Zod95 said:
I honestly want that you either criticize something with evidence or that you don't criticize it at all. Just criticizing with vague sentences is not criticizing, it's vilifying. According to your logic, there are not things more evolved than others unless they are from different ages. If so, then no country is more evolved than any other. I (and I would say 99% of people) don't agree with you.
It's not just about the first game using each kind of music. It's about the whole industry shifting from one to the other. I couldn't care less if the first game to have vocal music was for instance in 1990 and the first to have instrumental-only was in 1991 if 3000 games adopted the latter on 1993 and the former on 1998, and if another 4000 games adopted the latter on 1995 and the former on 2001. With this scenario, I wouldn't say vocal music came first, I would focus on the majority (which is almost 100%) and I would conclude that instrumental-only came first. The difference between our views is that you are focusing on technology limitations, I'm focusing on budget limitations. Vocal music is, as a rule, more expensive because it demands to hire or sub-contract singers. Games in the 80's and 90's had still very limited budgets. Most of the transition was made on an economic basis rather than tecnological basis.
Yes, but instruments can be a synthesizer and thus it becomes effort-wise comparable to digital music. Try this: listen to the Mario 64 soundtrack (1996), then listen to the Sonic Adventure 1 soundtrack (1998) and finally listen to the Mario Sunshine soundtrack (2002). Disregard tastes, focus on technical matters. And then tell me your findings regarding what you speculate to be the effort/time/money demanded on each one.
Ok sorry. You're making sense then. But I've already told you: you have a very particular view about evolution. I bet that 99% of people think differently.
Sonic Adventure (1998), NFS Hot Pursuit 2 (2002), Tony Hawk Pro Skater 2 (2000), to name a few. And this is not binary (everything or nothing). If you find a Nintendo game that has 1 (among many) music track that has some limited vocal parts, that is obviously not at the same level as the examples I've mentioned. As for your comparison, that's why I said "theoretically". Nevertheless, it's funny that you need to pick examples of games that difer more than 10 years to actually show that the example from Nintendo is superior. |
a. Definition of Evolution:
I've already told you that the way you are thinking about evolution is wrong and explained myself. You are saying the way that I am thinking about it is "wrong" or "different" but I am thinking about it in the context in which the word was designed to be used (the scientific sense). In this sense, what you are saying is evolution is wrong.
Because of this, you need to present your own definition of "evolution". Gathering from what you have said already, it is not just about time ("Evolution is not only about time. Vocal music is instrumental + voice. Instrumental-only is...well, I think it's obvious."). By this you mean to say that because vocal music has instrumentals, it is more "evolved". However! Vocals are essentially only an instrument. I think most people involved in music would say that vocals are no easier or harder than playing an instrument and holding them at a higher level than instruments is making a value judgement.
By this rule, all instruments (including voice) are equal, so would you not say that the more instruments something has the more "evolved" it is? Would this not match your definition of evolution perfectly and more objectively that assigning a value judgement to vocals? Therefore, symphonic music, which nintendo uses and has used for quite some time, meaning, arguably, using your definition of the word, symphonic music is the most evolved form of video game music and Nintendo evolved faster and further than most video games?
b. Technological Limitation vs the Industry Standard:
Okay, I see what you are saying here. So lets go down to your final point where you show me a few examples of early games featuring music including vocals.
First, I would like to talk about Licenced Soundtracks. Your point here is counterproductive. You speak of the "effort" taken to create something and then you praise when a game company simply buys songs released by musicians elsewhere? This is highly contradictory and from an objective standpoint, it takes infinitely more effort to create a song than it does to pay to use a song someone else has already created.
I would like to see some more examples featuring original music to prove to me when it became the "industry standard"...
Additionally, I would like to talk about Nintendo for a moment. Between 2002-2003, Nintendo released both F-Zero GX and Legend of Zelda: Wind Waker, which both featured original vocal performances (choir in WW, lyrics in F-Zero) around the time where you claimed it was becoming the industry standard...
c. Which took more effort?:
Unfortunately I am unable to listen to these at the moment but I will say that it is impossible to determine effort by listening to something objectively... I will get back to this question later today if you wish me too







