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Forums - Gaming - Which console had better online? WiiU or original Xbox?

 

Better online?

WiiU 167 61.85%
 
OG Xbox 61 22.59%
 
Dreamcast trumps both 28 10.37%
 
Total:256
Dr.EisDrachenJaeger said:
JoeTheBro said:
Dr.EisDrachenJaeger said:
JoeTheBro said:
Wii U. Miiverse is great and behind the scenes it's a lot better than 2004 tech. To the player though they are pretty similar.

Also what's this talk about online not working in platformers? Lag is only for player to player interaction, not player to world. Unless the platformer has you jumping off other players, the platforming mechanics aren't affected. Onlineplay is much simpler in a platformer than a shooter. The reason they don't do it is because the feature is unpopular, not because of technical issues.


Bullshit.

Its interface issues, which arent easily solved by technical application, you can only distort/manipulate the game engine in so many ways.

Try online in a platformer and come again

With a shooter, you shoot through walls remember? Its a lot of imprecise rendering that's redone to look precise. You should know this

What specifically are these issues? I'll take a day long ban if you can come up with some that are real problems unique to platformers.

 

I understand (I think) what your talking about with a shooter (although it's very easy to stop that from happening). Why can't the same happen with a platformer? If you're playing online with a friend, does it matter if they move a split second slow? On your local machine they'd still be moving and jumping just fine.


Read this and look into it http://www.gamasutra.com/view/news/186457/One_way_to_tackle_online_multiplayer_in_platforming_games.php


And? Nothing there is specific to platformers or unique. It's just very basic stuff dealing with network coding. Looking at your past comments though it seems like you thought their peer to peer solution wasn't normal. If physics were done server side then yes you'd be fully correct on everything you've said. Platformers do need exact response times and such a system would ruin it. However you'd be crazy to do it that way. Almost all multiplayer games run local player actions locally. Pressing the jump button jumps your character and then sends a message over the network that you jumped. They don't send the message and then wait for it to return before making you jump. As a result every player sees a slightly different game, but there are no input delays for the player. This is what makes coding online really really complex.

When it's done poorly, this type of thing can happen.

Both people start experiencing completely different versions of the game.

Here is another case of both people seeing different things.

In this case however it's actually working how it should. The lag is horrible but the game engine is working correctly. Without the killcam no one would suspect there was an issue. It's messy in most games, but man does it work better than giving every player an identical experience.

With a platformer things are even simpler. The local player's experience is hardly affected by what online players are doing. It really doesn't matter if everyone else is a split second slow.



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JoeTheBro said:
Dr.EisDrachenJaeger said:
JoeTheBro said:
Dr.EisDrachenJaeger said:
JoeTheBro said:
Wii U. Miiverse is great and behind the scenes it's a lot better than 2004 tech. To the player though they are pretty similar.

Also what's this talk about online not working in platformers? Lag is only for player to player interaction, not player to world. Unless the platformer has you jumping off other players, the platforming mechanics aren't affected. Onlineplay is much simpler in a platformer than a shooter. The reason they don't do it is because the feature is unpopular, not because of technical issues.


Bullshit.

Its interface issues, which arent easily solved by technical application, you can only distort/manipulate the game engine in so many ways.

Try online in a platformer and come again

With a shooter, you shoot through walls remember? Its a lot of imprecise rendering that's redone to look precise. You should know this

What specifically are these issues? I'll take a day long ban if you can come up with some that are real problems unique to platformers.

 

I understand (I think) what your talking about with a shooter (although it's very easy to stop that from happening). Why can't the same happen with a platformer? If you're playing online with a friend, does it matter if they move a split second slow? On your local machine they'd still be moving and jumping just fine.


Read this and look into it http://www.gamasutra.com/view/news/186457/One_way_to_tackle_online_multiplayer_in_platforming_games.php


And? Nothing there is specific to platformers or unique. It's just very basic stuff dealing with network coding. Looking at your past comments though it seems like you thought their peer to peer solution wasn't normal. If physics were done server side then yes you'd be fully correct on everything you've said. Platformers do need exact response times and such a system would ruin it. However you'd be crazy to do it that way. Almost all multiplayer games run local player actions locally. Pressing the jump button jumps your character and then sends a message over the network that you jumped. They don't send the message and then wait for it to return before making you jump. As a result every player sees a slightly different game, but there are no input delays for the player. This is what makes coding online really really complex.

When it's done poorly, this type of thing can happen.

Both people start experiencing completely different versions of the game.

Here is another case of both people seeing different things.

