Captain_Tom said:
DanneSandin said:
Soleron said:
DanneSandin said:
osed125 said:
DanneSandin said: If this were true, then Fifa, Madden, NHL, Halo and God of War and Grand Turismo wouldn't sell consoles either. But clearly, they do. |
Totally different because....because...I can't think of anything.
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Well, if you think really, really hard you can come up with SOMETHING? Let's put BOTH our heads to good use and try to solve this conundrum!
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Easy.
Those games still do the jobs consumers ask of them (be a football game, be a multiplayer shooter, be a realistic racer)
Newer Nintendo games don't do the jobs people want from them any more.
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Do you understand the context here? According to the captain Nintendo games dont innovate or dont have (enough) new and fresh ideas any mpre, and thats why they dont sell any more. If that was true most sports games wouldnt push console sales, but they do.
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OMG you are in full on "Nintendo Defense Mode!" aren't you? You really don't get what I am saying. I am NOT saying that Nintendo's games aren't good anymore. I am saying that Nintendo's games are not good enough to make up for their exceedingly sub par hardware anymore. Calm down...
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The title of this thread is 'Why Nintendo's software can no longer carry their home consoles'.
You opened with: (Quote) SImply put, they have been innovating in the software department less and less every generation. (Unquote)
You backed this statement up with a list of IPs for each generation, based on rules you chose yourself: (Quote) To be on my list a game had to be 1) New or a complete evolution of a series, and 2) Highly praised.(Unquote) - This, you didn't reveal until about the 18th page of this thread, and led to people proving to the contrary. (W101 - completely new series, metacritic rating 78 being one example not included on your list).
So, you have cited the lack of new IP with each coming generation based on your own criteria as being the main reason why Nintendo's software can no longer carry their home consoles.
For the most part, people have disagreed with this, and the sales figures of tried and tested formulae such as Mario Kart, New Super Mario Bros. Wii etc. back them up. Nintendo's familiar franchises help sell home consoles. That's not to say that new IP can't sell hardware, it's just more difficult, because (as we've seen with Luigi's Mansion) it can take a while to catch on.
But we can see how new IP CAN sell a home console, as long as the new IP is relevant to that console's features. The success of the Wii and Wii Sports, Wii Fit and so on, demonstrating motion control show that. Those games were made for that console, and really did sell it, but the concept of the console and the message it was marketed with are also what sold those games.
Your argument is flawed from the start, and has been changing. It has gone from stating that the reason why the software can no longer carry the home console is because they've been innovating less and less with each generation, to stating that the reason is because (and I quote) "Nintendo's games are not good enough to make up for their exceedingly sub par hardware anymore."
So, finally, we get to the crux of the matter. This is all about the Wii U, isn't it? It can't be about the Wii, because that's been a proven success.
The Wii was always going to be a hard act to follow, in terms of innovation. The jump from 4-player wii-mote motion control to asymetric play/offscreen play with the gamepad is not as huge as the jump from 4-player tethered controllers (Gamecube) to 4-player wii-mote motion control.
The new IP demonstrating the Wii U's capabilities is out there, but unlike the Wii, the console itself has suffered from confused or zero marketing. If the message from the console's marketing is giving confused vibes, (e.g. Wii U is a Wii peripheral, or What's a Wii U?) then that's not going to help the new IP, however original and highly praised it might be. Even the tried and tested franchises won't sell so well without the right marketing - a fact that applies right across the industry.
Nintendo's software is as capable of carrying its own home consoles now, as it ever has been. The success of familiar franchises as well as new IPs from past generations has proved that. But they cannot do it alone. What can't seem to carry Nintendo's home consoles any more is the marketing. Fix that, and I think we'd have a very different story.