I love crazy ass stories like Resonance of Fate or Baten Kaitos or Nier. They resonate with me the most.
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What kind of story do you mainly prefer? | |||
| A deep one | 47 | 69.12% | |
| A light one | 7 | 10.29% | |
| A story that can be chang... | 12 | 17.65% | |
| No story at all | 1 | 1.47% | |
| Total: | 67 | ||
I love crazy ass stories like Resonance of Fate or Baten Kaitos or Nier. They resonate with me the most.
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| vivster said: I love crazy ass stories like Resonance of Fate |
I love stories that are complete, and don't rely on the player to read wikis or guessing important pieces of the story by themselves :/
xenogears and xenosaga... do i have to say more? of course the gameplay can't be complete trash (for example remember me) but if i have to choose beween excellent story, medicore gameplay and medicore story, excellent gameplay i choose the first one.
One that is told well. If you can't do that then keep the story light. IMO the worst videogame stories are the stories of alot of JRPGs, often their stories are pseudo-deep, filled with obvious plot twists, cliched characters and tons of videogame tropes. A story like that has to be told really well to be bearable for me.
Wright said:
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Complete stories are a myth and subjective.
Did you know there are people who believe that TLOU's story is complete?
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vivster said:
Complete stories are a myth and subjective. Did you know there are people who believe that TLOU's story is complete? |
Obviously by complete I don't mean that everything is given to the player.
But Resonance of Fate had incredible holes in its plot, and mainly because the way the story is told is poorly. Even if you NG+ and clear the extra area, the story still doesn't make sense unless you read things outside the game and take wild guesses over certain others.
No story for me. I just played Earth Defense Force 2015 and it has no story other than "The aliens are back." Gears of War, Spelunkey, Battlefield online, 2D Castlevania, Katamari Damacy, Saints Row, Dark Souls(unless you look really, really hard). Almost all of them devoid of story. Alan Wake, filled with story, was one of the worst games I played all gen.
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Wright said:
Obviously by complete I don't mean that everything is given to the player. But Resonance of Fate had incredible holes in its plot, and mainly because the way the story is told is poorly. Even if you NG+ and clear the extra area, the story still doesn't make sense unless you read things outside the game and take wild guesses over certain others. |
So a story does have to make sense to be enjoyable to you?
I like my entertainment unique, so I'm quite forgiving when it comes to shortages on any element.
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| vivster said: So a story does have to make sense to be enjoyable to you? I like my entertainment unique, so I'm quite forgiving when it comes to shortages on any element. |
A story that tries to portrait sense, yes; that's a quality I would like to ask for.
If the story doesn't give a damn about the player and twistes on its own self, then I wouldn't mind the shortages, nor the crazy drive, and I would enjoy it as well. The problem is, Resonance of Fate starts caring, and later just simply doesn't.






I'm fine with whatever, really, as long as the game plays great. Personally, what sells me on a game are its mechanics and ideas, its challenges and rules. If those happen to be wrapped in an engaging story then that's gravy.