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Forums - Nintendo Discussion - Seriously, Nintendo is not THAT Important

curl-6 said:
Areym said:

Pure mechanics (DKCR) dont make a game any better or worse than a heavy, story-driven game (Heavy Rain) [Examples of games with their respecive qualities]

I do not agree, as I personally consider Heavy Rain a prime example of everything wrong with the state of the industry, but I respect your opinion.

We agree to disagree then. I would be interested to know how the game is damaging to the industry but I do not want to derail thread so that will be a discussion (not an argument) for another time.



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curl-6 said:
Aerys said:
curl-6 said:
Aerys said:

You are so much wrong both of you.

Sony and MS consoles are totally different since sony consoles have good japan and first party support, same as nintendo ( about the first party support, because they wont get much support from japan this generation on Wii U), so it's totally insane to say ms consoles and sony consoles are twins just because they share 80% of their libraty, like i explained, it's nonsens

Like i said, nintendo exclusives are not more "special/innovative/creative" than sony exclusives and not more numerous, they have both good first party support, and the only fact making Wii U different when it comes to games is the lack of third party support

Sony focuses on M-rated blockbusters that ape Hollywood.

MS focuses on M-rated blockbusters that ape Hollywood.

Their approach to gaming is virtually the same.

Nintendo doesn't do this; they create games for all ages, with more focus on gameplay.

You're absolutely not objective here, they are all focus on gameplay and nintendo is not the only one to create kid rated games. ( and i wouldnt say they bring a lot of variety, without all the marios blockbuster... Mario Mario Mario and Mario. The games Nintendo pushes and promotes the most, the ones they focus on, are the kid rated blockbusters. They may dabble in the M rated friendly  times to times, but so does Sony.)

In fact , it's the opposite, Sony has the biggest focus on the variety , they are not focused on kid games or M rates games, they make a good amount of each one.

You're not objective either.

Sony games have much, much more focus on story and graphics than Nintendo's gameplay-dominated productions. Sony games have more cutscenes, more voice acting, they spend more time showing us flashy spectacles. Just like Microsoft games.

Wrong again, story driven experience, voices acting, cinematic and graphics doesnt prevent games to have also good gameplay and doesnt prevent to make other kind of games on the other side, because this is what sony does, there is no opposition here, you're totally dishonest if you say Beyond/uncharted/Gow represent everything sony does because the fact is sony exclusive games bring a lot more variety, so they are in no way like microsoft games and this is their advantage compared to Nintendo games.

 



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Aerys said:

Wrong again, story driven experience, voices acting, cinematic and graphics doesnt prevent games to have also good gameplay and doesnt prevent to make other kind of games on the other side, because this is what sony does, there is no opposition here, you're totally dishonest if you say Beyond/uncharted/Gow represent everything sony does because the fact is sony exclusive games bring a lot more variety, so they are in no way like microsoft games and this is their advantage compared to Nintendo games.

Those games aren't all Sony makes, I never said so, but they are definitely their primary focus.

Microsoft bring variety too. They have Fable, Kinect, Forza, etc as well as Halo.

Heck, even their consoles, PS3 and 360, are incredibly alike in everything from processing power to controllers.



Nintendo used to make some of the most important games out there, but now they just do old formulas. They have not had one original game on the wiiU, and there weren't many on the wii. Sony creates better and more original content.



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lt_dan_27 said:
 They have not had one original game on the wiiU, and there weren't many on the wii. 

They made plenty of original games on Wii; Wii Sports, Xenoblade, Mario Galaxy, Skyward Sword, Wii Fit...



st0pnsw0p said:
Michael-5 said:
boogie2988 said:
nintendo should just take the hand held market and run with it and release a few new ds's

Why? Nintendo console games are completely different from handheld games. Without Nintendo on console, we would never have seen some of the best games ever made. e.g. Ocarina of Time, IGN's and VGC forums best game ever made. Followed by Super Mario (64, Galaxy, World, 3) etc.

Not any more. Now that they have a handheld that can handle 3D graphics, there's not much difference between their handheld games and console games: SM3DW is SM3DL but with multiplayer and HD graphics, same with NSMBU and NSMBU. They're even releasing the new smash bros on Wii U and 3DS simultaneuously. There are still differences in what each can do, but they're mininimal compared to past generations.