In this case however it's actually working how it should. The lag is horrible but the game engine is working correctly. Without the killcam no one would suspect there was an issue. It's messy in most games, but man does it work better than giving every player an identical experience.

With a platformer things are even simpler. The local player's experience is hardly affected by what online players are doing. It really doesn't matter if everyone else is a split second slow.


Getting everything to render online isnt the issue, its the playability of the end result.

Have you tried doing it? Try it. I want to see if you can do it.



Dr.EisDrachenJaeger said:
Fusioncode said:
Dr.EisDrachenJaeger said:
Fusioncode said:
jlmurph2 said:
Halo 2...that is all.

That's a good point, Nintendo's premiere 1st party title (Mario 3D World) doesn't even have online support. At least the new Smash Bros will have it. 

Platformers and online dont have much in common. And Super Mario 3D World has online ghosts and Miiverse. Mutliplayer is multiplayer, dont pick and chose

So what if I want to play 3D World with my friend who lives in another state? Should I buy a plane ticket or just play against his ghost? There's no excuse for Nintendo not to be supporting their titles with online multiplayer if it already has co-op. 

Can you name me a platforming game released in the last  2 years with online support?

Not rayman, not Knack, not any of the ones Nintendo's released, Not even damn Sonic Boom has online. And you know who was at the forefront of online back in the day? SEGA. Sega is the king of online. And they're not even doing it.

Little big planet and RAtchet and Clank both had terrible online, the various indie games that tried online in platformers were very very bad at it

Online and platformers in general dont mix due to how they're designed

http://www.gamasutra.com/view/news/186457/One_way_to_tackle_online_multiplayer_in_platforming_games.php

 

The order should have co-op btw.


Rayman Legends on Vita and LBPVita both have online co-op. Also calm down in your posts, you're extremely aggressive which explains why you're always getting banned. The Wii U obv has better online than the original XBOX, this was a bit of a troll thread.



PS3, PS4, PSV, Wii U, 3DS + 3DS XL Owner.

PlayStation Nation

NNID: aminryu1

I need to stop buying games...

Dr.EisDrachenJaeger said:


Getting everything to render online isnt the issue, its the playability of the end result.

Have you tried doing it? Try it. I want to see if you can do it.


The playability is identical to playing offline, apart from the actions of other players.

 

Also yes I've coded online games before.



JoeTheBro said:
Dr.EisDrachenJaeger said:


Getting everything to render online isnt the issue, its the playability of the end result.

Have you tried doing it? Try it. I want to see if you can do it.


The playability is identical to playing offline, apart from the actions of other players.

 

Also yes I've coded online games before.

It doesnt work like that man

Im talking platformers man.



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aryu said:
Dr.EisDrachenJaeger said:
Fusioncode said:
Dr.EisDrachenJaeger said:
Fusioncode said:
jlmurph2 said:
Halo 2...that is all.

That's a good point, Nintendo's premiere 1st party title (Mario 3D World) doesn't even have online support. At least the new Smash Bros will have it. 

Platformers and online dont have much in common. And Super Mario 3D World has online ghosts and Miiverse. Mutliplayer is multiplayer, dont pick and chose

So what if I want to play 3D World with my friend who lives in another state? Should I buy a plane ticket or just play against his ghost? There's no excuse for Nintendo not to be supporting their titles with online multiplayer if it already has co-op. 

Can you name me a platforming game released in the last  2 years with online support?

Not rayman, not Knack, not any of the ones Nintendo's released, Not even damn Sonic Boom has online. And you know who was at the forefront of online back in the day? SEGA. Sega is the king of online. And they're not even doing it.

Little big planet and RAtchet and Clank both had terrible online, the various indie games that tried online in platformers were very very bad at it

Online and platformers in general dont mix due to how they're designed

http://www.gamasutra.com/view/news/186457/One_way_to_tackle_online_multiplayer_in_platforming_games.php

 

The order should have co-op btw.


Rayman Legends on Vita and LBPVita both have online co-op. Also calm down in your posts, you're extremely aggressive which explains why you're always getting banned. The Wii U obv has better online than the original XBOX, this was a bit of a troll thread.

LBP is a floaty platformer that has the exact same problems im indicating, and they only get worse in a 3D platformer with their collision physics.

 

And Legends doesnt have online co-op on Vita. Google it. It has ad hoc multiplayer.

 

Look., there have been EXTENSIVE arguements about the viability of online platformers, thery're on the internet, go look for them if you're interested in educating yourself. Im very tired of being aggressive, so please, ignorance be gone so I can calm the fuck down.



