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Forums - Gaming - Why Xbox One Will Catch Up To Playstation 4 in Performance.

taus90 said:
whenever i read jega comment i read it in Jake's voice from Two and Half :D


This thread just got so much better. Thanks man ahaha



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alabtrosMyster said:
Squeezol said:
drkohler said:
Michael-5 said:

PS4 - 8GB of RAM which make 5 operations at once, or 40GB of total operating power.

XB1 - 8GB of RAM which make 3 operations at once, or 24GB of total operating power.

I take it my irony meter isn't working since I still have no clue at all what you are talking about.. Then again, there is so much technical nonsense posted in this thread that is probably why my irony meter busted almost in the first posting...

The PS4 has GDDR5 memory (and extra 256MB DDR3 for random stuff) while the Xbox One has DDR3 memory. Basically the ram memory that the PS4 has is faster, but I don't know if that really influences much. I'm not a tech guy to that degree.

Well, the faster memory is only good that it keeps the GPU + CPU fed with data all the time, given that the PS4 has a faster GPU, well it needs faster memory to take advantage of it (I.E.: The slower memory on the xbox one is not perfect, but it's fine with the demands that the GPU + CPU will have for it most of the time... it would still be better if MS took the route of completely unified memory just to make the developers' lives easier, thus making optimisation work more straightforward than if they have to manage the esram, or worry about it in some way, as opposed to just worrying about the GPU's functionality).

In short: the CPU + GPU are doing the work, the RAM was just picked by each companie's engineers according to the respective system's expected bandwidth requirement.

Basically this. RAM affects how quickly your computer (GPU + CPU) can work, but it doesn't make it any more powerful. However if you have too little RAM, that can slow down how quickly the computer can work.

Picture a highway, and RAM being the number of lanes. If you have 16 lanes, great, but do you need it for 100 cars/day? However having only 1 lane would significantly slow down traffic as everyone would be stuck behind 1 car. DDR5 with said analogy would be 5 lanes, where DDR3 is 3 lanes.

The OP said the XB1 could be more powerful because it could potentially have more RAM. Not only is this arguement complete bs, it's also untrue that the XB1 has more RAM.



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Michael-5 said:
alabtrosMyster said:
Squeezol said:
drkohler said:
Michael-5 said:

PS4 - 8GB of RAM which make 5 operations at once, or 40GB of total operating power.

XB1 - 8GB of RAM which make 3 operations at once, or 24GB of total operating power.

I take it my irony meter isn't working since I still have no clue at all what you are talking about.. Then again, there is so much technical nonsense posted in this thread that is probably why my irony meter busted almost in the first posting...

The PS4 has GDDR5 memory (and extra 256MB DDR3 for random stuff) while the Xbox One has DDR3 memory. Basically the ram memory that the PS4 has is faster, but I don't know if that really influences much. I'm not a tech guy to that degree.

Well, the faster memory is only good that it keeps the GPU + CPU fed with data all the time, given that the PS4 has a faster GPU, well it needs faster memory to take advantage of it (I.E.: The slower memory on the xbox one is not perfect, but it's fine with the demands that the GPU + CPU will have for it most of the time... it would still be better if MS took the route of completely unified memory just to make the developers' lives easier, thus making optimisation work more straightforward than if they have to manage the esram, or worry about it in some way, as opposed to just worrying about the GPU's functionality).

In short: the CPU + GPU are doing the work, the RAM was just picked by each companie's engineers according to the respective system's expected bandwidth requirement.

Basically this. RAM affects how quickly your computer (GPU + CPU) can work, but it doesn't make it any more powerful. However if you have too little RAM, that can slow down how quickly the computer can work.

Picture a highway, and RAM being the number of lanes. If you have 16 lanes, great, but do you need it for 100 cars/day? However having only 1 lane would significantly slow down traffic as everyone would be stuck behind 1 car. DDR5 with said analogy would be 5 lanes, where DDR3 is 3 lanes.

The OP said the XB1 could be more powerful because it could potentially have more RAM. Not only is this arguement complete bs, it's also untrue that the XB1 has more RAM.

