I can only imagine nathan drake with 100k+ polygons :). Btw was there even a hint at the release date?

I can only imagine nathan drake with 100k+ polygons :). Btw was there even a hint at the release date?

So that's where the polygons from the environment went.
But it's a good choice since most of the camera space will be filled by the characters.
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| vivster said: So that's where the polygons from the environment went. But it's a good choice since most of the camera space will be filled by the characters. |
I don't recall exactly, but the PS4 must be able to set up billion triangles per second, so doubt that 100k poly characters are taking a ton away from the environment.
Edit: Oh yeah, PS4 can set up max of 1.6 billion triangles/second. Well without doing anything complex anyway. Having a bajillion bones in the face slows that down a little ;).

ICStats said:
I don't recall exactly, but the PS4 must be able to set up billion triangles per second, so doubt that 100k poly characters are taking a ton away from the environment. Edit: Oh yeah, PS4 can set up max of 1.6 billion triangles/second (well without doing anything complex anyway). |
You said it. If the trailer is any indication, the environments suffered. Maybe not exclusively for the character models but you can clearly see where the effort of the developers went.
The characters do look great though and to deliver a mostly human based drama this was the right choice.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
I was pretty blow away by characters on Beyond: Two Souls. On one scene (snowball fight) I thought it was so photo realistic I had to do a double take to confirm I wasn't looking at a recorded video. A lot comes from textures. Can't wait to see what they do on PS4 with 100k polys and a lot of 2048x2048 textures too.

Justagamer said:
Very cool, joe, I wanted to get into VIDEOGAME programming, but it never happened. Now, it's too late for me to try to break into the industry.. I wish you continued success. |
Thanks.
It's never too late to mess around with the programs just as a hobby though. 99% of the industry standard software is free as long as you don't sell your game for money.
vivster said:
You said it. If the trailer is any indication, the environments suffered. Maybe not exclusively for the character models but you can clearly see where the effort of the developers went. The characters do look great though and to deliver a mostly human based drama this was the right choice. |
How do you know they suffered ? Did you see the final build ?
i dont know how you can judge the environments (at least) 8months before the release. Just look at Driveclub, how it was bad and became the most impressive game, or Infamous, back in august, some building had no textures, the game was a total mess and now it's just one of the most impressive open world ever made.
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m