By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Digital Foundry vs. AC4 PS3/360/WiiU/PS4/XB1/PC

ign did an analysis of this game already and the Wii U version looked noticeably better than the PS3 version and slightly better than the 360 version and behind the PS4 version (obviously)

http://www.ign.com/articles/2013/12/03/next-gen-graphics-comparisons



Games are fun.

Around the Network

PC master race! Ps4 version looks great, Xbone not bad, Wii U... wtf



Wii U and XOne look terrible in those pictures.



Xbox One has the best color. PS4/PC version is more resolution



Wagram said:
Wii U and XOne look terrible in those pictures.





Around the Network

Called it! Wii U inferior to the PS360 version.

Also damn at this comparison pic Sal!



So it is happening...PS4 preorder.

Greatness Awaits!

Rol you win.

I'm done with nearly all 3rd parties.

AC3 I ignored some of the performance stuff as it was easily attributed to rushed porting to make Wii U launch. But this game has had plenty of time to polish a game that is on more powerful hardware and simply should not have these issues.

I recently bought Rayman Legends and its a great experience all around. These will be the only 3rd party games I go after from here on out. It has to be a game that shows some basic effort on Wii U vs straight unoptimized crap from last-gen engine.

AC4 should be on the same engine as PS4/Xbone to correctly handle the basic architecture but at lower resolution. (ps4 1080, xbone 900, wiiu 600~720) That would be acceptable and would have paved way for better end result. This force fitting of a PS360 engine on completely different architectural types is just lazy cost cutting measures. I mean Ubisoft is already using their better engine on Watch_Dogs according to their own information. No reason to not do so here.

I wasn't going to buy AC4 anyways due to the actual game of AC3 (not any Wii U version issues), but now I'm really going to pay attention to Watch_Dogs final product. It better be on next-gen engine.



gmcmen said:

[PS4/Xbox One comparision pictures]

Wagram said:
Wii U and XOne look terrible in those pictures.



Eh, still not a fan of the post-processing effect on the XB1 version. It makes the image overly sharp and aliasing stick out like a sore thumb.

Doesn't look that bad though.

Edit: Actually.. I take it back. It looks dreadful.



itsyounghavok said:
ign did an analysis of this game already and the Wii U version looked noticeably better than the PS3 version and slightly better than the 360 version and behind the PS4 version (obviously)

http://www.ign.com/articles/2013/12/03/next-gen-graphics-comparisons


IGN.....that's the issue. Digigtal foundry makes a joke of IGN's comparisons.



superchunk said:
Rol you win.

I'm done with nearly all 3rd parties.

AC3 I ignored some of the performance stuff as it was easily attributed to rushed porting to make Wii U launch. But this game has had plenty of time to polish a game that is on more powerful hardware and simply should not have these issues.

I recently bought Rayman Legends and its a great experience all around. These will be the only 3rd party games I go after from here on out. It has to be a game that shows some basic effort on Wii U vs straight unoptimized crap from last-gen engine.

AC4 should be on the same engine as PS4/Xbone to correctly handle the basic architecture but at lower resolution. (ps4 1080, xbone 900, wiiu 600~720) That would be acceptable and would have paved way for better end result. This force fitting of a PS360 engine on completely different architectural types is just lazy cost cutting measures. I mean Ubisoft is already using their better engine on Watch_Dogs according to their own information. No reason to not do so here.

I wasn't going to buy AC4 anyways due to the actual game of AC3 (not any Wii U version issues), but now I'm really going to pay attention to Watch_Dogs final product. It better be on next-gen engine.

honestly your expecting way too much, ubi said that AC4 would be in the middle of nextgen and current gen and that didn't happen, and you think AC4 wasn't a lazy port on xbone/ps4, the ps4 version should have been 60fps and the xbone should have 1080p considering the gpu's on both ps4/xbone. I think the only thing you can blame is the hardware, it's a nextgen console and should not require a huge amount of effort to get it to run the same as 360/ps3.