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Forums - Gaming - 'Tomb Raider' reboot set to pass 6 million units

DanneSandin said:
Egann said:
DanneSandin said:
Egann said:

I hope the sequel is open world. Doesn't have to be a huge world like Skyrim--one digital square mile is probably plenty--but the corridor really, REALLY irritated me in this one.

I actually DON'T think the sequal should be an open world. Having more of a linear game allows for a more complex and better story to be told imo, the game gets more focused. I think they should keep the format that they have going with "smaller" areas (that's still pretty big at times) that's open for exploration. Not everything has to be open world nowadays.

Yes and no. There are a ton of games which I would despise if they were open world, and if the bulk of the gameplay had been tombs (which need to be like mazes to protect their contents) I would be inclined to agree. But tombs are a tiny portion of the overall experience, and open seems to fit Lara's character design. Half of her equipment, be it the bow, the rope ascender, or the climbing axe, is stuff used to get around in some really spectacular ways. Your protagonist crosses hundred foot canyons by shooting rope arrows across and zip-lining across.

An ocean would stop her from crossing. Miles of featureless tundra or dunes would  probably stop her, as would the north face of the Eiger.

The maps are encircled with undergrowth and twenty foot rocks, none of which ought to phase her in the slightest. The worst offender was probably shanty-town, which stopped her with some absolutely broken city layout. Video game "buildings" with terrible layouts and floor plans you would never see in the real world are a pet peeve of mine.

I was willing to give Tomb Raider a pass because this was probably a hardware limitation. The graphics are pretty and they have to limit the maps somehow. But generally if I can see something, Lara should be able to climb it.

I'm assuming they'll go in a slightly different direction with the sequel; they can't have her being a survivor in EVERY game, and so I don't see the need to have an open world for her to run around in. Have certain areas open, just as in this game, but having an open world, as in GTA, would kind of undercut Lara and the game as a whole. Yes, she's an explorerer, but one with a goal, and I fear that that goal/objective would be totally lost in an open world setting.

But then again, if they can pull it off in the same way they pulled off this reboot, who am I to argue? I just want Lara to find her stride yet again =)


Well, like I said, I don't think the world needs to be particularly "big." I just don't want the A to B outside the tombs to be only through a narrow path.



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Brilliant game. Glad it made money. Cant wait for TR2.



                            

NeoRatt said:
 

They probably had an average selling price of $40...  That's only $240,000,000...

The cost to build the game was probably around $100,000,000...  Then, borrowing costs, administrative costs, sales, marketing, support, running servers, patches, platform ports, etc...

$240,000,000 doesn't go that far...

Investors looking for ROI's as multipliers... 2x, 3x, 10x, 20x....

Best case scenario they are probably only making .25x...  Why would I put my investment money there?  When I can go and invest in other industries and get 2x, 5x, and 10x the return and not have to front so much.  Gamers don't realize this is about money...  If a solid game like this can only make investors .25x more than their investment they have no incentive to stick in this industry. 

There is no incentive in this industry for a AAA game to be innovative.  Innovation costs more money and there is very little guaranttee that investors will see the money back.  I have a lot of investments.  I don't touch the games industry (even though I love playing games) because as an investor there is no money in it for me.


What the hell?

25% yearly is considered a damn good return on investment and equity both. I'm not sure you know what you are talking about. Unless I'm thinking a different thing and a different timespan, which I consider unlikely, since you mentioned RoI yourself.

In a way, anything breaking even,  above inflation and national interest, can be considered a good investment.

If the market worked solely on multiples every company would have to be Apple at the bare minimum to sustain these standards. Not to mention GDP would be doubling in the span of a few dozen months... China would look like a small fry next to that.

P.S. while I acknowledge there are some investments who return on the multiples, they are extremely rare. If one could reasonably predict which exactly are those, there would be dozens of Rockfellers by now.



 

 

 

 

 

DanneSandin said:
6m sold, and barely profitable... How could this game cost so much?! I'm really enjoying it so far, but that's one expansive game, that is!

Those 6 million copies include the 1 million + copies they gave away for free in the recent 360 holiday bundle plus a lot of the other copies where probably bought at deep discount prices that is the reason its barely profitable. 



FlowerGirl said:
irstupid said:
And this is why people talk about a video game crash all the time.

Square Enix complaining about Tomb Raider sales. I mean sure the game only had like 4 million sales when they complained, but still. If a game has to sell multiple million to make a profit you only have yourself to blame.

How? Those eye popping graphics people like aren't exactly cheap. It cost big time cash to produce them. I have no idea how it's there fault as that's what most players demand these days, but oh well

Hollywood movies have mocies that end up costing shit tons and when it backfires they don't come out bitching at the consumers for not buying or seeing their movie like the gaming industry does.  They They don't start posting stats about how many lost sales they supposedly had due to piracy, ect.  

 

They take responsiblity and fire who needs to be fired, cancels sequels, ect.  Look at movie like John Carter.  I don't recal Disney compmlaining to us consumers or coming out with a statement like "if you don't buy this movie we wont' make anymore movies" or some bullshit that gaming devs say.   No they canceled John Carter 2.  And moved on to other franchises.  They took a risk with JOhn Carter and it backfired.  They likely won't be as quick to make risks again.  They still will use big budgets on other movies lilke Avengers 2 and Pirates 5.  But less likely to spend 100's of millions on a new franchise.

Oh and lets not forget that Tomb Raider is probably one of the best selling in its franchise history.  So tell me, where did the budgeting come from.  What genius thought, hey lets spend "X" amount of money on this game and in order to be a success it needs to sell double the amount the game has EVER sold in the history of that games beings.  It's retarded.  The person who made that decisions or person, should all be fired and sent back to elementary school to learn how to count.



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Glad that the reboot became profitable. Hopefully now that they already have a working engine and plenty of assets, future Tome Raider games will be cheaper to make.



d21lewis said:
One more thing--I think most who end up playing the new Tomb Raider will agree that it's a different beast than Uncharted. It does a lot to make it a different feeling experience. The set pieces are similar but they're not what make the game rock.

If they cut out half of the fire fights, I would agree with you. Hopefully, they do more to distance the next TR from the "Uncharted Clone" moniker. And to be honest, I'm just glad Lara doesn't control like a big boobed tank anymore.



I am the Playstation Avenger.

   

Just finished it on PC. Thought it was a pretty average adventure game.



Chris Hu said:
DanneSandin said:
6m sold, and barely profitable... How could this game cost so much?! I'm really enjoying it so far, but that's one expansive game, that is!

Those 6 million copies include the 1 million + copies they gave away for free in the recent 360 holiday bundle plus a lot of the other copies where probably bought at deep discount prices that is the reason its barely profitable. 


I think you missed the point. The developments costs were out of control.

With that said, 3rd parties get revenue from the manufacturer if their game is bundled. They dont give it away out of kindness for the other company. xD



d21lewis said:
S.T.A.G.E. said:
In Naughty Dog we trust. Say thank you Tomb Raider.

Don't even start!  Uncharted borrowed from Tomb Raider as much as Tomb Raider borrowed from Uncharted!  Play Tomb Raider Legend (From 2006) and then play Uncharted (2007).  The button layouts, climbing, etc. are identical.  The only thing different was the cover system.  Give credit where it's due!!


You can say that all you want but Uncharted brought Tomb Raider back into the dance. There were plenty of changes even though Uncharted obviously took from Tomb Raider, Resident Evil and Killswitch.