Dr.EisDrachenJaeger said:
aryu said:
Dr.EisDrachenJaeger said:
Fusioncode said:
Dr.EisDrachenJaeger said:
Fusioncode said:
jlmurph2 said:
Halo 2...that is all.

That's a good point, Nintendo's premiere 1st party title (Mario 3D World) doesn't even have online support. At least the new Smash Bros will have it. 

Platformers and online dont have much in common. And Super Mario 3D World has online ghosts and Miiverse. Mutliplayer is multiplayer, dont pick and chose

So what if I want to play 3D World with my friend who lives in another state? Should I buy a plane ticket or just play against his ghost? There's no excuse for Nintendo not to be supporting their titles with online multiplayer if it already has co-op. 

Can you name me a platforming game released in the last  2 years with online support?

Not rayman, not Knack, not any of the ones Nintendo's released, Not even damn Sonic Boom has online. And you know who was at the forefront of online back in the day? SEGA. Sega is the king of online. And they're not even doing it.

Little big planet and RAtchet and Clank both had terrible online, the various indie games that tried online in platformers were very very bad at it

Online and platformers in general dont mix due to how they're designed

http://www.gamasutra.com/view/news/186457/One_way_to_tackle_online_multiplayer_in_platforming_games.php

 

The order should have co-op btw.


Rayman Legends on Vita and LBPVita both have online co-op. Also calm down in your posts, you're extremely aggressive which explains why you're always getting banned. The Wii U obv has better online than the original XBOX, this was a bit of a troll thread.

LBP is a floaty platformer that has the exact same problems im indicating, and they only get worse in a 3D platformer with their collision physics.

 

And Legends doesnt have online co-op on Vita. Google it. It has ad hoc multiplayer.

 

Look., there have been EXTENSIVE arguements about the viability of online platformers, thery're on the internet, go look for them if you're interested in educating yourself. Im very tired of being aggressive, so please, ignorance be gone so I can calm the fuck down.


I own Rayman Legends on Vita and it has online Co-op.

Check for yourself:

http://us.playstation.com/psvita/games-and-media/psv-rayman-legends.html

 

Also all I did was give you two platforming games which have online co-op. How is that ignorance? Or maybe you weren't directing it at me :S very hard to understand with how you#ve structured your response.



PS3, PS4, PSV, Wii U, 3DS + 3DS XL Owner.

PlayStation Nation

NNID: aminryu1

I need to stop buying games...

Dr.EisDrachenJaeger said:
JoeTheBro said:
Dr.EisDrachenJaeger said:


Getting everything to render online isnt the issue, its the playability of the end result.

Have you tried doing it? Try it. I want to see if you can do it.


The playability is identical to playing offline, apart from the actions of other players.

 

Also yes I've coded online games before.

It doesnt work like that man

Im talking platformers man.

Do you even bother reading my posts?

I already explained this and included two videos as examples. Fighters, shooters, platformers, etc. are all the same at the core. In ANY well made online game the playability is identical to playing offline, apart from the actions of other players. Since there is very limited interaction with other players in platformers, they're actually much simpler. There's much less you can do to hide the lag of other players, but there's also much less need to hide it in the first place.

It does work like that man. Unlike you I've at least explained why.



aryu said:


I own Rayman Legends on Vita and it has online Co-op.

Check for yourself:

http://us.playstation.com/psvita/games-and-media/psv-rayman-legends.html

 

Also all I did was give you two platforming games which have online co-op. How is that ignorance? Or maybe you weren't directing it at me :S very hard to understand with how you#ve structured your response.

I think the ignorance comment was directed at me :0

How's the online in Legends? Does your player play exactly like he does offline, or do you miss every single jump as he lags all over the place?



JoeTheBro said:
aryu said:


I own Rayman Legends on Vita and it has online Co-op.

Check for yourself:

http://us.playstation.com/psvita/games-and-media/psv-rayman-legends.html

 

Also all I did was give you two platforming games which have online co-op. How is that ignorance? Or maybe you weren't directing it at me :S very hard to understand with how you#ve structured your response.

I think the ignorance comment was directed at me :0

How's the online in Legends? Does your player play exactly like he does offline, or do you miss every single jump as he lags all over the place?


It really depends on who I'm playing with (only really played co-op at work lol). Sometimes it's laggy as hell, sometimes there's hardly any noticeable lag as in my player plays exactly the way that he does offline (similar to the Vita-PS4 remote play).



PS3, PS4, PSV, Wii U, 3DS + 3DS XL Owner.

PlayStation Nation

NNID: aminryu1

I need to stop buying games...