| ghettoglamour said: Vita on the other hand is the best piece of hardware on the handheld market. On normal conditions, the 3DS still might have the edge overall due to its fantastic 1st party titles, but the Vita should follow closely. It just happens that nobody wants it, because of that it gets no support and because of that nobody wants it, and because of that... ![]() |
The problem with Vita isn't just games, nor the unit price. It's the memory cards. They are expensive as hell and the games are huge. When the 32GB card is more tthan US$ 100 and the games are usually 2 to 3 GB, it's not a sweet deal. PS+ is a big deal, but you have to get a 32GB card to enjoy it.
I think it needs a slight price cut in the unit itself (the LCD model has to be cheaper than the OLED one was), a huge cut on the cards and they would need some games PSP had: GTA, Gran Turismo, God of War and Metal Gear. Even with that it wouldn't come close to PSP levels, but it could do some respectable numbers.
About Wii U, I believe Nintendo should have been quicker with Zelda, Mario Kart and other blockbusters. These games should be at launch. New Super Mario was a bad choice of launch game. It's to similar to what you get on Wii and 3DS. A new Zelda and/or the 3D Mario at launch would be better. And Nintendo needs to restore their relation with 3rd parties and start getting games. They should start some mature franchises and market the console to the older public (I'm not saying to stop marketing it for kids, but they can reach both publics).
For me, both flops are sad. I'm not saying they aren't deserved. But I like the 2 companies and these struggles can impact both. Videogame is a very harsh market to enter. You launch a device and if it isn't a success or if you have a bad project, you are pretty much done for 5 to 7 years. You can't fix mistakes at the middle of a gen (PS3 was fixed, but it's only problem was price, so it was a "minor" design fail. Besides that, they lost a lot of market share before they fixed it).