That doesn't matter, was the Gameboy anything at all like the SNES?

Different types of games sell better on handhelds vs. consoles. A great example would be FPS's, Metroid Prime Hunters sold about half as well as the worst selling console Metroid Prime. Same applies for non Nintendo consoles, Killzone Mercenary sold like crap compared to Killzone 2 & 3.

Nintendo has always given 1 experience on handhelds, and another on consoles. Games like XenoBlade Chronicles, and Zelda are possible on the 3DS, but they just aren't the same. XenoBlade would not be as immersive on a handheld system, and games like Zelda & Metroid Prime are completely different without the Wii-motes. Plus stuff like Mario Party and Mario Kart, they cater to a different audience on handhelds & consoles, and just play completely differently. I for instance would never buy Mario Party or Mario Kart on a handheld because you can't play with a beer in your hand then.

While you can play games like Pokemon & Fire Emblem on consoles, they just aren't the same. These types of games were best suited for handheld play.

Nintendo makes 2 consoles for a reason, if they only needed a handheld system, then the Wii would not have boomed like it is. You just can't play stuff like Wii Sports on a handheld, and many handheld games just aren't fun on consoles.



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Jizz_Beard_thePirate said:

Can we also admit that Sony isn't important either? If so, I agree that both companies aren't important since Sony can be easily replaced by Samsung in many departments

But obviously no one else is gonna agree to that so I disagree

Edit: Just to spice things up and get a lot of hate, I am just gonna post this (don't take this one as seriously)

Samsung is a much bigger company then Sony.  Even at its peak of its power Sony was nowhere as big or globally significant as Samsung is right now and Samsung will only get bigger.  Even LG is bigger then Sony now and they started out making terrible electronics under the Goldstar name.



Michael-5 said:

Oh you're being super technical, and still wrong.

1. Radofin and Atari are Joysticks, not Analog sticks. Similar, but different. Nintendo introduced Analog sticks

2. NES Power glove beats the Sega Activator

3. That Atari Paddle is not a shoulder button. It's like a thumb button.

4. 3D Gaming - That's not a gaming platform, and more of a tech demo. 3D screens have been around in Japan for a while, but never on a dedicated gaming system. I never said Nintendo invented 3D, just was first to implement it in games (and if we go super technical, Virtual Boy is 3D and that's 1995)

As for everything else, all you managed to name for Sony/Ms was that they were the first to have various ports. LOL That means nothing for gaming.

1) Atari 5200 had a two axis potentiometer analog stick controller, heres the guts of said stick. incase you were not aware, all analog sticks are two axis potentiometers, the only difference is, these days we use much more refined and in some cases, digital equipment for tracking. - but point is, the Atati 5200 controller has a genuine analog stick.

Note: the only difference between type 1 and type 2 was that type 1 did not have self centering.

2) Nes power glove was made by mattel, not Nintendo, nintendo only officially licensed it.

3) Side mounted button all the same, which finger you use to press it does not matter, and due to the nature of the controller it was possible (and most people preffered to do so) hold it at 90 degrees to press the button with their right trigger finger and turn the dial with their left hand.

4) It was a commercially released laptop, anyone that bought it could play games in 3d without glasses, your statement was "who introduced glasses free 3d" and that, still, would be sharp. virtualboy is essentially head mounted glasses so are ruled out, but even if you include them, that manner of 3d game was predated by the Tomytronic 3D that predates the virtualboy by a whoppinhg 13 years.

As for the rest, various ports and services that are now standard on new consoles, and play just as important a part as the few innovations you actually listed for nintendo that were actually by nintendo.

As for your so-called corrections, as follows

"Ethernet as standard on a console. (xbox) Also Nope, Dreamcast did this first."
The Dreamcast came shipped with a dialup modem, the broadband adapter module was optional.

