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Forums - Nintendo Discussion - Myth busting; 3rd party games are unprofitable on Wii U

A developer never loses money, and publishers rarely do because the have smart people working for them to make every project profitable by being creative at promotions, marketing etc...

thing is they are losing money htey couldve earned by working on other more profitable projects....and thats it.

It seems WiiU games dont bring enough profit to them to go on. and if it happens that they dont like Nintendo either for whtever reason (could happen) then just......WiiU



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Mr Puggsly said:
I heard the lack of Wii U support is due to ports being too profitable.

The lack of Wii U support comes from 2 places, either the engine has not been ported to the console, which makes the first port expensive (EA games in general because they use the Frostbyte 3 engine) or the development team is too small to support an additional console/platform like it was stated by Mercury Steam (Castlevania team).



supernihilist said:
A developer never loses money, and publishers rarely do because the have smart people working for them to make every project profitable by being creative at promotions, marketing etc...


Atari, Acclaim, Cing, dtp, JoWooD, THQ, Troika Games and many, many others.



Ok that price of 20 million for normal games and 100 million for AAA is so wrong.



think-man said:
Ok that price of 20 million for normal games and 100 million for AAA is so wrong.


20 million is for an average multiplat; 2-4 or even more platforms. 9 million seems to be the average (as of 2012) for a regular exclusive. Multiplatform development really shaves the cost by a lot per version.

PS: Porting is not as dirt cheap as many would have it, especially if you have to essentially rewrite the whole code (as in; PowerPC to x86 or the other way around) and is for sure not a job for beginners and rookies, doubly so if you're porting a game and adding something that wasn't there in the original (such as Gamepad or Kinect support, for instance). Porting is, in most instances, nearly as costly as simultaneous multiplatform development per title per platform, unless it's absolute shit, in which case it will do horribly and isn't worth the lower cost at any rate.



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flagstaad said:
Mr Puggsly said:
I heard the lack of Wii U support is due to ports being too profitable.

The lack of Wii U support comes from 2 places, either the engine has not been ported to the console, which makes the first port expensive (EA games in general because they use the Frostbyte 3 engine) or the development team is too small to support an additional console/platform like it was stated by Mercury Steam (Castlevania team).


If sales were stronger developers would get more people or a team to handle ports. PS4 and X1 are doing a great job selling 3rd party games out the gate.

NIntendo should work with developers to get some core games on Wii U, but the focus should be on pleasing casual audiences and giving NIntendo fans what they want.



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supernihilist said:
A developer never loses money, and publishers rarely do because the have smart people working for them to make every project profitable by being creative at promotions, marketing etc...

thing is they are losing money htey couldve earned by working on other more profitable projects....and thats it.

It seems WiiU games dont bring enough profit to them to go on. and if it happens that they dont like Nintendo either for whtever reason (could happen) then just......WiiU

So you are saying the marketing department at Activision isn't very smart. Cause COD games and other games for that matter don't even mention a Wii U version.

Even all th epromotional posters to this day at some stores only mention 4 platforms. Is it that much more expensive to throw in a little WiiU logo on them?

 

Also peopel need to stop with the "could have earned" it means nothing unless it happens. We really don't knwo if they would have earned more money or not. 



 

 

Yes but that is because AAA titles have way too high budgets.



Xbox One, PS4 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch will sell better than Wii U Lifetime Sales by Jan 1st 2018

Cobretti2 said:
supernihilist said:
A developer never loses money, and publishers rarely do because the have smart people working for them to make every project profitable by being creative at promotions, marketing etc...

thing is they are losing money htey couldve earned by working on other more profitable projects....and thats it.

It seems WiiU games dont bring enough profit to them to go on. and if it happens that they dont like Nintendo either for whtever reason (could happen) then just......WiiU

So you are saying the marketing department at Activision isn't very smart. Cause COD games and other games for that matter don't even mention a Wii U version.

Even all th epromotional posters to this day at some stores only mention 4 platforms. Is it that much more expensive to throw in a little WiiU logo on them?

 

Also peopel need to stop with the "could have earned" it means nothing unless it happens. We really don't knwo if they would have earned more money or not. 


the marketing department at Activision isn't very smart.

could have earned means...one game regular sales, second game same or worst....then cancell further games...then invest the resources in something new with potential to succeed

 

thats the mentality, its like dating girls, you arent gonna stay much with a girl you dont have much feeling or istn too hot because that cripples your chances with more pretty women



supernihilist said:
Cobretti2 said:
supernihilist said:
A developer never loses money, and publishers rarely do because the have smart people working for them to make every project profitable by being creative at promotions, marketing etc...

thing is they are losing money htey couldve earned by working on other more profitable projects....and thats it.

It seems WiiU games dont bring enough profit to them to go on. and if it happens that they dont like Nintendo either for whtever reason (could happen) then just......WiiU

So you are saying the marketing department at Activision isn't very smart. Cause COD games and other games for that matter don't even mention a Wii U version.

Even all th epromotional posters to this day at some stores only mention 4 platforms. Is it that much more expensive to throw in a little WiiU logo on them?

 

Also peopel need to stop with the "could have earned" it means nothing unless it happens. We really don't knwo if they would have earned more money or not. 


the marketing department at Activision isn't very smart.

could have earned means...one game regular sales, second game same or worst....then cancell further games...then invest the resources in something new with potential to succeed

 

thats the mentality, its like dating girls, you arent gonna stay much with a girl you dont have much feeling or istn too hot because that cripples your chances with more pretty women


If that is th ementality no wonder it is all falling to shit.

I rather a girl who looks good and not hot, but adds over value like cooking, getting you a beer, being a good mother over looks which will detoriate over time.