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Forums - Nintendo - Dark Souls Producer says Wii U audience doesn't care about Dark Souls.

Kane1389 said:
curl-6 said:
As a Wii U owner, I certainly don't care for cheap deaths and tedious repetition.


Only if you suck at it really bad :)

Repitition of progress is bad game design 101.



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outlawauron said:
curl-6 said:

I'm no stranger to difficulty. But Dark and Demon's Souls are just plain cheap. Removing what could be hours of progress on dying is unacceptable. Having to redo what you have already done is a textbook example of bad game design. It just isn't fun.

So what you're saying is the game is too hardcore for the casual Nintendo platforms?

If hardcore = tedious retreading...



Soundwave said:
Faust said:
I cant see why people make a storm about this thread. I mean, its kinda obvious that DS would get next to nothing copies sold on wii u, and people should not take this offensive in any way.


It's the Nintendo fan snubbed cycle

- Third party says "X/Y/Z" franchise isn't suitable for Wii U 

- Nintendo fan gets up in arms about it. Even though they'd never actually buy said franchise. 

- Then an insinuation is made along the lines of: "we never wanted that crappy franchise anyway. Nintendo fans have better taste than to buy franchise X/Y/Z." 

- Additionally sometime's a parting statement like "pffft, company X/Y/Z will be sorry for ignoring Nintendo, they'll come running back once Mario Kart sells 20 million Nintendo consoles on its own!". 

Rinse, wash, repeat. 


Yeah i know how it works. There is a lot of people with double standars issues in this industry (Bayonetta 2 & DW... i mean Hyrule warrios comes to my mind right now)



curl-6 said:
outlawauron said:
curl-6 said:

I'm no stranger to difficulty. But Dark and Demon's Souls are just plain cheap. Removing what could be hours of progress on dying is unacceptable. Having to redo what you have already done is a textbook example of bad game design. It just isn't fun.

So what you're saying is the game is too hardcore for the casual Nintendo platforms?

If hardcore = tedious retreading...

I set you up for a funny post, but you threw that away.



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outlawauron said:
curl-6 said:
outlawauron said:
curl-6 said:

I'm no stranger to difficulty. But Dark and Demon's Souls are just plain cheap. Removing what could be hours of progress on dying is unacceptable. Having to redo what you have already done is a textbook example of bad game design. It just isn't fun.

So what you're saying is the game is too hardcore for the casual Nintendo platforms?

If hardcore = tedious retreading...

I set you up for a funny post, but you threw that away.

I just got up, I'm a zombie for the first two hours of the day, you could set me up the easiest joke in the world and it'd fly straight over my head, haha. XD



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curl-6 said:
Kane1389 said:
curl-6 said:
As a Wii U owner, I certainly don't care for cheap deaths and tedious repetition.


Only if you suck at it really bad :)

Repitition of progress is bad game design 101.


Any game can become repetitive when you suck at it :)

Dark Souls has more variety and depth in its combat system than any action RPG there



Kane1389 said:

Any game can become repetitive when you suck at it :)

Dark Souls has more variety and depth in its combat system than any action RPG there

And more cheapness. Another hallmark of poor game design.



curl-6 said:
Kane1389 said:

Any game can become repetitive when you suck at it :)

Dark Souls has more variety and depth in its combat system than any action RPG there

And more cheapness. Another hallmark of poor game design.


There is no cheapness. Its always just your fault for screwing up?



Kane1389 said:
curl-6 said:
Kane1389 said:

Any game can become repetitive when you suck at it :)

Dark Souls has more variety and depth in its combat system than any action RPG there

And more cheapness. Another hallmark of poor game design.


There is no cheapness. Its always just your fault for screwing up?

One mistake costing hours of progress is obsolete 80s-era game philosophy that hinders fun.



curl-6 said:
Kane1389 said:
curl-6 said:
Kane1389 said:

Any game can become repetitive when you suck at it :)

Dark Souls has more variety and depth in its combat system than any action RPG there

And more cheapness. Another hallmark of poor game design.


There is no cheapness. Its always just your fault for screwing up?

One mistake costing hours of progress is obsolete 80s-era game philosophy that hinders fun.


It must be one pretty huge mistake on your part if those are the consequnces