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Forums - Gaming - What is the Cloud (Respawn's Explanation)

DonFerrari said:
g911turbo said:
DonFerrari said:
J_Allard said:
DonFerrwould aid:
So Internet bandwidth is a problem to host MP (something we have done for decade) but is good to makPs4Bos. Twice4x more powerfull, cXboneo explain?? Cloud also add bandwidth through wind connections?

And this proves again exclusivity is because of money not being impossible on ps4 or their servers.

If cloud is so strong why just 12 players?

If PS4 is so strong why is KZ6 only 24 players when PS3 pushed Massive Action Game and 256 players?

Oh wait, it's silly to tie player count to hardware.

So without cloud they would have just 3 players? Not evaluating Hw but cloud, please learn to read. But if I were to take your clue Ps4 is twice stronger than xbone.

I am assuming that English is not your first language.  No disresepect meant, but some of your post are very difficult for me to follow.


That being said, the cloud is simply remote computer that ties to your local computing via the internet.  That can be storage, dedicated servers,  rendering offload etc.  My  understanding is that Microsoft has spent a TON of money here.  Dedicated serviers that are fast can only help the online gaming experience.  Also, this will set the bar higher for other developers, since once people have smoother online games with less lag, they will want that as the norm.

It's quite easy to verify that it isn't, but don't bother.

I know what Cloud is, and what it can do... what I don't know is why it is still being used as secret sauce... if Internet isn't good enough to have client-host, how would it be for off loading computing process? What I don't like is the flip flooping of discurse of people to benefit their agenda... I don't support PS fans when they are doing this and won't stand for Xbox fans doing the same.

Fair enough.  But I don't think this is secret sauce once you get past some of the marketing spin.  The cloud is only as good as how much money you throw at it.  Faster servers, located on a fast trunk, etc.

And yes, even though someone might be able to offload processing because their internet connection is very good, another person would not if their connectiong was bad.  We are a way off from true computing offload, since latency would have to be low and consistenly low.  But some NPC paths, jobs, etc.  Could be potentially offloaded assuming they were not timing criticial to the match.

 

Im sure they are trying to think of some clever ways to use cloud computer here.  And there is nothing about this game that could not also be done on a PS4 attached to the same high quality servers.  The real wild card is how good sonys servers are compared to microsoft.



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g911turbo said:
DonFerrari said:
g911turbo said:
DonFerrari said:
J_Allard said:
DonFerrwould aid:
So Internet bandwidth is a problem to host MP (something we have done for decade) but is good to makPs4Bos. Twice4x more powerfull, cXboneo explain?? Cloud also add bandwidth through wind connections?

And this proves again exclusivity is because of money not being impossible on ps4 or their servers.

If cloud is so strong why just 12 players?

If PS4 is so strong why is KZ6 only 24 players when PS3 pushed Massive Action Game and 256 players?

Oh wait, it's silly to tie player count to hardware.

So without cloud they would have just 3 players? Not evaluating Hw but cloud, please learn to read. But if I were to take your clue Ps4 is twice stronger than xbone.

I am assuming that English is not your first language.  No disresepect meant, but some of your post are very difficult for me to follow.


That being said, the cloud is simply remote computer that ties to your local computing via the internet.  That can be storage, dedicated servers,  rendering offload etc.  My  understanding is that Microsoft has spent a TON of money here.  Dedicated serviers that are fast can only help the online gaming experience.  Also, this will set the bar higher for other developers, since once people have smoother online games with less lag, they will want that as the norm.

It's quite easy to verify that it isn't, but don't bother.

I know what Cloud is, and what it can do... what I don't know is why it is still being used as secret sauce... if Internet isn't good enough to have client-host, how would it be for off loading computing process? What I don't like is the flip flooping of discurse of people to benefit their agenda... I don't support PS fans when they are doing this and won't stand for Xbox fans doing the same.

Fair enough.  But I don't think this is secret sauce once you get past some of the marketing spin.  The cloud is only as good as how much money you throw at it.  Faster servers, located on a fast trunk, etc.

And yes, even though someone might be able to offload processing because their internet connection is very good, another person would not if their connectiong was bad.  We are a way off from true computing offload, since latency would have to be low and consistenly low.  But some NPC paths, jobs, etc.  Could be potentially offloaded assuming they were not timing criticial to the match.

 

Im sure they are trying to think of some clever ways to use cloud computer here.  And there is nothing about this game that could not also be done on a PS4 attached to the same high quality servers.  The real wild card is how good sonys servers are compared to microsoft.

Yep, it's spin and it's acceptable to companies, now for people that don't receive paychecks it's odd... well fanboyism is odd.

Certainly we will see better use (altough server is a good use for a lot of people... but my take were on people that expected the spin to become true really fast, and tought the E3 presentations were prettier than Sony because of the cloud and now say that dedicated servers are better if from MS and that is what Cloud should be considered).

