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Forums - Nintendo - The truth about Nintendo

 

What do you think about Nintendo's attitude?

Awful, they should fail i... 189 14.04%
 
Pretty Bad, they should l... 385 28.60%
 
Not bad, they're just as anybody else 188 13.97%
 
Good, we need more like them 389 28.90%
 
Excellent, they don't need to change one bit 173 12.85%
 
Total:1,324
EricFabian said:
mysteryman said:
I'm very confused. I thought the debate was over after Zod couldn't respond anymore? But now he's cherry-picked a few arguments to continue debating/spinning/goal-post-moving/whatever-you-would-call-his-responses.

I probably won't be able to respond for a while, I'm going to be busy learning about Muay Thai from various fighting games. I wish Smash Bros could teach me though, this missing feature proves it to be a worse game that objectively took less effort to make.


where is the like bottom? I want to learn Krav Maga, but I don't know any game that can teach me

You could always try to learn archery from Pit and Link, lol.  



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AstroGamer said:
Zod95 said:

Evolved: vocal music has instruments and voice, and it appeared later in both History of Music and History of Videogaming ; instrumental-only music, as the name itselft tells, has only instruments.

Complex: yes, it has everything instrumental-only music has and more.

Superior: no, that's already about tastes.

Harder to make: theoretically yes, meaning that the same music with the same instruments and the same conditions is harder to make when you add voice on top of that.

What it would prove: it doesn't prove anything besides the facts themselves (that most of Nintendo games shifted to vocal music later than their competitors), it only suggests that Nintendo wasn't willing to make the same effort and that it was forced by others rather than forcing them to evolve.

That would make MIDI more evolved in the aspect of history. Also, you can find plenty of music that is more complex  using only instruments than vocal and instrument. Unless you think rap and pop is more complex that classic works. Complexity is fairly subjective in itself

Maybe. On the one hand, it's more sophisticated but, on the other hand, it doesn't demand as many resources. It's like comparing books with ebooks. eBooks are more sophisticated and versatile, but anyone can publish one. They don't demand as many resources. Would you say they are more evolved?

Regarding complexity, that's why I said "theoretically". Complexity in music is only subjective as long as it's hard to assess. And this applies to any matter (not just complexity) on any subject (not just music). Anything that is hard to analyse is considered subjective. Once it becomes easy to demonstrate, it is considered objective. Philosophy vs Science is a good example: the knowledge migrates from the former to the latter as it becomes possible to demonstrate. Demonstration doesn't change anything but our perceptions. Reality continues to be what it always was.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

MDMAlliance said:

@Evolved:  Doesn't make sense to say "evolved."  Singing has existed before instruments of music.

That is not proved. Nevertheless, I'm talking about music as an established form of art, which began to be instrumental-only.

 

MDMAlliance said:

@Complex:  Nope.  Just having vocals doesn't make it have as much as instrumental-only music at all.  The only way you can say that is if it's an instrumental version of the same song that originally has vocals.

If we're talking about 1 music track, of course it doesn't. But if we're talking about several and large soundtracks, it becomes harder to believe that the games that comprise vocal music are not more complex than the ones that don't have it at all.

 

MDMAlliance said:

@Harder to make:  That's just like saying it's harder to make a song with piano ensembles in it.  Because if the song is the same with all the same conditions and whatever, adding a piano to the mix would make it "harder."  Your logic is weird.

That doesn't seem weird, it's quite logical. If you are able to count the number of instruments used to create the soundtrack in Mario 64 and the same number regarding Sonic Adventure 1, then feel free to post them here. I can't and therefore vocal music is one of the few indicators I have at disposal.

 

MDMAlliance said:

@What it would prove:  What you said is called "jumping to conclusions"  Nothing shows that anyone is forced to use vocals in music for video games.  

"it only suggests", I haven't jumped to any conclusions.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Zod95 said:
sundin13 said:

1. If you would like me to get into the actual definition of the word evolution and all the subtext included in it I will... do you honestly want to get into that debate (turns out I went into a bit of it anyways, oops)? For example, everything that is around today has been "evolving" for the same amount of time and as such, everything as it is today is equally evolved. Therefore, you cannot say that one thing today is more evolved than another thing today because that doesn't actually make any sense. If you start getting into metrics for calculating change, you are getting into some very fuzzy and subjective stuff and thus cannot be argued as fact...

