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Forums - Gaming - The inflection point for diminishing returns appears to be the PS3/360 generation

While diminishing returns is very real, it seems that some are staring themselves blind on polygon count and textures while ignoring the numerous fields where we are nowhere near hitting a wall, such as animation, lighting, physics, object count, object interaction, material simulation and so forth.

I doubt even gen 9/10 will truly satisify in those regards.



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prayformojo said:
brendude13 said:
Disagree.

As people have already pointed out, launch titles are always a minimal jump over the latest games from the previous generation. If Killzone Shadowfall is what a launch title looks like, then I can't wait to see what the PS4's equivalent to Metal Gear Solid 3 or God of War 2 looks like.


I you call Soul Caliber 2 on DC to Syphon Filter 2 on PS1 a "minimal jump". That's insane. The OP is right.

Did you even read my post?

You're nitpicking examples that fit your agenda.



Sorry but if you were too look at launch 360 games like Tony Hawks now, you would not think that was a massive leap over Xbox OG



"the original Killzone on PS3"

Sir... Killzone did not start at 2. >:(

I know Final Fantasy started at 7 but come on!!



4 ≈ One

It downs to how well 360/PS3 games were optimized. I believe the gen could gave gone on for longer.

Your still getting great looking games for last gen whereas towards the end of PS2/XBOX, games started to look worse (Double Agent looked worse than Chaos Theory, Rainbow Six Critial Hour looked worse than Lockdown).



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I would like to tell you the ammount of flaming i got last year for saying that.

Of course, i was right... but it takes a while for some people to get their heads out of the sand. Now they just conveniently disappeared or no longer bring the subject up. The jump this gen, is not as clear as in previous gens. This will obviously be reflected on sales once the PS4 rush ends.



I don't really get the whole diminishing returns arguments towards consoles. They are better then last gen but compared to top end pc's, they still seem to be lacking. So, wouldn't diminishing returns hit top end pc's before reaching consoles? Unless, I'm looking at this the wrong way completely lol. This is only the beginning of the gen too and kz/ryse already look better then last gen games.As time goes by, they will continue to look better like the order 1886.



brendude13 said:
prayformojo said:
brendude13 said:
Disagree.

As people have already pointed out, launch titles are always a minimal jump over the latest games from the previous generation. If Killzone Shadowfall is what a launch title looks like, then I can't wait to see what the PS4's equivalent to Metal Gear Solid 3 or God of War 2 looks like.


I you call Soul Caliber 2 on DC to Syphon Filter 2 on PS1 a "minimal jump". That's insane. The OP is right.

Did you even read my post?

You're nitpicking examples that fit your agenda.


I don't have an "agenda" lol. You said "launch titles are ALWAYS a minimal jump", which is absolutely false. Every generation up until now has been a massive jump and I used just one of many examples to back that up. SM3 to SMW is a massive jump. ALTTP to SM64 is a massive jump. Madden 99 on PS1 to NFL 2K for Dreamcast is a massive jump.

This is the first generation without that.



Nem said:

I would like to tell you the ammount of flaming i got last year for saying that.

Of course, i was right... but it takes a while for some people to get their heads out of the sand. Now they just conveniently disappeared or no longer bring the subject up. The jump this gen, is not as clear as in previous gens. This will obviously be reflected on sales once the PS4 rush ends.


The reason for you getting shit for saying that is probably because we all went out and spent a ton of money on hardware that we all know isn't as powerful as it should be. We all want to feel good about what we buy. We don't want to feel like we spent our money unwisely and for some reason, the thought of these consoles not being powerful is hitting that nerve with people.

It's human nature.



prayformojo said:
brendude13 said:
prayformojo said:
brendude13 said:
Disagree.

As people have already pointed out, launch titles are always a minimal jump over the latest games from the previous generation. If Killzone Shadowfall is what a launch title looks like, then I can't wait to see what the PS4's equivalent to Metal Gear Solid 3 or God of War 2 looks like.


I you call Soul Caliber 2 on DC to Syphon Filter 2 on PS1 a "minimal jump". That's insane. The OP is right.

Did you even read my post?

You're nitpicking examples that fit your agenda.


I don't have an "agenda" lol. You said "launch titles are ALWAYS a minimal jump", which is absolutely false. Every generation up until now has been a massive jump and I used just one of many examples to back that up. SM3 to SMW is a massive jump. ALTTP to SM64 is a massive jump. Madden 99 on PS1 to NFL 2K for Dreamcast is a massive jump.

This is the first generation without that.

Soul Calibur 2 was not a launch title, and Syphon Filter 2 was certainly not the best the PS1 had to offer.

I believe that the jump from PS1 to PS2 was the most significant.

PS3 launch titles however didn't look that much better than late PS2 games, and is a comparable jump to what we're seeing on PS4 now.