| Zod95 said: I'm not assuming they aren't high quality because my focus isn't on quality but commitment to it (remember our conversation on the Unity thread?). Commitment is easier to perceive through objective variables like effort, time and money. |
I would just like to say that "effort" is not objective and you have no way of knowing how much time and money was put into the music that was created for any given game...
doesn't that destroy your entire argument from an objective standpoint? (meaning that you cannot objectively argue that Nintendo puts in less effort or time or money into music than any other game).
Let me ask you again...what exactly is your point here? I think we have not only proven that Nintendo does, and has for a while used vocals in their soundtracks and we have said that there is no objective measure that can be used to measure effort or complexity or quality in music...doesn't that mean that you have essentially no point in this particular debate and you cannot objectively stand by your vague conclusion or assumptions?