I honestly want that you either criticize something with evidence or that you don't criticize it at all. Just criticizing with vague sentences is not criticizing, it's vilifying.

According to your logic, there are not things more evolved than others unless they are from different ages. If so, then no country is more evolved than any other. I (and I would say 99% of people) don't agree with you.

 

sundin13 said:

2. Its logic...I have no way of looking into a chronological history of video game music and looking into all the games created by everybody, seeing what the first game that used music with recorded vocals is and comparing it to the first music that used recorded instruments. Think about it for a second, both recorded vocals and recorded instruments were not able to be played until the technology allowed it and the technology allowed both of those to occur at the same time (because both are recorded in the same way). See my below statement about digital music.

It's not just about the first game using each kind of music. It's about the whole industry shifting from one to the other. I couldn't care less if the first game to have vocal music was for instance in 1990 and the first to have instrumental-only was in 1991 if 3000 games adopted the latter on 1993 and the former on 1998, and if another 4000 games adopted the latter on 1995 and the former on 2001. With this scenario, I wouldn't say vocal music came first, I would focus on the majority (which is almost 100%) and I would conclude that instrumental-only came first.

The difference between our views is that you are focusing on technology limitations, I'm focusing on budget limitations. Vocal music is, as a rule, more expensive because it demands to hire or sub-contract singers. Games in the 80's and 90's had still very limited budgets. Most of the transition was made on an economic basis rather than tecnological basis.

 

sundin13 said:

3. Digital music is very different than recorded instruments. For one, digital music is created by a computer vs instruments being recorded and played back. I think the difference here is pretty obvious. Additionally, changing from digitally created music to recorded music happened when the technology allowed it to happen.

Yes, but instruments can be a synthesizer and thus it becomes effort-wise comparable to digital music. Try this: listen to the Mario 64 soundtrack (1996), then listen to the Sonic Adventure 1 soundtrack (1998) and finally listen to the Mario Sunshine soundtrack (2002). Disregard tastes, focus on technical matters. And then tell me your findings regarding what you speculate to be the effort/time/money demanded on each one.

 

sundin13 said:

4. For someone who frequently accuses people of misreading their quotes, you tend to do a lot of misreading. I said that the 2D vs 3D evolution debate is a matter of semantics, not that 2D vs 3D is a matter of semantics. This essentially means that the debate is centered around the definition of evolution, which by its actual definition, implies that everything that is around today is equally evolved. Applying that to video games, you would say that every 2D game that is around today is just as evolved as the 3D games that are around today. To say otherwise would be making a value judgement and as such cannot be said to be fact or truth or objective.

Ok sorry. You're making sense then. But I've already told you: you have a very particular view about evolution. I bet that 99% of people think differently.

 

sundin13 said:

5.I would like some examples of the competors that used (non digitized) vocals in songs. I once again have no way of looking into every video game song ever made but on what basis are you making these claims? I can think of Nintendo games that used vocals in the GC era, though I haven't played many N64 games...

Also, Anybody who knows anything about music could tell you that this (http://www.youtube.com/watch?v=HNqEfB6IYmE) was no simple feat, and definitely not objectively more "simple" than this (http://www.youtube.com/watch?v=MC0hV3dea9g).

Sonic Adventure (1998), NFS Hot Pursuit 2 (2002), Tony Hawk Pro Skater 2 (2000), to name a few. And this is not binary (everything or nothing). If you find a Nintendo game that has 1 (among many) music track that has some limited vocal parts, that is obviously not at the same level as the examples I've mentioned.

As for your comparison, that's why I said "theoretically". Nevertheless, it's funny that you need to pick examples of games that difer more than 10 years to actually show that the example from Nintendo is superior.

a. Definition of Evolution:

I've already told you that the way you are thinking about evolution is wrong and explained myself. You are saying the way that I am thinking about it is "wrong" or "different" but I am thinking about it in the context in which the word was designed to be used (the scientific sense). In this sense, what you are saying is evolution is wrong.