Sony probably have good servers, but probably not as spread as Azure and that is why they don't offer the same deal or why they will launch Playstation Now in phases (probably). They could rent capacity from other major servers for reduced costs to subrent or give (depending on the case) for smaller devs. But in the end Titanfal was moneyhatted (and it seems like it was by EA behind Respawn back) and I'm ok with that, just not with the garbage of some PRs of "only possible with the cloud" meaning more than dedicated servers with costs already paid.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
g911turbo said:
DonFerrari said:
g911turbo said:
DonFerrari said:
J_Allard said:
DonFerrwould aid:
So Internet bandwidth is a problem to host MP (something we have done for decade) but is good to makPs4Bos. Twice4x more powerfull, cXboneo explain?? Cloud also add bandwidth through wind connections?

And this proves again exclusivity is because of money not being impossible on ps4 or their servers.

If cloud is so strong why just 12 players?

If PS4 is so strong why is KZ6 only 24 players when PS3 pushed Massive Action Game and 256 players?

Oh wait, it's silly to tie player count to hardware.

So without cloud they would have just 3 players? Not evaluating Hw but cloud, please learn to read. But if I were to take your clue Ps4 is twice stronger than xbone.

I am assuming that English is not your first language.  No disresepect meant, but some of your post are very difficult for me to follow.


That being said, the cloud is simply remote computer that ties to your local computing via the internet.  That can be storage, dedicated servers,  rendering offload etc.  My  understanding is that Microsoft has spent a TON of money here.  Dedicated serviers that are fast can only help the online gaming experience.  Also, this will set the bar higher for other developers, since once people have smoother online games with less lag, they will want that as the norm.

It's quite easy to verify that it isn't, but don't bother.

I know what Cloud is, and what it can do... what I don't know is why it is still being used as secret sauce... if Internet isn't good enough to have client-host, how would it be for off loading computing process? What I don't like is the flip flooping of discurse of people to benefit their agenda... I don't support PS fans when they are doing this and won't stand for Xbox fans doing the same.

Fair enough.  But I don't think this is secret sauce once you get past some of the marketing spin.  The cloud is only as good as how much money you throw at it.  Faster servers, located on a fast trunk, etc.

And yes, even though someone might be able to offload processing because their internet connection is very good, another person would not if their connectiong was bad.  We are a way off from true computing offload, since latency would have to be low and consistenly low.  But some NPC paths, jobs, etc.  Could be potentially offloaded assuming they were not timing criticial to the match.

 

Im sure they are trying to think of some clever ways to use cloud computer here.  And there is nothing about this game that could not also be done on a PS4 attached to the same high quality servers.  The real wild card is how good sonys servers are compared to microsoft.

Yep, it's spin and it's acceptable to companies, now for people that don't receive paychecks it's odd... well fanboyism is odd.

Certainly we will see better use (altough server is a good use for a lot of people... but my take were on people that expected the spin to become true really fast, and tought the E3 presentations were prettier than Sony because of the cloud and now say that dedicated servers are better if from MS and that is what Cloud should be considered).

Sony probably have good servers, but probably not as spread as Azure and that is why they don't offer the same deal or why they will launch Playstation Now in phases (probably). They could rent capacity from other major servers for reduced costs to subrent or give (depending on the case) for smaller devs. But in the end Titanfal was moneyhatted (and it seems like it was by EA behind Respawn back) and I'm ok with that, just not with the garbage of some PRs of "only possible with the cloud" meaning more than dedicated servers with costs already paid.

I think Respawn was looking for funding as much as anything, so moneyhat might be a bit harsh here.  There was no guarantee that titanfall was going to be a success, so they were probably looking for as much guaranteed money as possible or a bigger cut since it was their first game, etc.

COD timed releases are a moneyhat for sure.

 

Then again, that's the nature of the business.  I don't blame MS, nor the publishers / devs who take the money.



g911turbo said:
DonFerrari said:
g911turbo said:
DonFerrari said:
g911turbo said:
DonFerrari said:
J_Allard said:
DonFerrwould aid:
So Internet bandwidth is a problem to host MP (something we have done for decade) but is good to makPs4Bos. Twice4x more powerfull, cXboneo explain?? Cloud also add bandwidth through wind connections?

And this proves again exclusivity is because of money not being impossible on ps4 or their servers.

If cloud is so strong why just 12 players?

If PS4 is so strong why is KZ6 only 24 players when PS3 pushed Massive Action Game and 256 players?

Oh wait, it's silly to tie player count to hardware.

So without cloud they would have just 3 players? Not evaluating Hw but cloud, please learn to read. But if I were to take your clue Ps4 is twice stronger than xbone.

I am assuming that English is not your first language.  No disresepect meant, but some of your post are very difficult for me to follow.


That being said, the cloud is simply remote computer that ties to your local computing via the internet.  That can be storage, dedicated servers,  rendering offload etc.  My  understanding is that Microsoft has spent a TON of money here.  Dedicated serviers that are fast can only help the online gaming experience.  Also, this will set the bar higher for other developers, since once people have smoother online games with less lag, they will want that as the norm.

