By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Persona 4: The Golden Review

Tagged games:

kupomogli said:
pokoko said:
The only thing I really disagree with is that "Design - 5" part. In my opinion, P4G is one of the best designed games ever made. It's so tight and the pacing is so good. It only starts to drag a bit toward the end when you begin to run out of things to do. With a lot of RPGs, they kind of run into a lull, but P4G pulls you along by controlling the pace.

The only thing that I hated was the ending. I almost threw my Vita.

And also wealth hands. Fuck those cowardly, cheap-ass bastards.

Design isn't just the games pacing problems at times, but that whole paragraph about dungeon design and quests.  The enemies don't drop the items until after the quests activate, and the quests don't activate until "after" you complete the dungeons in the game, each one being the exact same layout as the last.  One main portion of the game and then two thirds of the quests.  I thought a lot about it before posting the review and came to that conclusion. 

Infact, if there was the whole year and no dungeons.  the design would have been much higher, as the whole time management thing is overall pretty good.  It has pacing problems at times, but that's it.

Yeah, I guess that's true.  Dungeons often felts like the weak link.  The quest triggers bothered me at first, especially since I knew that I'd just sold the stuff being asked for, but then I simply stopped selling items until after the quests came up.  Still, yes, it could have been handled better.  I feel like the positives were so strong, though, that they out-weighed the negatives by several tons.



Around the Network

I think the review you wrote and the final grade dont really go together (i dont mean the 4).

The only criticism i noticed would be more one of taste (the social links). This game is one of the few brilliant jrpg's made post 32 bit era. It definitly deserves grades above 9.

I'm guessing you are trying to be hipster. Maybe applying for a job with the site? Good luck.



pokoko said:
TheKoreanGuy said:

Did you not get the true ending or something?

I found the best way to handle those wealth hands is megidolaon + mind charge. Lowering their defenses will also pretty much one shot them. But you don't really get access to these until much later in the game. So the best thing is to try and crit them. Which can get rage-inducing.

I got a lame standard ending.  I don't like looking up things like that before hand and games that basically require you to look stuff up bug me.

Yeah, wealth hands get a lot easier after you get megidolaon but that's kind of late in the game.  They'll still Escape right at the start something, too, especially if they're in a chest.  I HATE when you get about six of them from a chest and four run away before you even get a turn.  Drives me up a wall.

If you still have a save file from march 20th, which I think you probably should, then you can still unlock the true ending. After talking with everyone whose social link you maxed out, don't go home immediately. Go to Junes instead and whenever it prompts you, choose to not go home. Then you should have unlocked it.

You can't end the game there. You need to see the true ending!! Also whenever you feel like it, definitely go for NG+ and try and get everything on your second playthrough for some of the P4G exclusives. Completing Marie's S.Link will unlock a new dungeon and there's an epilogue if you complete true ending on new game plus. Also it's fun owning everything with the Personas that you get to keep from the compendium. :D

Oh yeah I hate that. Actually if you try using megidolaon + mind charge and it only does like half damage, they will run away usually. >.> Bunch of cowards. So you pretty much need to make sure you ohko them or at least take them out before it's their turn. But when you are able to kill these regularly, encountering them is a joyous occasion. There's nothing like getting 12k exp from one battle.



Nem said:
I think the review you wrote and the final grade dont really go together (i dont mean the 4).

The only criticism i noticed would be more one of taste (the social links). This game is one of the few brilliant jrpg's made post 32 bit era. It definitly deserves grades above 9.

I'm guessing you are trying to be hipster. Maybe applying for a job with the site? Good luck.

Aren't reviews based off ones opinion on the game?  So everything is based on taste.  I hardly criticized social links in the review.  I just made a comment that during those points the games pacing is worse, but I also had a paragraph where I criticized the quest system and the dungeon design.  Maybe I should have been much harsher with how I worded it to make it clear, but seems pretty obvious what I meant.  I don't have to make a big deal about something to get my point across.

"When in the tv world, all dungeons are randomized.  They'll have different backgrounds, different music, and some of the treasure boxes that require keys will rarely give some unique weapons or armor for that area, but the problem with them is that the dungeons all consist of around 10 small floors with each and every dungeon pretty much the exact same randomized layout.  It's basically your average rogue like dungeon without all the unique items scattered around on the floor.  Worse, there are the large amount of quests you receive requiring you to go back through the dungeons to acquire an item from a specific enemy which may be on the first few floors or might be on the last few floors.  Those quests are only available after you first finish the dungeon and while you may have fought the enemy that you get the quest item from, the enemy won't drop that item until the quest is available."

While I didn't say this specifically in the review, as I thought how I wrote it was sufficient, the dungeon design was poor and made being in the tv world extremely boring.

As great as all the story and combat is in the game, and as good as the time management aspect of the game is, the game has issues.  Not going to completely overlook one aspect of the game.  Dungeon design isn't insignificant.  It's a fairly large part of the game and as poor as it, is it's a major issue.  You can ignore it all you want, but it does degrade the game.  As I've said in a previous comment if the game was completely story based and there were no dungeons, sort of like a visual novel, then the game would get a higher score, but it's not.   Deal with it.



Cartdidge>BluRay/HDD

fook dat jazz Im goin back to my N64 dat was best ever with Mareeo



Around the Network
Sal.Paradise said:

(Enchanted arms before Persona 4? seriously?) 


Well, I haven't played either, so my guess is as good as Jack Thompson's.



I wonder what he would score the ps2 version.



CPU: Ryzen 9950X3D
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5 PRO

Great review, kupomogli! You almost tricked me with the review score at first! :p



                
       ---Member of the official Squeezol Fanclub---

deskpro2k3 said:

I wonder what he would score the ps2 version.

The same.  The changes don't effect how the games play or anything like that.  A little less content won't effect the score either.   The reviews are based on games from all systems, not what's on  the system.



Holy shit, I nearly lost it at that first score. Nearly lost it at the second one, but that's a joke score too, right? RIGHT?