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Zod95 said:
EricFabian said:
Zod95 said:
ListerOfSmeg said:
selnor1983 said:
This is ludicrus. Are they serious? Nintendo could of matched the hardware but they chose not to. Before wii, gc wasmore powerful than ps2. Its not sonys fault. They made alot of fans with weaker ssystemsin ps1 and 2.


Yet it sold poorly. Yet people wonder what gave Nintendo the idea to use less powerful hardware, because it always worked for Sony.

I'm not sure if PS1 was less powerful than N64. What I do know is that it played a media format with 8000% more capacity.

Regarding PS2, I do know it was less powerful than Game Cube...but how much different? I never saw on Game Cube a game with the graphics of GT4.

I guess it works for Sony because when they do it there are no huge differences in hardware (like they were for example between Wii and PS3) and Sony makes it up on software or media format.

Believe me, power will always be a driver in videogaming.

N64 was way more powerful than PS1 ans so Gamecube to PS2. So no, power is not a driver in videogaming. Nintendo just don't know how to work with 3rd parties.

Way more powerful? How do you support that statment?

And how does a way less powerful console get titles with unmatchable graphics? As far as I know, GT4 has better graphics than any Game Cube game.

And between N64 and PS1 I don't believe there was that much big of a difference, at least not as much as the 8000% more capacity the PS1's media format had over the N64's. I still don't know which one was more powerful or if any eventual difference was even significant, let alone "way more..." as you say.

 

But I do remember that once Mega Drive came out it started to sell 3 times more than the almighty NES. And that every time a new powerful console comes it starts selling very well. Even in this 7th gen, the surprisingly viral Motion wasn't as strong as the core capabilities that made the HD consoles to sell way more than the Wii. Power is definitely a driver, and it will ever be.

Wii U is 7th gen and it is its major sin. The gamepad won't save the console. First party games won't save the console. Third party games won't save the console. Power is what's lacking.


Raw power was NOT the deciding factor for 3rd party developers with the N64. The architecture was stupidly design meaning developers had far more work to do.

The system utilizes cartridges, an aspect that would come under scrutiny and also lost Nintendo a good chunk of their third party developers. This is due mainly in fact to the amount of memory a CD can hold versus a cartridge (700 MB vs 32 MB), the fact that games could be spread across numerous discs (since they could be swapped without damaging them) and the fact that cartridges cost more than CDs