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Zero999 said:
charger8 said:

The most popular hypothesis that Latte was a 16:320:8 part @ 550 mHz. Fortunately, we can see how such a part runs games on the PC. You know, the PC, that inefficient beast that's held back by Windows, thick APIs, Direct X draw-call bottlencks that break the back of even fast CPUs, and all that stuff. Here is a HD 5550, a VLIW5 GPU with a 16:320:8 configuration running at @550 mhz:

http://www.techpowerup.com/reviews/HIS/Radeon_HD_5550/7.html

And it blows past the 360 without any problems. It's not even close. And that's despite being on the PC!

Now lets scale things back a bit. This is the Llano A3500M w/ Radeon 6620G - a 20:400:8 configuration GPU, but it runs @ 444 MHz meaning it has exactly the same number of gflops and TMU ops as the HD 5550, only it's got about 20% lower triangle setup and fillrate *and* it's crippled by a 128 bit DDR 1333 memory pool *and* it's linked to a slower CPU than the above benchmark (so more likely to suffer from Windows/DX bottlenecks). No super fast pool of edram for this poor boy!

http://www.anandtech.com/show/4444/amd-llano-notebook-review-a-series-fusion-apu-a8-3500m/11

http://www.anandtech.com/show/4444/amd-llano-notebook-review-a-series-fusion-apu-a8-3500m/12


And it *still* comfortably exceeds the 360 in terms of the performance that it delivers. Now lets look again at the Wii U. Does it blow past the 360? Does it even comfortably exceed the 360? No, infact most ports are worse. infact a developer has confirmed the the wiiu to be 176gflops gpu VLIW5 which makes it slighty better then the the 360 240 glops VLIW4   but of couse nintedo fanboys will ignore the facts and make specs that from there ass.

No, no dev said it was 176 gflops, you just made that up. Yes, it confortably exceeds and blows away ps360.

and http://www.gamespot.com/articles/xbox-vs-xbox-360-do-you-really-need-hd/1100-6140621/

I won't even argue with cause your like talking to a rabbid fanboy