Because of this, you need to present your own definition of "evolution". Gathering from what you have said already, it is not just about time ("Evolution is not only about time. Vocal music is instrumental + voice. Instrumental-only is...well, I think it's obvious."). By this you mean to say that because vocal music has instrumentals, it is more "evolved". However! Vocals are essentially only an instrument. I think most people involved in music would say that vocals are no easier or harder than playing an instrument and holding them at a higher level than instruments is making a value judgement.

By this rule, all instruments (including voice) are equal, so would you not say that the more instruments something has the more "evolved" it is? Would this not match your definition of evolution perfectly and more objectively that assigning a value judgement to vocals? Therefore, symphonic music, which nintendo uses and has used for quite some time, meaning, arguably, using your definition of the word, symphonic music is the most evolved form of video game music and Nintendo evolved faster and further than most video games?

b. Technological Limitation vs the Industry Standard:

Okay, I see what you are saying here. So lets go down to your final point where you show me a few examples of early games featuring music including vocals.

First, I would like to talk about Licenced Soundtracks. Your point here is counterproductive. You speak of the "effort" taken to create something and then you praise when a game company simply buys songs released by musicians elsewhere? This is highly contradictory and from an objective standpoint, it takes infinitely more effort to create a song than it does to pay to use a song someone else has already created. 

I would like to see some more examples featuring original music to prove to me when it became the "industry standard"...

Additionally, I would like to talk about Nintendo for a moment. Between 2002-2003, Nintendo released both F-Zero GX and Legend of Zelda: Wind Waker, which both featured original vocal performances (choir in WW, lyrics in F-Zero) around the time where you claimed it was becoming the industry standard...

c. Which took more effort?:

Unfortunately I am unable to listen to these at the moment but I will say that it is impossible to determine effort by listening to something objectively... I will get back to this question later today if you wish me too



forest-spirit said:

Sholdn't you also add modern computer utilising music like House to your evolution of music theory? It's clearly more evolved than instrumental and vocal music as it uses computermade sounds in addition to instruments and vocals. Electronic instruments should also be added in as music written with both electronic and accoustic instruments is more evolved than accoustic only. I'll leave it up to you to decide how to rank accoustic+electronic, accoustic+vocal and electronic+vocal because quite frankly I don't have a clue.

It's like my comments about MIDI. It's not easy to get consensus.

 

forest-spirit said:

As for complexity, music isn't necessarily more complex because you add more instruments and/or singers. A pop album isn't more complex than a piano concert by nature, it greatly depends on the composition. Many classical works are extremely complex despite not using vocals or computers. Also, merely adding instruments and vocals for the sake of it can destroy a composition and turn it into unbearable noise.

On what basis would you call it "extremely complex"? I'll leave it up to you to decide how to assess and rank complexity in music

 

forest-spirit said:

Your last paragraph about effort is flawed beyond repair. Just like vocal music isn't more complex by nature, it also doesn't require a bigger effort by nature. It all depends on the composition, and a seemingly simplistic piece of music could have a ton of work behind it. It's not a fact that vocal music requires more effort, far from it. You're also ignoring the fact that you don't just write a bunch of music and add it to a game. You write music for the game, just like you do with films, not the other way around. It's quite possible that vocals just doesn't fit, and the choice of not using vocal music has more to do with the script, the mood, the setting, levels etc, then it has to do with the willingness of making music with vocals. Look at films, many masterpieces use instrumental music only because it fits ,not because the makers didn't want to make that much effort. Imagine replacing the soundtrack of Schindler's List with vocal music only. It would destroy it.

Sure it's not a fact, it's a hint ("it only suggests..."). And you're right when you say music is made for games but games aren't made for music (except Guitar Hero and alikes) and that vocal music may just not fit into a specific game. I see that happening essentially on movies / games with heavy environments like Schindler's List and Getaway. But Mario and Sonic are totally different. If Sonic could evolve into an environment of vocal music, I'm not seeing any reason for Mario to have not done the same.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

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Viper1 said:
Zod95 said:
seiya19 said:

Just a note here: Killer Instinct had vocal music in 1994 on Arcade, and the SNES port in 1995 kept it.

But none of those are Nintendo games, are they?

I'm quoting this so you'll think about what you just said.

