DKC2 is still the best game of the franchise. Diddy + Dixie is the best combination of Kongs, and being able to play as each one individually with their own set of strengths and characteristics make the gameplay even better.

Add to it the best level design, music, and selection of animal buddies and it still holds up great today.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

Putin said:

umm, what additional gameplay elements TF have?

You know, first level of DKC had few hidden levels(screens) being shorter in lenght than first level in TF(but there you can find maybe 2 at most). You could change your monkey instead of using only Big one, you could ride a rhino, you could use that rino to find new hidden levels, those levels where not only about "get all bananas". You could even drop a barrel at some point to reveal another hidden thing. In the next level you run in the Jungle at night in a storm, which ended at the end of the level.

In TF, first 3 levels that I played, same scenery, same platforming, same hidden level, and nothing new.

you have a good point. by world 2 i was annoyed at the bonus levels, no real challenge at all, no variety to them. What happened to "bash the baddies" "grab the coin" etc.



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umegames said:

does anyone prefer Retro studios DK games over Rare?

 

 

I think you can make an argument for Retro, but Rare laid the groundwork for a wonderful franchise, that technically Retro just built upon. however, i will say level design and the creativity of the enemies is pretty good by Retro, not that Rare was bad, but the gameplay of Rare and its character traits beats Retro.

 

I wasn't a fan of blowing on flowers in DKCR, so I'm glad they took that out, but i miss being able to just play as diddy, dixie and kiddy.

 

over all

 

I'd say Rare still holds the better DK games. what do the rest of you think?

Nowdays RARE is a very mediocre developer, but, back in the day they strenght came from pushing the limits of SNES and gaming, in graphics, depht (Conker) and technology (CGI sprites on DK SNES and KI). Now, it is just a mere shadow of it´s former self. But, as a plataformer game developer it was pretty decent and, in that aspect I do agree Retro seems even more inspired and talente, DK Tropical Freeze looks gorgeous and very fun, altought not ground breaking or revolutionary by any means in terms of graphics. 

Back in the day, when I saw and heard Donkey Kong Country for the first time on my SNES,  I almost cry, it was so intense, so beautiful, almos magical, i COULD NOT believe my console could deliver such a experience, it was in truth a amazing surprise.

Nowdays, everything is on the table, nothing surprise us because we all know what these console can do and they barelly reach our expectations. 

We live in such a diferent age now...



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

No no and all kinds of no. Just, no.



morenoingrato said:
Kymmi1989 said:
morenoingrato said:
Absolutely.

The Rare games are great, but feel dated and have many frustrating elements that keep them from being exceptional.
DKCR, on the other hand, was almost flawless. 2D platforming at its best.

Not taking away from Retro because their versions are fantastic and it was hard to live up to the bar set.  With that being said, working with the hardware limitations of the SNES compared to Wii and Wii U must be considered here.

I'd have to give them that. On a technical level, Rare DKC games were ahead of their time and were brilliant. When it comes to that, there is no contest.

That said, I played the Rare trilogy several years after the original launch, so I guess never really felt that impact.

Plus, Rare INVENTED DKC. Without Rare, Retro's games don't exist.