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ICStats said:
vivster said:
So that's where the polygons from the environment went.
But it's a good choice since most of the camera space will be filled by the characters.

I don't recall exactly, but the PS4 must be able to set up  billion triangles per second, so doubt that 100k poly characters are taking a ton away from the environment.

Edit: Oh yeah, PS4 can set up max of 1.6 billion triangles/second (well without doing anything complex anyway).

You said it. If the trailer is any indication, the environments suffered. Maybe not exclusively for the character models but you can clearly see where the effort of the developers went.

The characters do look great though and to deliver a mostly human based drama this was the right choice.



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