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Forums - Nintendo - Analyst firm says Sony is responsible for Nintendo's lack of third party content

TheLegendaryWolf said:
DélioPT said:
I don`t know if this is true, but when Nintendo barely shows footage of Watch Dogs, AC 4, SC during their E3 event; when some games only show up on one of the press conferences, you know something`s "wrong".

Not to mention the always evading Nintendo footage of a CoD title! Weird how Wii or Wii U footage always appeared really close to launch.


Isn't that the 3rd Parties job? On commercials i've seen for multiplats, they usually don't have the Wii U logo at the end of the advertisement, just XB1, PS4, PS3, and XB360.

I wasn`t speaking about commercials. But now that you mention, if there`s a Wii U port why not also put the logo on the commercial?

What i was saying is that more than once, in the case of COD, the Nintendo home console is the last version to be announced (it takes some time to do such thing); images only seen when the release date is approaching fast. For example, what did Activision publicly revealed of Ghosts for Wii U in terms of images or videos? The first ones to brake out was on neogaf from someone who got a copy and shared it online.

Why didn`t Nintendo reveal it at it`s E3? I`m sure it was not because it didn`t want to.
Other 3rd party games aren`t really given the same treatment as the Sony and MS versions and when not even Nintendo doesn`t do it, it`s a bit strange. Again, i am sure that if it was up to Nintendo they would give a lot of attention to them... as they always do with most 3rd party games.



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Wright said:
Somini said:
This is true. My neighbor is overweight because i choose to eat at MCdonalds.


You bastard! Poor neighbour!!!


It's his problem if he chooses to eat spagetti instead of healthy McDonalds food.



Zod95 said:
EricFabian said:
Zod95 said:
ListerOfSmeg said:
selnor1983 said:
This is ludicrus. Are they serious? Nintendo could of matched the hardware but they chose not to. Before wii, gc wasmore powerful than ps2. Its not sonys fault. They made alot of fans with weaker ssystemsin ps1 and 2.


Yet it sold poorly. Yet people wonder what gave Nintendo the idea to use less powerful hardware, because it always worked for Sony.

I'm not sure if PS1 was less powerful than N64. What I do know is that it played a media format with 8000% more capacity.

Regarding PS2, I do know it was less powerful than Game Cube...but how much different? I never saw on Game Cube a game with the graphics of GT4.

I guess it works for Sony because when they do it there are no huge differences in hardware (like they were for example between Wii and PS3) and Sony makes it up on software or media format.

Believe me, power will always be a driver in videogaming.

N64 was way more powerful than PS1 ans so Gamecube to PS2. So no, power is not a driver in videogaming. Nintendo just don't know how to work with 3rd parties.

Way more powerful? How do you support that statment?

And how does a way less powerful console get titles with unmatchable graphics? As far as I know, GT4 has better graphics than any Game Cube game.

And between N64 and PS1 I don't believe there was that much big of a difference, at least not as much as the 8000% more capacity the PS1's media format had over the N64's. I still don't know which one was more powerful or if any eventual difference was even significant, let alone "way more..." as you say.

 

But I do remember that once Mega Drive came out it started to sell 3 times more than the almighty NES. And that every time a new powerful console comes it starts selling very well. Even in this 7th gen, the surprisingly viral Motion wasn't as strong as the core capabilities that made the HD consoles to sell way more than the Wii. Power is definitely a driver, and it will ever be.

Wii U is 7th gen and it is its major sin. The gamepad won't save the console. First party games won't save the console. Third party games won't save the console. Power is what's lacking.


Raw power was NOT the deciding factor for 3rd party developers with the N64. The architecture was stupidly design meaning developers had far more work to do.

The system utilizes cartridges, an aspect that would come under scrutiny and also lost Nintendo a good chunk of their third party developers. This is due mainly in fact to the amount of memory a CD can hold versus a cartridge (700 MB vs 32 MB), the fact that games could be spread across numerous discs (since they could be swapped without damaging them) and the fact that cartridges cost more than CDs



Good god. Who came up with this crap?



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RolStoppable said:
Sony's actions certainly had an impact on Nintendo. The same holds true for Microsoft who aren't mentioned by this Japanese analyst, likely due to Microsoft's irrelevance in Japan.

Sony and Microsoft both bought their way into the video game market. They also heavily subsidize hardware to push consoles with higher processing power into the market. Naturally, that changes the expectations of third party publishers who feel entitled to get paid off for delivering content and will use the Sony/Microsoft platforms as the standard. That pretty much puts Nintendo in a situation where they have to choose the lesser of two evils:

1) Stay the course of profitability by sticking to selling hardware at a profit and acceptance that a sizeable chunk of third party content won't arrive on the system due to disparity in processing power and lack of moneyhats.

