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Forums - Gaming - Why Frame Rates and Resolution Shouldn’t Matter to Gamers

Might as well write an article called "why surround sound, HDMI cables, proper D-Pads and Analog Triggers shouldn't matter to gamers". No one should dictate what should and shouldn't matter to consumers. No one should tell consumers what they should and what they shouldn't talk about. No one should allow companies to claim parity when one product is clearly better or worse than the other from a purely technical standpoint.

You don't see car enthusiasts saying "well engines and horsepower don't matter, its all about the driving. You should all stop talking abut engines and horsepower OK". Granted driving is the main goal but other factors make it better, or worse.

If someone cares about having twice the amount pixels on the screen then by all means let them care. It may not change the game into something else but resolution, graphics and frame-rate greatly affect the "atmosphere" and "feel"which is pretty damn important.

Bioshock at medium, 30fps and 1280 x 720 may be the same game as Bioshock at ultra, 1920 x 1080 and 60fps but trust me one game has much better atmosphere and gameplay experience than the other. Granted the gap of the consoles in question isn't that large but the same principle same applies. 30FPS vs 60FPS. 1080p vs 900p vs 720p.

I recently finished Mass Effect 3 on my WiiU (720p30fps) which I really enjoyed. I was so high on Mass Effect 3s ending that I decided to play through Mass Effect 2 one more time on my PC (1080p60fps). All it took was a few seconds of the games opening sequence for me to notice that even though I had beaten it once before it felt and looked so much better on PC. So much better, I was really struck by it. "How can 2 look and feel so much better than 3? So... smooth" I said to myself. I guess I had forgotten what the 1080p60 sensation felt like. I ordered the PC version of Mass Effect 3 minutes later so that I can replay the game "the way it was meant to be played" so to speak.

Maybe that makes me a resolution and framerate whore. I don't care, all I know that it felt so much better in 1080p60 than in 720p30. Enough for me to buy the same damn game on a different platform. All I know is that Digital Foundrys face offs aren't click-bait but a genuine way of helping the consumer get the most value for money, which must be a bad thing apparently.

If you own one system it shouldn't really matter I guess. But for those who own multiple systems or trying to purchase one its pretty darn helpful to know what to expect upfront.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

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So frame rate doesn't matter either now? :P



I do love high resolution and frame rate but it mostly depends on which game, and genre it is.
Playing a brawler at less than 60 fps is pretty awful, 

Edit: Also if a game is good enough i don't really care about the frame rate or resolution



Squeezol's Fanclub Member? is that how it works?

Why can't I hold all these no gaemz?

Always looking to improve my awful drawings ;_; 

60 fps is playable. 90+ is ideal.

That's my thoughts for 2014



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

Doesn't matter much to me, though I can understand that it matters more to others.

I've honestly never noticed the difference between 30fps and 60fps. I can't tell one from the other unless someone tells me. I guess if I really tried I could but I don't care enough to do that. As for resolution, both my televisions are 720p, so yeah.

Hell, I don't even notice most minor flaws, the ones that people bickered about between the PS3 and 360. Bayonetta was really the only game where I said, "OK, screw them, this is messed up."

Whichever I end up with between the XO and PS4, it will be because of the exclusive games each one offers, not the resolution and frame-rate of third-party titles.



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Weak article but understandable... well he is only mad and because that try to use the defense shield.



I'm playing on a 42" 720p Plasma TV, so resolution doesn't matter to me. Framerate is another point entirely, higher framerate makes gameplay better, it's a no brainer.



Yes, blinded by defensive thinking.
If you think resolution or frame-rate aren't important, great.
That means a developer who thinks likewise could deploy PS4's 50% more power on wholly different things:
improved graphics in other ways, physics, sound modelling, AI, whatever.
Resolution and frame-rate are just specific usages of the GPU's power.
It's better to have the choice of how to use that power, than to not have the choice because the power isn't there.
When you can get that power at a lower cost, it's really a no brainer.
But this is when emotions conflict with the brain, you get people blindly defending their emotional attachments.

None of that conflicts with people liking any console's exclusive games,

discussing technical performance stats in no way takes away from any unique game. 

As far as x-platforms go, it doesn't detract from the game itself, it is just an insight to each console's power,

as applies to the experience it gives to said x-platforms, but as well to the power available to exclusives on it.

EDIT2: FUCK, I hate it when the edit pane forces every "return" to be a double spaced line.



My top five most important factors when it comes to gaming, from most to least important, are:

1) gameplay
2) controls
3) sound
4) graphics
5) storyline

But as a gamer in the 21st century, all factors above play more important roles than before in making a game more immerse/enjoyable including framerate and resolution. That option is there and should be taken advantage of. You can always settle for less, but do not justify it when you intentional deny that there are other and better options out there.



If you own a large nice TV these things do matter.