And ESRAM would be a toll booth



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Dr.Henry_Killinger said:
Michael-5 said:
alabtrosMyster said:

Well, the faster memory is only good that it keeps the GPU + CPU fed with data all the time, given that the PS4 has a faster GPU, well it needs faster memory to take advantage of it (I.E.: The slower memory on the xbox one is not perfect, but it's fine with the demands that the GPU + CPU will have for it most of the time... it would still be better if MS took the route of completely unified memory just to make the developers' lives easier, thus making optimisation work more straightforward than if they have to manage the esram, or worry about it in some way, as opposed to just worrying about the GPU's functionality).

In short: the CPU + GPU are doing the work, the RAM was just picked by each companie's engineers according to the respective system's expected bandwidth requirement.

Basically this. RAM affects how quickly your computer (GPU + CPU) can work, but it doesn't make it any more powerful. However if you have too little RAM, that can slow down how quickly the computer can work.

Picture a highway, and RAM being the number of lanes. If you have 16 lanes, great, but do you need it for 100 cars/day? However having only 1 lane would significantly slow down traffic as everyone would be stuck behind 1 car. DDR5 with said analogy would be 5 lanes, where DDR3 is 3 lanes.

The OP said the XB1 could be more powerful because it could potentially have more RAM. Not only is this arguement complete bs, it's also untrue that the XB1 has more RAM.

And ESRAM would be a toll booth

ESRAM would be.......a 10 mile passing lane over a 2,500 mile trip (which is the distance between the East and West Coast in USA).



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Vote for the March Most Wanted / February Results

So after reading much of this thread, this is how I think most people on here feel




Bet with Adamblaziken:

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Michael-5 said:
Dr.Henry_Killinger said:
Michael-5 said:
alabtrosMyster said:

Well, the faster memory is only good that it keeps the GPU + CPU fed with data all the time, given that the PS4 has a faster GPU, well it needs faster memory to take advantage of it (I.E.: The slower memory on the xbox one is not perfect, but it's fine with the demands that the GPU + CPU will have for it most of the time... it would still be better if MS took the route of completely unified memory just to make the developers' lives easier, thus making optimisation work more straightforward than if they have to manage the esram, or worry about it in some way, as opposed to just worrying about the GPU's functionality).

In short: the CPU + GPU are doing the work, the RAM was just picked by each companie's engineers according to the respective system's expected bandwidth requirement.

Basically this. RAM affects how quickly your computer (GPU + CPU) can work, but it doesn't make it any more powerful. However if you have too little RAM, that can slow down how quickly the computer can work.

Picture a highway, and RAM being the number of lanes. If you have 16 lanes, great, but do you need it for 100 cars/day? However having only 1 lane would significantly slow down traffic as everyone would be stuck behind 1 car. DDR5 with said analogy would be 5 lanes, where DDR3 is 3 lanes.

The OP said the XB1 could be more powerful because it could potentially have more RAM. Not only is this arguement complete bs, it's also untrue that the XB1 has more RAM.

And ESRAM would be a toll booth

ESRAM would be.......a 10 mile passing lane over a 2,500 mile trip (which is the distance between the East and West Coast in USA).

Exactly some people think the eSRAM is a benefit to Xbox One but countless developers talk about how it is a hindrance.

This is one of many articles I've seen about it.

http://gamingbolt.com/c4-engine-may-be-ported-to-xbox-one-but-dealing-with-esram-will-be-unfortunate-in-this-generation



Michael-5 said:
alabtrosMyster said:
Squeezol said:
drkohler said:
Michael-5 said:

PS4 - 8GB of RAM which make 5 operations at once, or 40GB of total operating power.

XB1 - 8GB of RAM which make 3 operations at once, or 24GB of total operating power.

Picture a highway, and RAM being the number of lanes. If you have 16 lanes, great, but do you need it for 100 cars/day? However having only 1 lane would significantly slow down traffic as everyone would be stuck behind 1 car. DDR5 with said analogy would be 5 lanes, where DDR3 is 3 lanes.

