Oh boy. This could get interesting.
Alright, I actually got myself to open up the link and watch it, and yeah... He sounded REALLY lacking in confidence and skiddish in his answer. He said it very quietly and quickly, in a kind of somber tone.
This definitely isn't right, it sounds like he was just scared to disappoint the audience all over again, and reluctantly went with a white lie.
from gaf :
"I really do think it was pretty bloody close to a consistent 60fps on PlayStation 4. And I played it too, so it didn't feel like shitty 100hz motion plus. Control response felt on point for a 60fps game."
http://www.neogaf.com/forum/showpost.php?p=98050892&postcount=686
"I played a preview build today and unless they've changed it for final release, it was definitely 60FPS."
http://www.neogaf.com/forum/showpost.php?p=98006267&postcount=644
"I saw the PS4 build today too running at 60fps, but maybe not completely locked."
http://www.neogaf.com/forum/showpost.php?p=98040098&postcount=666
But , but , but they are basically the same hardware right guys??? Man amazing people are still in denial over the ps4 power diff.
So it is happening...PS4 preorder.
Greatness Awaits!
Xbone - 30FPS
Verified sources close to Rocket Chainsaw have detailed performance and rendering quality of both the Xbox One and PlayStation builds of Tomb Raider: Definitive Edition. And for that we’re thankful. So here it is!
On average:
PlayStation 4 = 60 fps
Xbox One = 30 fps
Yes, the PlayStation 4 build is, on average, twice the framerate of the Xbox One build. Both builds are rendering at native 1080p resolution, and generally look the same in graphical effects (though some minor differences may apply). Performance is a different matter. Both feature unlocked framerates, meaning framerate fluctuates between higher and lower values. The Xbox One build can technically reach around 45 fps, though this performance is generally only achieved during the most empty, simplest environments. For most of your play, and during action scenes, the Xbox One build will sit on around 30 fps. On the other hand, the PlayStation 4 build will attempt to hit 60 fps as often as possible, and does a pretty good job of doing so, but does have slight dips under 60 fps during certain scenarios.
So there it is. Both 1080p. PlayStation 4 = ~60fps average. Xbox One = ~30fps average. Take with a grain of salt if you’d like, but we’ve confirmed it on our end, and confirmation for the rest of the world is only a week away.
http://www.rocketchainsaw.com.au/exclusive-tomb-raider-definitive-edition-ps4xone-framerates-revealed/
http://www.neogaf.com/forum/showpost.php?p=98138366&postcount=1
Lol, it seems they didnt want people to know PS4 version has a better frame rate.
It's like ac IV patch situation or COD, make people believe there is no difference giving old version to reviewer, then release a patch, most of people wont know the difference
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
You want the best multiplats, you get a PS4. Simple as that.
唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。