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vivster said:
So that's where the polygons from the environment went.
But it's a good choice since most of the camera space will be filled by the characters.

I don't recall exactly, but the PS4 must be able to set up  billion triangles per second, so doubt that 100k poly characters are taking a ton away from the environment.

Edit: Oh yeah, PS4 can set up max of 1.6 billion triangles/second.  Well without doing anything complex anyway.  Having a bajillion bones in the face slows that down a little ;).



My 8th gen collection