theRepublic said:
lucidium said:
theRepublic said:
lucidium said:
theRepublic said:
Aerys said:
theRepublic said: If we are just talking about the big 3 hardware makers, Nintendo is easily the most irreplaceable. Sony and Microsoft are so similar that they could easily replace each other in the event one of them goes out of business. Third parties would pretty easy replace the content they make. Who replaces Nintendo? |
You should add " imo" after such insanity
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That weren't called the "HD twins" for no reason.
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Do you think it wouldnt have been the "hd triplets" had the wii enough power to port all the multi plats to or something?
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If the Wii still had motion controls, then no.
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Because Kinect and PSMove don't exist either right?
And I'll just say this now, if Nintendo bowed out, its customers would just move to mobile devices, like most of the Wii crowd already have done (see the outstanding success of the WiiU)
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For a long time, those didn't exist. The term pre-dated both of those by years.
And if you want to get back to the thread topic, Nintendo was the company that popularized motion gaming. Neither of those would exist right now if it were not for Nintendo. Yet another reason they are important.
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Eyetoy predated both DS and Wii, as did the Sega activator, unless of course you want to pretend 4.2m sales for a game with a hardware accessory isnt "popular".
To break it down
"Nintendo popularized motion gaming" - Was popular prior to ds/wii, no AS popular, granted, but popular non the less.
"Neither would exist if right now if it were not for Nintendo" - Pure assumption, given that sony already had the eyetoy and their development department had been working on its successor (pseye) since the commercial release of the eyetoy. As for kinect, assuming that mobile gaming took off just as well as it has done, and i see no reason why it would not, it is safe to assume that Microsoft would have gone ahead with their aquisition of primesense and released kinect regardless.
Again though, if you want to claim nintendo popularized motion gaming despite the existance of eyetoy, about the only reason you will have to claim this is overall lifetime sales, in which case your point is "it wasnt first but it sold more, so it popularized it", at which point anyone could easilly point to the mindblowing sales of mobile and tablet devices which far outstrip standard gaming consoles, and say, "actually, no, the mobile market popularized motion controls and touch input". (like it or not, tilt sensors and touch inputs equate to motion control).
I put it to you that Nintendo simply timed the release of the Wii right, in regards to motion tech which already existed, at a price point and age range target to perform well on the open market, a lucky strike in timing that they have failed to repeat with the WiiU.
They caught the people transitioning from console gaming to mobile, and non-gamers to mobile gamers just at the right time for the Wii, a large potion of this customer base have now either migrated to mobile, migrated to playstation or xbox, or returned to being non-gamers, or casual "facebook" style browser games, as evidenced by the WiiU.
I am not attacking Nintendo however, I am simply being logical and unbiased about it.