2) Engage in the arms race and shell out money for third party content, but with the high risk that profitability might not be attained over the full course of a system's lifecycle.

This is very well said.  Sony did court 3rd parties by clearly buying into their development of games for their system at a great cost to themselves.  Sony "networked" much more effectively than Nintendo, while Nintendo stayed in its own corner doing what it does best.  It's sort of like the best artists: the most elaborate works of art came from shut-ins.  Nintendo doesn't get out, but what they manage to create from their corner is anything but the best the industry has to offer.

However, I think Nintendo has a 3rd option: buy up 3rd party developers into 2nd party developers.  I believe they've already begun, as I've already read two articles of them buying two indie developers.  Nintendo doesn't need to join the arms race and face constant losses and risky ROIs, all they need to do is buy the developers that make the "3rd party" games.  Bam, problem solved.  You now have such a variety of exclusives that you carve yourself out a spot without an equal "twin" you have to compete with.  You only compete with yourself, so your hardware can be whatever you want it to be.



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Nintendo was getting under third parties skin even when they had them. You can blame Sony for doing what Nintendo should've always done, but Sony has always been more open minded to outsider opinion, which is why every generation they go through some sort of growth.



Zod95 said:

Way more powerful? How do you support that statment?

And how does a way less powerful console get titles with unmatchable graphics? As far as I know, GT4 has better graphics than any Game Cube game.

And between N64 and PS1 I don't believe there was that much big of a difference, at least not as much as the 8000% more capacity the PS1's media format had over the N64's. I still don't know which one was more powerful or if any eventual difference was even significant, let alone "way more..." as you say.

 

But I do remember that once Mega Drive came out it started to sell 3 times more than the almighty NES. And that every time a new powerful console comes it starts selling very well. Even in this 7th gen, the surprisingly viral Motion wasn't as strong as the core capabilities that made the HD consoles to sell way more than the Wii. Power is definitely a driver, and it will ever be.

Wii U is 7th gen and it is its major sin. The gamepad won't save the console. First party games won't save the console. Third party games won't save the console. Power is what's lacking.


1- N64 CPU was most powerful back then, more RAM, N64 was... a 64 bits console, PS1 was 32 bits one. But like you said PS utilises CD as its game media

2- GT4 is, indeed, a beautiful game, but is not the best. I think here is a matter of opinion. But to me Rogue Squadron 2 is superior to GT4 and GCN version  of Splinter Cell

3- And no Wii U is 8th. Is weaker than PS4/X1? Yes, of course. But power =/= generation



I wouldnt blame Sony for that. Sony is just playing by the rules set by the competition. I would blame Microsoft.

But, in Japan they dont even realise Xbox exists so the guilty party is Sony. xD



justinian said:

Raw power was NOT the deciding factor for 3rd party developers with the N64. The architecture was stupidly design meaning developers had far more work to do.

The system utilizes cartridges, an aspect that would come under scrutiny and also lost Nintendo a good chunk of their third party developers. This is due mainly in fact to the amount of memory a CD can hold versus a cartridge (700 MB vs 32 MB), the fact that games could be spread across numerous discs (since they could be swapped without damaging them) and the fact that cartridges cost more than CDs

You may be right and I never said anything against it. I just said that power was and will ever be a driver in the videogaming market. I know it's not the only one. Price is another one for sure and there may be 1 or 2 more. And even if power is the most important of them all, it may very well not be the deciding factor in a certain case. The 5th generation was very balanced in terms of power and thus the war was decided in other fields, so your assessment is probably right.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

EricFabian said:

1- N64 CPU was most powerful back then, more RAM, N64 was... a 64 bits console, PS1 was 32 bits one. But like you said PS utilises CD as its game media

2- GT4 is, indeed, a beautiful game, but is not the best. I think here is a matter of opinion. But to me Rogue Squadron 2 is superior to GT4 and GCN version  of Splinter Cell

3- And no Wii U is 8th. Is weaker than PS4/X1? Yes, of course. But power =/= generation

1 - How much more powerful? More RAM can be a little more or much more, you need to quantify. Same for the CPU. And the 64 bit was just twice more the 32 bit. Those kind of differences are very small when we talk about hardware. For something that evolves exponentially, anything less than 5 times more is not significant. Moreover, you're not talking about all the paremeters, just some, which proves very little (even if we're only talking about which one is more powerful).

So I'm still waiting for proof about the "way more powerful" N64 against PS1 and Game Cube against PS2.

2 - Then please tell me your opinion about which one of these has the most impressive graphics (hint: there is one that's from a "way less powerful" console):

 

3 - For me generations are defined through power. I don't put Zeebo in the same generation as X360 or XOne. I don't put Wii in the same generation as PS3. And I don't put Wii U in the same generation as PS4. But the main point is: Wii U is 7th gen tech and that's why it's not selling.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M