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Hedra42 said:

Quoting your initial definition of quality: "If we define quality as sales then everything becomes simple. We can infer quality from sales and vice versa. I can say that that quality and sales are one in the same because people go out of there way to give something of value in exchange for a product. The market is always looking for quality in a product and quality is once again defined by the market."

Unfortunately, it's not as simple as that. By your definition, then, fluctuations in sales from one year to the next for a game would indicate fluctuations in quality, which is nonsensical.

Quoting you again: "Their software has become irrelevant for the most part and the quality dwindled as well with it." By your definition, the quality of software, and therefore sales have been dwindling. 27 million New Super Mario Bros. Wii, 34 million Mario Kart Wii, 8.6 million Pokemon X/Y (in 9 weeks) says no.

Oh and how about W101, NSMBU, Pikmin 3, and SM3DW ? I thought so ... This would make it alot easier if you knew that I was referring in the console space. BTW alot of those examples came from last genertion so yes their software has become irrelevant for the most part. 

Hedra42 said:

Quoting your initial definition of quality: "If we define quality as sales then everything becomes simple. We can infer quality from sales and vice versa. I can say that that quality and sales are one in the same because people go out of there way to give something of value in exchange for a product. The market is always looking for quality in a product and quality is once again defined by the market."

Unfortunately, it's not as simple as that. By your definition, then, fluctuations in sales from one year to the next for a game would indicate fluctuations in quality, which is nonsensical.

Quoting you again: "Their software has become irrelevant for the most part and the quality dwindled as well with it." By your definition, the quality of software, and therefore sales have been dwindling. 27 million New Super Mario Bros. Wii, 34 million Mario Kart Wii, 8.6 million Pokemon X/Y (in 9 weeks) says no.

Oh and how about W101, NSMBU, Pikmin 3, and SM3DW ? I thought so ... This would make it alot easier if you knew that I was referring in the console space. BTW alot of those examples came from last genertion so yes their software has become irrelevant for the most part. 

Hedra42 said:

Quoting your initial definition of quality: "If we define quality as sales then everything becomes simple. We can infer quality from sales and vice versa. I can say that that quality and sales are one in the same because people go out of there way to give something of value in exchange for a product. The market is always looking for quality in a product and quality is once again defined by the market."

Unfortunately, it's not as simple as that. By your definition, then, fluctuations in sales from one year to the next for a game would indicate fluctuations in quality, which is nonsensical.

Quoting you again: "Their software has become irrelevant for the most part and the quality dwindled as well with it." By your definition, the quality of software, and therefore sales have been dwindling. 27 million New Super Mario Bros. Wii, 34 million Mario Kart Wii, 8.6 million Pokemon X/Y (in 9 weeks) says no.

Oh and how about W101, NSMBU, Pikmin 3, and SM3DW ? I thought so ... This would make it alot easier if you knew that I was referring in the console space. BTW alot of those examples came from last genertion so yes their software has become irrelevant for the most part. 

Hedra42 said:

Quality is one of the many factors that influence sales, but the level of quality cannot be measured by sales alone. This is because sales are influenced by much more than just quality. A few examples that influence sales include advertising, hype, critial reviews, pricing, availability, competition, as well as economic factors such as how much money the consumer has to spend, versus production costs and retail prices.

One of the biggest sales drivers is the consumer's perception of value for money, which is why we see price-drops and pack-ins appearing to boost sales. By your definition, a boost in sales due to a price-drop would mean a boost in quality.

Take the 3DS for example. It took a while to get off the ground because of various factors - two of which were not enough games, and a fair bit of skepticism about paying all that extra money for the 3D element. In the last year it has received a price cut and a great library of games, more and more of which are showing what the 3D is capable of. The quality of the console hasn't changed, but it's now dominating the handheld market.

That is the ONLY was to go about measuring quality. Review scores and marketing as well as hype gets us nowhere to how a game is going to sell. FYI consumers have become more conservatative in their spending so their more selective in what games they'll choose. 

Almost every product in the market has "value" per se but it gets us nowhere once again because consumers also demand "quality" too in entertainment. 

The 3D feature in the 3DS is worthless for the most part. The quality of the handheld has changed as evidence to it underperforming the DS. Nintendo essentially pulled a PS3 on their own handheld market which was funny.

Hedra42 said:

In the context of this thread then, which is discussing the claim that Nintendo's software is no longer able to carry its (to quote Captain Tom) "exceedingly sub par hardware" (unquote), for you to suggest that the relatively low level of sales of the Wii U's software is directly related to their quality is ridiculous.

With NSMBU, SM3DW, Nintendoland and W101 receiving metacritic ratings of 84, 94, 77 and 78 respectively, its clear that these are considered by the critics to be high quality, polished games. What has hurt their sales is nothing to do with their quality. It is a combination of confused marketing for the Wii U, a lack of games during the console's first year, the consumers holding out for more price cuts on the Wii U, and more recently, the competition from the XOne and PS4.

You say "Their software has become irrelevant for the most part and the quality dwindled as well with it."

If anything is irrelevant and of diminished quality, it is that very statement.

What's so ridiculuos about claiming that the software on the WII U is sub par which is related to their sales ? Ever heard of the term that "the customer is always right" ?

Your problem here is thinking that critics are the ones to measure quality but in the business world that is simply not true. The reason i say that quality is more related to the sales is because it is simply more relevant to the real world at hand. As of now almost everyone thinks that the WII U is a piece of trash. A game is not deemed as high quality simply because of a high metascore but rather because of high sales. Is a game more successful with a 100 metascore with only 100 copies sold then a game who has a metascore of 50 with 1 million copies sold ? Exactly ...

It sounds like somebody got mad becuase of a truth. ROFLMAO.