| think-man said: Ok that price of 20 million for normal games and 100 million for AAA is so wrong. |
20 million is for an average multiplat; 2-4 or even more platforms. 9 million seems to be the average (as of 2012) for a regular exclusive. Multiplatform development really shaves the cost by a lot per version.
PS: Porting is not as dirt cheap as many would have it, especially if you have to essentially rewrite the whole code (as in; PowerPC to x86 or the other way around) and is for sure not a job for beginners and rookies, doubly so if you're porting a game and adding something that wasn't there in the original (such as Gamepad or Kinect support, for instance). Porting is, in most instances, nearly as costly as simultaneous multiplatform development per title per platform, unless it's absolute shit, in which case it will do horribly and isn't worth the lower cost at any rate.







