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Forums - Gaming - EA Sports UFC Not Coming To WiiU Because Of The Games Technical Demands

D2K said:

This is clickbait.  The reason it is not coming to the WIi U has nothing to do with "techinical demands." The fact that he claims it is "pushing the limits" of the XB1 and PS4 is not a good thing.  For one, it shows that the twins are going to top-out in power in less than a few years if developers (and others have stated this too) are already hitting walls.  However in this case it just EA trolling Nintendo as usual.  There is no reason to even ask if an EA game is coming to the Wii U.

 

Why anyone at this point would make a story as to why an EA game is not coming to the Wii U shows that they really have a lacking of substance in their life.  They must really need attention really bad.   I doubt that nary a Wii U dev kit has seen the light of day at EA over the past year.  The Wii U hasn't been in the cards for EA since shortly after it's launch because of the Origin deal going bad.  There is no reason to believe they even spent to time even putting the game on a Wii U dev-kit much less to confirm that the Wii U cannot 'handle' it. 

 

The Wii U has a Tri-Core PowerPC750 with 3MB of fast eDRAM, a Dual Core ARM Processor, and a dedicated sound processor.  That's 3 CPUs, 6 overall cores. It has a custom AMD RadeonHD 6670 GPU with 35MB of fast eDRAM with a bandwidth clocked as high as 1TB per-second which is much faster than the eDRAM and eSRAM in the XB1 and faster than the GDDR5 RAM in the PS4.  And of course the Wii U has 2GB of DDR3 RAM (dev kits have 3 GB of RAM.)  There isn't a single thing in this game that the Wii could not handle and possibly do better because of the low latency and smaller memory footprint of the RISC architechture in the Wii U which allows it to do a lot more with a lot less in terms of raw numbers. Out of the 6 available cores in the Wii U the only game confirmed to use more than one is Super Mario 3D World.  Nano Assault NEO only uses one core where as Resogun for the PS4 uses 50% of the PS4 CPU.

http://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary

 

What's sad about this article is that the developers actually are in the delusion that the fact that the game uses "only" 50% of the CPU and the GDDR5 unifed memory is "necessary" for the game is actually a good thing and are pounding their chest about it.  Where as Shin'en Multimedia has stated the opposite about Nano Assault NEO.  They have used the LEAST amount of resources possible on the WIi U. 

http://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary

 

These games pretty much look the same in terms of graphics.  They are both launch titles.  Nano Assault NEO obviously is one-year older which makes it even more impressvie.  The fact that Shin'en Multimedia only has literally and handfull of people working for it and can easily make quality 8th-gen games and huge corporations like Electronic Arts cannot is proof positive that it is not what the Wii U "canot" do, it's about what developers fed up with Nintendo's BS are actively CHOOSING not to do.

 

 

Sometimes I wonder if these people even have a brain in their heads. Nintendo does a lot of stupid things, but when people make ridiculous statements like this is reall grinds my gears.  When a studio like Slightly Mad Studios comes out and says that the Wii U runs the most graphicaly-intensive part of their up coming Project C.A.R.S. game with no problems at all it gets swept under the rug. 

http://nintendoenthusiast.com/interview/slightly-mad-interview-andy-tudor-project-cars-wii-u/

Keep in mind that he also noted that it was UNOPTIMIZED an STILL handled it no sweat.  However when ANYONE says that the Wii U is 'underpowered' in anyway it is front page news trending worldwide.  I didn't realize there were so many insecure people in the industry.  Nintendo has done a lot of shady things over the years.  They are not anyone's sweetheart right now and largely that is due to their unabashed arrogance in their business practices, but for people to keep this myth of the Wii U only being 'marginally' more powerful that the 7th-gen consoles is just embarrassing.  When talking about the WIi U power-level compared to that of the XB1 and PS4  it basicaly becomes a IBM vs Intel argument.  People on both sides of the fence will always believe the side they have chosen is the dominate one and neither side will admit that both sides bascially are giving you the same thing, just in different ways. 

The most popular hypothesis that Latte was a 16:320:8 part @ 550 mHz. Fortunately, we can see how such a part runs games on the PC. You know, the PC, that inefficient beast that's held back by Windows, thick APIs, Direct X draw-call bottlencks that break the back of even fast CPUs, and all that stuff. Here is a HD 5550, a VLIW5 GPU with a 16:320:8 configuration running at @550 mhz:

http://www.techpowerup.com/reviews/HIS/Radeon_HD_5550/7.html

And it blows past the 360 without any problems. It's not even close. And that's despite being on the PC!

