Nem said: I think the review you wrote and the final grade dont really go together (i dont mean the 4). The only criticism i noticed would be more one of taste (the social links). This game is one of the few brilliant jrpg's made post 32 bit era. It definitly deserves grades above 9. I'm guessing you are trying to be hipster. Maybe applying for a job with the site? Good luck. |
Aren't reviews based off ones opinion on the game? So everything is based on taste. I hardly criticized social links in the review. I just made a comment that during those points the games pacing is worse, but I also had a paragraph where I criticized the quest system and the dungeon design. Maybe I should have been much harsher with how I worded it to make it clear, but seems pretty obvious what I meant. I don't have to make a big deal about something to get my point across.
"When in the tv world, all dungeons are randomized. They'll have different backgrounds, different music, and some of the treasure boxes that require keys will rarely give some unique weapons or armor for that area, but the problem with them is that the dungeons all consist of around 10 small floors with each and every dungeon pretty much the exact same randomized layout. It's basically your average rogue like dungeon without all the unique items scattered around on the floor. Worse, there are the large amount of quests you receive requiring you to go back through the dungeons to acquire an item from a specific enemy which may be on the first few floors or might be on the last few floors. Those quests are only available after you first finish the dungeon and while you may have fought the enemy that you get the quest item from, the enemy won't drop that item until the quest is available."
While I didn't say this specifically in the review, as I thought how I wrote it was sufficient, the dungeon design was poor and made being in the tv world extremely boring.
As great as all the story and combat is in the game, and as good as the time management aspect of the game is, the game has issues. Not going to completely overlook one aspect of the game. Dungeon design isn't insignificant. It's a fairly large part of the game and as poor as it, is it's a major issue. You can ignore it all you want, but it does degrade the game. As I've said in a previous comment if the game was completely story based and there were no dungeons, sort of like a visual novel, then the game would get a higher score, but it's not. Deal with it.