| MDMAlliance said:
@Evolved: Doesn't make sense to say "evolved." Singing has existed before instruments of music. |
That is not proved. Nevertheless, I'm talking about music as an established form of art, which began to be instrumental-only.
| MDMAlliance said:
@Complex: Nope. Just having vocals doesn't make it have as much as instrumental-only music at all. The only way you can say that is if it's an instrumental version of the same song that originally has vocals. |
If we're talking about 1 music track, of course it doesn't. But if we're talking about several and large soundtracks, it becomes harder to believe that the games that comprise vocal music are not more complex than the ones that don't have it at all.
| MDMAlliance said:
@Harder to make: That's just like saying it's harder to make a song with piano ensembles in it. Because if the song is the same with all the same conditions and whatever, adding a piano to the mix would make it "harder." Your logic is weird. |
That doesn't seem weird, it's quite logical. If you are able to count the number of instruments used to create the soundtrack in Mario 64 and the same number regarding Sonic Adventure 1, then feel free to post them here. I can't and therefore vocal music is one of the few indicators I have at disposal.
| MDMAlliance said:
@What it would prove: What you said is called "jumping to conclusions" Nothing shows that anyone is forced to use vocals in music for video games. |
"it only suggests", I haven't jumped to any conclusions.
Prediction made in 14/01/2014 for 31/12/2020: PS4: 100M XOne: 70M WiiU: 25M
Prediction made in 01/04/2016 for 31/12/2020: PS4: 100M XOne: 50M WiiU: 18M
Prediction made in 15/04/2017 for 31/12/2020: PS4: 90M XOne: 40M WiiU: 15M Switch: 20M
Prediction made in 24/03/2018 for 31/12/2020: PS4: 110M XOne: 50M WiiU: 14M Switch: 65M