If you are trying to make analogies, try to make correct ones. Otherwise it just confuses the hell out of people. So your analogy actually goes like this:

1. DDR3 in the XBox One has a highway with 256 lanes. GDDR5 in the PS4 has a highway with 256 lanes.

2. The PS4 has a much more modern highway that allows each car to drive much closer to the car in front of it than on the X1 highway.

Now esram is somewhat more complicated. Technically, it is a software managed cache/address area. In our analogy, it could be described as a 1024 lanes highway with a twist - each of the four groups of 256 lanes can end at a destination that is not fixed in advance. You can manage where the lanes end. That works because there is an extremely clever highway manager that takes care of all the possibilities.



drkohler said:
Michael-5 said:
alabtrosMyster said:
Squeezol said:
drkohler said:
Michael-5 said:

PS4 - 8GB of RAM which make 5 operations at once, or 40GB of total operating power.

XB1 - 8GB of RAM which make 3 operations at once, or 24GB of total operating power.

Picture a highway, and RAM being the number of lanes. If you have 16 lanes, great, but do you need it for 100 cars/day? However having only 1 lane would significantly slow down traffic as everyone would be stuck behind 1 car. DDR5 with said analogy would be 5 lanes, where DDR3 is 3 lanes.

If you are trying to make analogies, try to make correct ones. Otherwise it just confuses the hell out of people. So your analogy actually goes like this:

1. DDR3 in the XBox One has a highway with 256 lanes. GDDR5 in the PS4 has a highway with 256 lanes.

2. The PS4 has a much more modern highway that allows each car to drive much closer to the car in front of it than on the X1 highway.

Now esram is somewhat more complicated. Technically, it is a software managed cache/address area. In our analogy, it could be described as a 1024 lanes highway with a twist - each of the four groups of 256 lanes can end at a destination that is not fixed in advance. You can manage where the lanes end. That works because there is an extremely clever highway manager that takes care of all the possibilities.


I believe you lost the point of the analogy when you started talking about 256 lane highways.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

It's not out of line.  Look at how the latest Windows Phone runs better than a Droid, even though the later has a more powerful CPU.  And you would think Google should be pretty good at optimization.

I think we will probably know a bit more next week when we find out what is going on with DirectX 12.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

i couldn't be bothered to read through all the comments, i was just laughing at the stupidity from jega.

the games are being primarily developed for the PS4 as that is the console who has the biggest user base, just like last gen the 360 was the primary console for development as it had the biggest user base (in terms of HD gaming, the wii had the biggest instal base but it wasn't HD among other things).

the XB1 will not receive a hardware upgrade as that will render all games currently released unplayable as they have been developed for the current hardware inside the XB1 also any future games would not work on older XB1's meaning current XB1 owners would be forced to upgrade their console, Microsoft are not that stupid to make such a daft move hence why the HD-DVD add-on for the 360 was not used for games.

other things could have soured this thread is pretty much like expecting a repeat from the 7th gen when the PS3 eventually overtook the 360, much like the PS3 the XB1 on paper looks to be the better spec but much like the PS3 developers are having a hard time with the XB1 which is why the PS4 has the better versions (multiplats etc), it is easier to develop for much like the last gen where the 360 was easier to develop for and the hardware in both console's is effectively the same, both have APU's developed by AMD both have AMD GPU's and yes both will have some variant of the direct X API.



Current PC build:

Asus Z97I-Plus, i5 4790K @ 4.6ghz, EVGA GTX 980 ACX 2.0 1377/1853/124%, Corsair Vengence Pro 2400mhz 2x 8192mb, Corsair RM850, Corsair H80i, 120GB OCZ Vertex 3 SSD, 750GB Seagate Momentus XT SSHD, 320GB Weston Digital HDD, Corsair 230T, Corsair K50 Raptor, HP XQ500AA mouse, Windows 10 Pro 64bit. iiyama Pro Lite G2773HS 120Hz 1Ms G2G gaming monitor.