"First console to allow game patching (PS2 network adapter based games required a hard disk and updates/patches for said games were installed there) Nope, Dreamcast did this first."
Network based games were patched server side and the latest client data downloaded on connection this data was held in memory for runtime only and would need to be redownloaded again the next time you played, games were not locally patched (large hint, neither the console nor the vmu had enough internal storage to locally retain patched data)

"First commecial use of camera image processing to function as a method of input What was this? Before the Gameboy Camera?"
Taking a picture and processing a live video stream to calculate a users input are two very different things, Nintendo were the first to release a camera peripheral, beating sega's dreameye by a year and 7 months, just as they were the first to release a gaming device specific printer, with the gameboy pocket printer, however Sony were the first to release a camera that could be used on its own (without controller input) as a method of input, which is the point i originally made and you seemingly missed entirely.

but thus far damn near everything else you have put forward or tried to correct me on has been wrong.

1) I conceed, but Nintendo did make the D-Pad, and you agreed about my other innovations, so Nintendo still did a lot more then nayone else.

2) Who cares? Nintendo has the licence for it, it was a joint project.

3) It does, a thumb button for a tennis racket is not the same as shoulder buttons for the index finger. However this is just a button (but one which is now essential for gaming, and copied by MS & Sony)

4) Ok fine, so I mentioned what 8 points about Nintendo? You agreed about 4 or 5, I was wrong about 2 (but to be fair Nintendo did make Analog sticks and 3D gameplay without glasses popular).

5) Ethernet Cable - LOL Dial up was internet at the time of Dreamcast. Giving the XB credits for having ethernet is really being picky.

5-2) I have no clue what you are talking about now, you could download and install patches to dreamcast games, and I don't think you needed to redownload them. You just needed a big enough memory card.

5-3) So you just game 2 innovations to Nintendo. First handheld with a printer, and another with a camera. I don;t get how not needing a controller means anything for the Sony camera.

6) You agreed on many of my points, how can they be wrong now? You said yes for the Game & Watch and other stuff, are you taking back your previous acceptance of Nintendo's Innovations?

7) Also now that I think of it, before the N64 & GBC there were no Rumble Packs in controllers/handheld games.

Also corect me if I'm wrong, but wasn;t Kirby's Tilt n'Tumble the first portable game to feature a built in accelerometer?



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MikeRox said:
Michael-5 said:

4. 3D Gaming - That's not a gaming platform, and more of a tech demo. 3D screens have been around in Japan for a while, but never on a dedicated gaming system. I never said Nintendo invented 3D, just was first to implement it in games (and if we go super technical, Virtual Boy is 3D and that's 1995)


The original comment was "glasses free 3D gaming". If we are allowed glasses...

Yea, but I never said that.

But if you want to play that game

I don't know which came first, and I doubt Nintendo was the first to do 3D in gaming with glasses.

Mythmaker1 said:
Michael-5 said:

Oh you're being super technical, and still wrong.

1. Radofin and Atari are Joysticks, not Analog sticks. Similar, but different. Nintendo introduced Analog sticks

2. NES Power glove beats the Sega Activator 

3. That Atari Paddle is not a shoulder button. It's like a thumb button.

4. 3D Gaming - That's not a gaming platform, and more of a tech demo. 3D screens have been around in Japan for a while, but never on a dedicated gaming system. I never said Nintendo invented 3D, just was first to implement it in games (and if we go super technical, Virtual Boy is 3D and that's 1995)

As for everything else, all you managed to name for Sony/Ms was that they were the first to have various ports. LOL That means nothing for gaming.

1. From what I understand, that's actually the Neo Geo/Neo Geo CD.

2. Assuming we're not including light-guns or driving wheels.

1. Actualy it's Atari, but like MikeRox said, Nintendo made the D-pad, and I'd like to add that after the NES/SNES everyone copied Nintendo with the Start/Select buttons, and the D-Pad + 4 button + Shoulder button configuration.

2. My point was motion play. A light gun, nor a driving wheel is motion play, they are just controllers.

---

Still I listed nearly a dozen innovations by Nintendo, where Sony & MS have 1 or 0. Just proved to BeElite that Nintendo has always been a very innovative company.

Plus the few times Nintendo didn't invent the tech, Nintendo did make it popular. After the Wii, MS made Kinect and now packs it with all XBO's.



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