Now lets scale things back a bit. This is the Llano A3500M w/ Radeon 6620G - a 20:400:8 configuration GPU, but it runs @ 444 MHz meaning it has exactly the same number of gflops and TMU ops as the HD 5550, only it's got about 20% lower triangle setup and fillrate *and* it's crippled by a 128 bit DDR 1333 memory pool *and* it's linked to a slower CPU than the above benchmark (so more likely to suffer from Windows/DX bottlenecks). No super fast pool of edram for this poor boy!

http://www.anandtech.com/show/4444/amd-llano-notebook-review-a-series-fusion-apu-a8-3500m/11

http://www.anandtech.com/show/4444/amd-llano-notebook-review-a-series-fusion-apu-a8-3500m/12


And it *still* comfortably exceeds the 360 in terms of the performance that it delivers. Now lets look again at the Wii U. Does it blow past the 360? Does it even comfortably exceed the 360? No, infact most ports are worse. infact a developer has confirmed the the wiiu to be 176gflops gpu VLIW5 which makes it slighty better then the the 360 240 glops VLIW4   but of couse nintedo fanboys will ignore the facts and make specs that from there ass.



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charger8 said:

The most popular hypothesis that Latte was a 16:320:8 part @ 550 mHz. Fortunately, we can see how such a part runs games on the PC. You know, the PC, that inefficient beast that's held back by Windows, thick APIs, Direct X draw-call bottlencks that break the back of even fast CPUs, and all that stuff. Here is a HD 5550, a VLIW5 GPU with a 16:320:8 configuration running at @550 mhz:

http://www.techpowerup.com/reviews/HIS/Radeon_HD_5550/7.html

And it blows past the 360 without any problems. It's not even close. And that's despite being on the PC!

Now lets scale things back a bit. This is the Llano A3500M w/ Radeon 6620G - a 20:400:8 configuration GPU, but it runs @ 444 MHz meaning it has exactly the same number of gflops and TMU ops as the HD 5550, only it's got about 20% lower triangle setup and fillrate *and* it's crippled by a 128 bit DDR 1333 memory pool *and* it's linked to a slower CPU than the above benchmark (so more likely to suffer from Windows/DX bottlenecks). No super fast pool of edram for this poor boy!

http://www.anandtech.com/show/4444/amd-llano-notebook-review-a-series-fusion-apu-a8-3500m/11

http://www.anandtech.com/show/4444/amd-llano-notebook-review-a-series-fusion-apu-a8-3500m/12


And it *still* comfortably exceeds the 360 in terms of the performance that it delivers. Now lets look again at the Wii U. Does it blow past the 360? Does it even comfortably exceed the 360? No, infact most ports are worse. infact a developer has confirmed the the wiiu to be 176gflops gpu VLIW5 which makes it slighty better then the the 360 240 glops VLIW4   but of couse nintedo fanboys will ignore the facts and make specs that from there ass.

No, no dev said it was 176 gflops, you just made that up. Yes, it confortably exceeds and blows away ps360.

and http://www.gamespot.com/articles/xbox-vs-xbox-360-do-you-really-need-hd/1100-6140621/



Zero999 said:
charger8 said:

The most popular hypothesis that Latte was a 16:320:8 part @ 550 mHz. Fortunately, we can see how such a part runs games on the PC. You know, the PC, that inefficient beast that's held back by Windows, thick APIs, Direct X draw-call bottlencks that break the back of even fast CPUs, and all that stuff. Here is a HD 5550, a VLIW5 GPU with a 16:320:8 configuration running at @550 mhz:

http://www.techpowerup.com/reviews/HIS/Radeon_HD_5550/7.html

And it blows past the 360 without any problems. It's not even close. And that's despite being on the PC!

Now lets scale things back a bit. This is the Llano A3500M w/ Radeon 6620G - a 20:400:8 configuration GPU, but it runs @ 444 MHz meaning it has exactly the same number of gflops and TMU ops as the HD 5550, only it's got about 20% lower triangle setup and fillrate *and* it's crippled by a 128 bit DDR 1333 memory pool *and* it's linked to a slower CPU than the above benchmark (so more likely to suffer from Windows/DX bottlenecks). No super fast pool of edram for this poor boy!

http://www.anandtech.com/show/4444/amd-llano-notebook-review-a-series-fusion-apu-a8-3500m/11

http://www.anandtech.com/show/4444/amd-llano-notebook-review-a-series-fusion-apu-a8-3500m/12


And it *still* comfortably exceeds the 360 in terms of the performance that it delivers. Now lets look again at the Wii U. Does it blow past the 360? Does it even comfortably exceed the 360? No, infact most ports are worse. infact a developer has confirmed the the wiiu to be 176gflops gpu VLIW5 which makes it slighty better then the the 360 240 glops VLIW4   but of couse nintedo fanboys will ignore the facts and make specs that from there ass.