I didn't say, I asked. I'm telling you this so you'll think about the difference between a statement and a question.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Final-Fan said:

1.  I wasn't ignoring the realistic aspects—I was arguing that they were not, in fact, as realistic as you were claiming they were.  As for big/small being subjective and therefore something you're not going to discuss, why don't we just say that no two video games are exactly the same and therefore nothing can be determined?  Also, 'design goal' isn't what I meant by philosophy.

No, you talked about other aspects (lack of damage on characters, etc.), you didn't refute mine (real fighting techniques, etc.).

I will not say nothing can be determined because actually it can. Only on this forum people have shown such a hate for the OP (because it severely criticizes Nintendo) that they've become obsessed at refuting anything that was there to the point that neutral arguments became "bias" and facts became "blatant lies". With this kind of soldiers, there's no truth that can "survive".

Ultimately (and we've already got there), anything can be viewed as an opinion, not a fact. You can think about any general statement you could make regarding Nintendo, Sony or Microsoft. Take the time you need. Pick the one that you think to be undeniable. I can say in advance (without knowing what it is) that it's an opinion, not a fact. And, using the same "argumentative weapons" as people here have been using, I can show it.

Now imagine this ultra-phylosophical mindset dominating journalism, science and other areas. It would kill them. People are not being reasonable and they know it. They are just protecting Nintendo at all costs.

 

Final-Fan said:

2.  I think common sense is that human beings have been singing for as long as we have been able to communicate, if not even earlier.  This, in my opinion, probably predates the origin of artificially created instruments, and, in my opinion, when those instruments were created, they were used to accompany singing.  In that case, instrumental + vocal would predate instrumental only.  Where in this line of thinking do you disagree?

See my reply to MDM: "I'm talking about music as an established form of art, which began to be instrumental-only.".

 

Final-Fan said:

Also, instrumental-only music often, and unsurprisingly, has more complexity in the instrumental music than instrumental + vocal does in only the instrumental portion of that music.  So doesn't this undermine what you are saying about complexity?  And how about the fact that both "I" and "I+V" music have been around for centuries or millennia, "evolving" on their own before being applied to video games?  Doesn't that also make it a bit silly to argue about which one is more evolved than the other?

How can you claim it has more complexity? Why don't you say that's just your opinion?

History of Music is one of several arguments to show evolution, of course it's not enough by itself.

 

Final-Fan said:

3.  There's a pretty big flaw in that, but I don't want to completely derail the conversation, so for that reason I do not want to continue down this road.  (But if you are too curious, then it is regarding the fact that all companies are motivated by profit, and you are just assuming that Nintendo's products aren't high quality because you can't see it vs. the other products you like more or 'can perceive the remarkable achievements of more easily' (<-not an actual quote).)

I'm not assuming they aren't high quality because my focus isn't on quality but commitment to it (remember our conversation on the Unity thread?). Commitment is easier to perceive through objective variables like effort, time and money.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

This is the reason why I don't buy Nintendo hardware or software. To all Nintendo fans: They are WAAYY worse than EA has or can be.



Zod95 said:
Viper1 said:
Zod95 said:
seiya19 said:

Just a note here: Killer Instinct had vocal music in 1994 on Arcade, and the SNES port in 1995 kept it.

But none of those are Nintendo games, are they?

I'm quoting this so you'll think about what you just said.

I didn't say, I asked. I'm telling you this so you'll think about the difference between a statement and a question.

A tagged question at the end of a declarative statement is presumptuous of its statement therefore making it both rhetorical as a question and a declaration foremost.

Don't play stupid semantic games with me when you get called out for "truths".



The rEVOLution is not being televised

Zod95 said:

I'm not assuming they aren't high quality because my focus isn't on quality but commitment to it (remember our conversation on the Unity thread?). Commitment is easier to perceive through objective variables like effort, time and money.


I would just like to say that "effort" is not objective and you have no way of knowing how much time and money was put into the music that was created for any given game...

doesn't that destroy your entire argument from an objective standpoint? (meaning that you cannot objectively argue that Nintendo puts in less effort or time or money into music than any other game).

Let me ask you again...what exactly is your point here? I think we have not only proven that Nintendo does, and has for a while used vocals in their soundtracks and we have said that there is no objective measure that can be used to measure effort or complexity or quality in music...doesn't that mean that you have essentially no point in this particular debate and you cannot objectively stand by your vague conclusion or assumptions?