By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - So, how have you been enjoying The Power of the Cloud ?

Madword said:

 

As for open world games such as Fallout4 etc.. there is no way they will spend millions on a single player game that has access to these features on a console that will only sell half the number of games. i.e say fallout sells 10 million copies and 5 million is on PS4, why bother with OTT complex cloud features for the XBOX One only. Trust me when i say that they wont, not unless they are paid to do so by MS.

 

Interesting point.

However one has to understand that the "Cloud" are just Azure servers twicked to suport XOne feature. Any companie can hire any amount of dedicated servers and use them for their aplications. It´s not out of the world tech. You can run even Linux servers.

EA, Bethesda, Rockstar, all have enouth pockets to hire as many servers they wish. Hell, Sony could use Azure to suport their games.

If Sony block the use from PSN+ they could easely use Google or Amazon solutions, or build their own.

It would be very sad if the future of gaming is shorthanded for Sony´s unability to go online processing.



Around the Network

selnor1983 said:

????

Its a direct comparison from last gen no cloud. To this gen Cloud. The difference is phenominal. So yeah it was needed regarding the OP's question. Forza 5 proves at launch day it already makes a difference.

GT5 already use "Cloud" and GT6 will receive the feature soon too lol.

BTW you ever changed the GT6's AI to max?



naruball said:
selnor1983 said:
naruball said:
selnor1983 said:


Forza 5 : Cloud based Drivatar AI. - This completely crushes previous driving AI in games like Forza 4 and GT6. In fact I had the chance to play GT6 the other day on boxing day at a friends house and the AI was absolutely pathetic in comparison to Forza 5. In fact it appeared non existant in comparison.

That was clearly needed. Thanks, Selnor. Never change. 


????

Its a direct comparison from last gen no cloud. To this gen Cloud. The difference is phenominal. So yeah it was needed regarding the OP's question. Forza 5 proves at launch day it already makes a difference.

"Absolutely pathetic" and "non existant"? Dude, no. Just no. 


They are. Forza 4 and GT6 after playing Forza 5 is like driving behind a train. Wait wo ease to the left and that was easy. Its like driving against my grandma.

Change is good. And active real AI is one of my faveourite things in Forza 5. Its so much more real.



ethomaz said:

selnor1983 said:

????

Its a direct comparison from last gen no cloud. To this gen Cloud. The difference is phenominal. So yeah it was needed regarding the OP's question. Forza 5 proves at launch day it already makes a difference.

GT5 already use "Cloud" and GT6 will receive the feature soon too lol.

BTW you ever changed the GT6's AI to max?


GT5? The last time I played it was about a year ago. But the AI in that was no different. Not just GT but also Forza 3 and 4. GT was the most train like procession though. Hard AI was simply braking later. Still on the train line. Sorry, last gen games AI was extremely poor in comparison.



selnor1983 said:

They are. Forza 4 and GT6 after playing Forza 5 is like driving behind a train. Wait wo ease to the left and that was easy. Its like driving against my grandma.

Change is good. And active real AI is one of my faveourite things in Forza 5. Its so much more real.

You just missed the point the GT6 and Forza 4 uses real-life AI too... just the AI "avatar" is based in a professional races and not a usual gamer.

Or did you really thought the GT6/Forza 4 (and all previous games) are created from the imagination of PD/Turn 10? They use a serie os scripts captured from real racers.

selnor1983 said:

GT5? The last time I played it was about a year ago. But the AI in that was no different. Not just GT but also Forza 3 and 4. GT was the most train like procession though. Hard AI was simply braking later. Still on the train line. Sorry, last gen games AI was extremely poor in comparison.

Like I thought you never played these games in the proper way... even Forza 4 have better AI than what you are saying.



Around the Network
Dark_Feanor said:
Madword said:

 

As for open world games such as Fallout4 etc.. there is no way they will spend millions on a single player game that has access to these features on a console that will only sell half the number of games. i.e say fallout sells 10 million copies and 5 million is on PS4, why bother with OTT complex cloud features for the XBOX One only. Trust me when i say that they wont, not unless they are paid to do so by MS.

 

Interesting point.

However one has to understand that the "Cloud" are just Azure servers twicked to suport XOne feature. Any companie can hire any amount of dedicated servers and use them for their aplications. It´s not out of the world tech. You can run even Linux servers.

EA, Bethesda, Rockstar, all have enouth pockets to hire as many servers they wish. Hell, Sony could use Azure to suport their games.

If Sony block the use from PSN+ they could easely use Google or Amazon solutions, or build their own.

It would be very sad if the future of gaming is shorthanded for Sony´s unability to go online processing.

