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Dr.EisDrachenJaeger said:
JoeTheBro said:
Dr.EisDrachenJaeger said:


Getting everything to render online isnt the issue, its the playability of the end result.

Have you tried doing it? Try it. I want to see if you can do it.


The playability is identical to playing offline, apart from the actions of other players.

 

Also yes I've coded online games before.

It doesnt work like that man

Im talking platformers man.

Do you even bother reading my posts?

I already explained this and included two videos as examples. Fighters, shooters, platformers, etc. are all the same at the core. In ANY well made online game the playability is identical to playing offline, apart from the actions of other players. Since there is very limited interaction with other players in platformers, they're actually much simpler. There's much less you can do to hide the lag of other players, but there's also much less need to hide it in the first place.

It does work like that man. Unlike you I've at least explained why.