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Forums - Nintendo - 3DS Deluxe... your wishlist for a high-end 3DS model

Now that Nintendo has broadened its target group at the low-end with the 2DS, I hope they are working on a high-end model next, to complete their portfolio.

Let's call it the "3DS XL Deluxe" or "3DS Deluxe"... what would you improve, based on the 3DS XL?

My wishlist:

- double the pixel density of both screens from 96 ppi to 192 ppi... even if it wasn't possible or was too costly the last years, it should be possible now without exploding costs. Most 3DS games would look the same on all models, but games which only use a fraction of the hardware power (Ace Attorney, Prof. Layton, Virtue's Last Reward, Pullblox...) could use the higher resolution. Even if the game engine runs in the low resolution, texts and static 2d elements (for example the "court record" of the Ace-Attorney-games) could still be high-res... the visuals of some games would be much improved with no performance issues. And everything besides gaming (Internet Browser, Youtube-App, Photo-App, eShop, Miiverse...) would profit from the higher resolution.

- add a second analog stick... but make it clear to developers, that it's only an option and all their games must stay compatible to the other models

- keep the dimensions of the XL model (screen sizes + device size) and the material of its shell (I love to touch it), but try to lose some weight.

- don't follow the slim trend... if there is space available inside the case due to more miniaturized components, use it to enhance the battery life

- use a capacitive touchscreen and ditch the stylus... you don't need the stylus on the 90% larger screen of the XL, the touch areas are large enough

- better cameras (didn't thought of that myself, because I don't use them)



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Take my money!



I want better cameras.

that's it.



better camera
touch screen as responsive as the ps vita one
second circle pad

my dream 3ds xl



 

WII U // PC // 3ds XL // VITA

Definitely disagree with the last one. Resistive + Stylus is necessary for precision in many games. No way would I want to play Kid Icarus: Uprising or Liberation Maiden with my finger.



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Cant u get styluses that work with capacitive screens these days? I swear i read it somewhere.

I would want on top of what you said a slicker UI. VITA is a good example of a slick UI.



 

 

the_dengle said:
Definitely disagree with the last one. Resistive + Stylus is necessary for precision in many games. No way would I want to play Kid Icarus: Uprising or Liberation Maiden with my finger.

On the 3''-display of the 2DS or 3DS you need a stylus to be precise. On the resistive 4.2''-display of the 3DS XL, a stylus is a bit more precise than using the fingers, because you have to put some pressure on the area you want to activate... but the stylus-advance gets smaller.

A 4.2''-display with capacitive touchscreen allows more precision than a resistive 4.2''-display, since you only have to tip the area, not to tip AND put pressure on that area. It works fine on every 4'' - 5'' smartphone.



Longer battery life.
Longer battery life.
Longer battery life.



Sigs are dumb. And so are you!

Cobretti2 said:
I would want on top of what you said a slicker UI. VITA is a good example of a slick UI.

Agreed, but that would be a software issue and would apply to all 3DS-models. I would also love a screenshot function, so we could take and share cool 3d-screenshots of 3DS-games.



Personally I think they should just move on. 4 revisions for one handheld is pushing it. Launch a new handheld in fall 2015, one that can properly handle a more modern touch-based OS with a higher resolution single screen display, something around double the horsepower of a Vita with more RAM for $199.99 MSRP.

Ditch the dual screen thing ... it's an outdated design.