It's quite easy to verify that it isn't, but don't bother.

I know what Cloud is, and what it can do... what I don't know is why it is still being used as secret sauce... if Internet isn't good enough to have client-host, how would it be for off loading computing process? What I don't like is the flip flooping of discurse of people to benefit their agenda... I don't support PS fans when they are doing this and won't stand for Xbox fans doing the same.

Fair enough.  But I don't think this is secret sauce once you get past some of the marketing spin.  The cloud is only as good as how much money you throw at it.  Faster servers, located on a fast trunk, etc.

And yes, even though someone might be able to offload processing because their internet connection is very good, another person would not if their connectiong was bad.  We are a way off from true computing offload, since latency would have to be low and consistenly low.  But some NPC paths, jobs, etc.  Could be potentially offloaded assuming they were not timing criticial to the match.

 

Im sure they are trying to think of some clever ways to use cloud computer here.  And there is nothing about this game that could not also be done on a PS4 attached to the same high quality servers.  The real wild card is how good sonys servers are compared to microsoft.

Yep, it's spin and it's acceptable to companies, now for people that don't receive paychecks it's odd... well fanboyism is odd.

Certainly we will see better use (altough server is a good use for a lot of people... but my take were on people that expected the spin to become true really fast, and tought the E3 presentations were prettier than Sony because of the cloud and now say that dedicated servers are better if from MS and that is what Cloud should be considered).

Sony probably have good servers, but probably not as spread as Azure and that is why they don't offer the same deal or why they will launch Playstation Now in phases (probably). They could rent capacity from other major servers for reduced costs to subrent or give (depending on the case) for smaller devs. But in the end Titanfal was moneyhatted (and it seems like it was by EA behind Respawn back) and I'm ok with that, just not with the garbage of some PRs of "only possible with the cloud" meaning more than dedicated servers with costs already paid.

I think Respawn was looking for funding as much as anything, so moneyhat might be a bit harsh here.  There was no guarantee that titanfall was going to be a success, so they were probably looking for as much guaranteed money as possible or a bigger cut since it was their first game, etc.

COD timed releases are a moneyhat for sure.

 

Then again, that's the nature of the business.  I don't blame MS, nor the publishers / devs who take the money.

Money change from hand all the time... just think it's silly (but understand the reason) to sugar coat or spin it... would be clear to everybody (and wouldn't be possible to use it to lit more torches for the war) if instead of dev saying only possible on xbox or that they didn't have enough staff (they subcontracted for x360) they said "Ms being supporting us and funding the game" them they can compliment saying how wonderfull the relationship is or that MS believes in their vision, etc... but companies will try to make everything look and sound better than reality. At least we hope the end result justify the money MS paid, the money the users will pay and the hype.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

g911turbo said:
UltimateUnknown said:

This is good for the Xbox crowd. Perhaps the biggest shift to next gen for them.

Having been a 360 user past gen, it was frustrating beyond belief to play player hosted MP games like COD and Halo. Earlier in the gen, the host quitting would literally end the game (COD4) and later on we had host migration. Even then, the host advantage (or disadvantage with lag comp) was a complete mess and hit detection was all over the place.

Luckily, playing Ghosts on PS4 with dedis has improved the online MP experience greatly and most Sony 1st part MP games have been on dedis for quite a while now even on PS3. Hopefully this will continue forward even more.


Are you sure that Ghosts on the PS4 has dedicated servers?  because I don't think it does...

Activision kind of pulled a bait and switch with Ghosts in general.  They are still peer hosted.

Yes, I'm almost 100% certain that Ghosts is indeed on dedis on PS4. I've never experienced a single host migration in Ghosts since release, and that would be impossible without dedis as seen from every COD since COD4. Besides this, lag is very rarely an issue and the hit detection on Ghosts is the best since MW2, if not the best.

That being said though, I think it's relatively easy to test whether the game is on dedis by looking at the connections that are being made to your router using some software that are out there. The software tells you the IPs and if it's a dedicated server, you can just track the IP to check out the website of the server provider. People did this with BO2 when Activision was test running dedis on that game prior to the release of Ghosts. I'm sure someone must have done the same checks for Ghosts, and if it was never on dedis, then it would probably have been reported by now.



 

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Well I can finally play CoD and other shooters like Halo without lag!!!!!!!!! Finally.



Ryuu96 said:
NobleTeam360 said:
Well I can finally play CoD and other shooters like Halo without lag!!!!!!!!! Finally.

Can finally play Firefight online without lag =P (If they bring it back) Halol multiplayer online is one off the best for me anyway, Never got much lag apart from Firefight and Campaign sometimes

Oh I agree I never felt much lag in Halo but on occasion it would be there. CoD on the other hand if you can go one session without finding a laggy match then you're probably the host.