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vivster said:
ICStats said:
vivster said:
So that's where the polygons from the environment went.
But it's a good choice since most of the camera space will be filled by the characters.

I don't recall exactly, but the PS4 must be able to set up  billion triangles per second, so doubt that 100k poly characters are taking a ton away from the environment.

Edit: Oh yeah, PS4 can set up max of 1.6 billion triangles/second (well without doing anything complex anyway).

You said it. If the trailer is any indication, the environments suffered. Maybe not exclusively for the character models but you can clearly see where the effort of the developers went.

The characters do look great though and to deliver a mostly human based drama this was the right choice.

How do you know they suffered ? Did you see the final build ?
i dont know how you can judge the environments (at least) 8months before the release. Just look at Driveclub, how it was bad and became the most impressive game, or Infamous, back in august, some building had no textures, the game was a total mess and now it's just one of the most impressive open world ever made.



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m