Yes indeed any company *could* purchase access to the cloud, but the question would be *why* you would want to for a single player game. They will not... and yes definately Sony could build their own, us MS's or use google/amazon. It's just not practical for anything other than a online experience (MMO).

I don't think online processing is ready for at least another 10 years, maybe more. So i don't think Sony is hamstringing it in any shape or form. In fact it might be a combination of streaming/processing that is the future... but not in the next 10 years... and not for gaming at the level MS was talking about (30x power or whatever it was).

It doesnt matter how many servers you have and how fast those servers go, you are always restricted by the speed of the pipe going to and from those servers. With crazy bad interenet in various locations.. it's just too much of a hassle.

I do think in the far future, gaming will become more of a service because it will cut out the piracy issues.. but for processing etc... not this gen.



Making an indie game : Dead of Day!

selnor1983 said:

Microsoft has a cloud service called Azure (it’s a real thing – you can go on their website right now and pay for servers and use them to run whatever you want). Microsoft realized that they could use that technology to solve our problem.

So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go. We can upload new programs for them to run and they handle the deployment for us. And they’ll host our game servers for other platforms, too! Titanfall uses the Xbox Live Cloud to run dedicated servers for PC, Xbox One, and Xbox 360.

But it’s not just for dedicated servers – Microsoft thought about our problem in a bigger way. Developers aren’t going to just want dedicated servers – they’ll have all kinds of features that need a server to do some kind of work to make games better. Look at Forza 5, which studies your driving style in order to create custom AI that behaves like you do. That’s totally different from what Titanfall uses it for, and it’s really cool! So it’s not accurate to say that the Xbox Live Cloud is simply a system for running dedicated servers – it can do a lot more than that

With the Xbox Live Cloud, we don’t have to worry about estimating how many servers we’ll need on launch day. We don’t have to find ISPs all over the globe and rent servers from each one. We don’t have to maintain the servers or copy new builds to every server. That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter.

Most importantly to us, Microsoft priced it so that it’s far more affordable than other hosting options – their goal here is to get more awesome games, not to nickel-and-dime developers. So because of this, dedicated servers are much more of a realistic option for developers who don’t want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game.

This is a really big deal, and it can make online games better. This is something that we are really excited about. The Xbox Live Cloud lets us to do things in Titanfall that no player-hosted multiplayer game can do. That has allowed us to push the boundaries in online multiplayer and that’s awesome. We want to try new ideas and let the player do things they’ve never been able to do before! Over time, I expect that we’ll be using these servers to do a lot more than just dedicated servers. This is something that’s going to let us drive all sorts of new ideas in online games for years to come.

I know this got pretty technical and long-winded, so I thank you for reading this far. Hopefully I’ve cleared some things up, and you can see why I’m so excited about what Microsoft has done here and how it is letting us do awesome new things for our game. I’ll see you online in the spring to play some Titanfall on our dedicated servers!

http://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/#more-1772

Respawn ?

 

The studio that got moneyhated to make a microsoft exclusive title ?

 

Seems a legit opinion =)



so why isn't op banned for obvious trying to start a flamewar?



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

selnor1983 said:
naruball said:
selnor1983 said:
naruball said:
selnor1983 said:


Forza 5 : Cloud based Drivatar AI. - This completely crushes previous driving AI in games like Forza 4 and GT6. In fact I had the chance to play GT6 the other day on boxing day at a friends house and the AI was absolutely pathetic in comparison to Forza 5. In fact it appeared non existant in comparison.

That was clearly needed. Thanks, Selnor. Never change. 


????

Its a direct comparison from last gen no cloud. To this gen Cloud. The difference is phenominal. So yeah it was needed regarding the OP's question. Forza 5 proves at launch day it already makes a difference.

"Absolutely pathetic" and "non existant"? Dude, no. Just no. 


They are. Forza 4 and GT6 after playing Forza 5 is like driving behind a train. Wait wo ease to the left and that was easy. Its like driving against my grandma.

Change is good. And active real AI is one of my faveourite things in Forza 5. Its so much more real.

Ok, let me make it even clearer to you and maybe you can understand what I'm talking about.

1. "God of war 3 is significantly better than Ryse. Combat in Ryse is shallow and repetitive/boring."

2. "Ryse is garbage. Combat in Ryse is absolutely pathetic and non existant compared to God of War 3. My two-year-old son can beat Ryse".

See the difference?



Raising the AI difficulty in these games only makes them drive faster. It doesn't alleviate the main issue, which is that they are programmed to stick to shitty racing lines no matter what. It's one thing that non sim racers have over these games.. the AI are much less predictable.

http://www.youtube.com/watch?v=Qgsdb5wYMw8

Put that in GT6 on the highest difficulty setting and the exact same thing happens.