No, no dev said it was 176 gflops, you just made that up. Yes, it confortably exceeds and blows away ps360.

and http://www.gamespot.com/articles/xbox-vs-xbox-360-do-you-really-need-hd/1100-6140621/

I won't even argue with cause your like talking to a rabbid fanboy



Zero999 said:

 No, no dev said it was 176 gflops, you just made that up. Yes, it confortably exceeds and blows away ps360.

and http://www.gamespot.com/articles/xbox-vs-xbox-360-do-you-really-need-hd/1100-6140621/

tough...

Maybe you should acquire EA in a hostile takeover Zero.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

I want you guys to remember who said what here, and not lump me in with the "Wii U is almost as strong as PS4/Xbone" crowd next time I participate in a discussion about how I believe Wii U is under-utilized and outperforms PS3/360.

Getting a little tired of being treated as an extremist because of what OTHER people say.



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curl-6 said:

I want you guys to remember who said what here, and not lump me in with the "Wii U is almost as strong as PS4/Xbone" crowd next time I participate in a discussion about how I believe Wii U is under-utilized and outperforms PS3/360.

Getting a little tired of being treated as an extremist because of what OTHER people say.


The Wii U is slightly more capable than the PS3/360 due to its bigger pool of RAM and more modern components (while being held back by its low power consumption profile). But it's far behind the PS4 and XBO. Is that accurate enough? Or do you want to add to that?



Hynad said:
curl-6 said:

I want you guys to remember who said what here, and not lump me in with the "Wii U is almost as strong as PS4/Xbone" crowd next time I participate in a discussion about how I believe Wii U is under-utilized and outperforms PS3/360.

Getting a little tired of being treated as an extremist because of what OTHER people say.


The Wii U is slightly more capable than the PS3/360 due to its bigger pool of RAM and more modern components (while being held back by its low power consumption profile). But it's far behind the PS4 and XBO. Is that accurate enough? Or do you want to add to that?

It's just that whenever I discuss it, people keep talking as if I'm claiming Wii U is as strong/nearly as strong as PS4/Xbone, (I have never claimed this) and I have a feeling it's because of what certain extremists say; people get muddled up and think that since I often end up defending Wii U, that I too must hold these unrealistic views.



D2K said:

The Wii U has a Tri-Core PowerPC750 with 3MB of fast eDRAM, a Dual Core ARM Processor, and a dedicated sound processor.  That's 3 CPUs, 6 overall cores. 


You can't sum all these cores like that! First, a sound processor isn't a core. It isn't a CPU. It doesn't have a conventional arithmetic unit or control unit. It's basically a audio decoding algorithm implemented in hardware to be faster. But it only does that, process audio. Nothing more. If you create a new audio codec today, it wouldn't be capable of decoding it. Second, the ARM cores are secondary just for background tasks. At least these one is a CPU, but as a ARM one it's weak as well. Even if you could use it for gaming, it would just add a massive (I mean massive, way worse than PS3 or even Sega Saturn) complication, without any benefit.

Besides all that, both PS4 and One have dedicated sound processors and ARM cores for background tasks. They have even more things, like a dedicated video decoder for streaming and dedicated hardware to decompress data. They actually have all that Wii U have and more. And about eDRAM, XB1 has 32 Mb of ESRAM and PS4 simply don't need this. 

And don't afirm that PowerPC necessarily is better than x86. Apple changed to x86 because PowerPC was advancing slowly because only a few hardware solutions used it. And how we are comparing a tri-core 1.2GHz CPU with 2 octa-core 1.6+GHz CPUs, it's not even necessary to make other comparisons (like seeing that the AMD CPUs have way more cache and better branch prediction). 



Im gonna say the joke is on EA.



Hynad said:
curl-6 said:

I want you guys to remember who said what here, and not lump me in with the "Wii U is almost as strong as PS4/Xbone" crowd next time I participate in a discussion about how I believe Wii U is under-utilized and outperforms PS3/360.

Getting a little tired of being treated as an extremist because of what OTHER people say.


The Wii U is slightly more capable than the PS3/360 due to its bigger pool of RAM and more modern components (while being held back by its low power consumption profile). But it's far behind the PS4 and XBO. Is that accurate enough? Or do you want to add to that?

the wii u is much more capable than ps360 due to it's bigger and more eficient RAM AND it's much more advanced gpu, among others. wii u is less powerfull than xone, wich is less powerfull than ps4. wii u has the "weakest" hardware of the three 8th gen systems. however, it still has all that is needed to receive ports from games made for those other consoles. Now THIS is accurate.