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Forums - Gaming - Kotaku: Installing Xbox One Games Takes Way Too Long

kirby007 said:
Xenostar said:
kirby007 said:
veritaz said:
kirby007 said:
veritaz said:
kirby007 said:
JoeTheBro said:
kirby007 said:
Why is everyone jumping to conclusions? because if i read it, this is the whole story:

once the xbox instal is done you play the game on its full potential
once the ps4 instal is done you play on a crappier version with more popup and lower quality untill its done

this is where the difference comes from.

u mad?

that aside 3rd party developers are slacking on xbox one instal compared to first party. that means once they get as much experience as the first party the install times will go down for the next games

No.

"Now, there's another big difference here. Both consoles will let you know when the game is ready to launch. But once you get into the game, some parts may not be finished installing. For ACIV and Battlefield 4, that would mean the multiplayer modes (on both platforms). However, it seems that Xbox One lets you launch a game even before some singleplayer content is ready. I tested this with Madden 25 on Xbox One. Once the game was "ready to start" most modes like Connected Franchise or Practice were locked off until the game was completely installed. However, after installing the same game on PS4, those modes were playable after the initial install, which took 38 seconds."

you confirm what i said, I guess you meant yes.

It was the complete opposite of what you said.

The modes are only available with all graphical effects if they are fulled installed on xbox

the modes are available on ps4 but without all graphical effects untill the full install is done

They are both playable at around the same percentage but PS4 just downloads a lot faster and gives more of the game content. Your comment makes no sense because you said once the xbox version is completely done you play to the full potential, that's the same with PS4. Once the downlaod is completely done it's at the full potential and it's done quicker.

ok let me rephrase my first post then,

Xbox one first step install=> ready to play => not all modes available but with all graphical shit on=> inthe meanwhile rest gets installed.

PS4 has a quicker setup=>ready to play=>everything available but not on full graphical power=> meanwhile rest gets installed

in the end it will take about the same time for both, one will let you wait for the full experience, ps4 gives you a gimped game in the meanwhile

How many examples do you have of this not at full graphical power, because that sounds like a load of crap.

Games like NBA 2k14 are at full graphical power on both consoles at partial install, they just lack commentry. 

Other games let you play the single player at full graphical power while multiplayer and other single player levels install. 

I take it youve found 1 example and your running with it as it happens in every game.

how is no commentary not gimped? even n64/ps2 had commentary

It is but thats the same on both platforms, the point is PS4 gets you in quicker if you want to play and on most games lets you start playing single player not gimped in anyway at all, if you want to wait for the game to be fully installed and patched, PS4 still gets you to that point quicker. This is confirmed on all multiplatform titles. 

Again where is this game with reduced graphical effects only on PS4?, and i reiterate im guessing its only one game and your trying to make out its all games, even tho you say its fair to single out COD on X1 as a bad install experience. 



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Xenostar said:

It is but thats the same on both platforms, the point is PS4 gets you in quicker if you want to play and on most games lets you start playing single player not gimped in anyway at all, if you want to wait for the game to be fully installed and patched, PS4 still gets you to that point quicker. This is confirmed on all multiplatform titles. 

Again where is this game with reduced graphical effects only on PS4?, and i reiterate im guessing its only one game and your trying to make out its all games, even tho you say its fair to single out COD on X1 as a bad install experience. 

I'm just taking a critical look and say both sides have their issues for example dc and killzone

DC

  • Once you start downloading DCUO, you'll have two downloads running:
    • The main game (~7gb)
    • The day-one patch (~5gb)
  • Once those are downloaded, you can play the game in PlayGo mode
    • Gameplay essentially limited to character creation, the tutorial, and safehouse
  • The rest of the game will continue to download in the background


Killzone

games load quickly — but in the case of Killzone: Shadow Fall, there are some unskippable cutscenes while the game loads in the background.

The reason KZ started so fast was that it only installed enough to let you start the game. It installed the rest while you played.



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

kirby007 said:
Xenostar said:
 

It is but thats the same on both platforms, the point is PS4 gets you in quicker if you want to play and on most games lets you start playing single player not gimped in anyway at all, if you want to wait for the game to be fully installed and patched, PS4 still gets you to that point quicker. This is confirmed on all multiplatform titles. 

Again where is this game with reduced graphical effects only on PS4?, and i reiterate im guessing its only one game and your trying to make out its all games, even tho you say its fair to single out COD on X1 as a bad install experience. 

I'm just taking a critical look and say both sides have their issues for example dc and killzone

DC

  • Once you start downloading DCUO, you'll have two downloads running:
    • The main game (~7gb)
    • The day-one patch (~5gb)
  • Once those are downloaded, you can play the game in PlayGo mode
    • Gameplay essentially limited to character creation, the tutorial, and safehouse
  • The rest of the game will continue to download in the background


Killzone

games load quickly — but in the case of Killzone: Shadow Fall, there are some unskippable cutscenes while the game loads in the background.

The reason KZ started so fast was that it only installed enough to let you start the game. It installed the rest while you played.

Download titles are always going to be slower than Disk titles this is nothing new. 

The unskipable KZ cutscene is the intro and even with this u get into the campaign and playing in under 3 minutes. Of course the reason you get in so fast is because it lets you play the first level while it installs the others, thats the whole point of the feature any why its cool. No one was suggesting the whole 50 gig is installed in under a minute.  

I think your trying to find issues where there are none, its a feature that gets you in and playing on your brand new game 20 minutes faster than without it. And still you have failed to tell me this game with downgraded graphical effects, so you were clearly trolling. I will not reply to you again. 



kowenicki said:
ethomaz said:
Cerny fantastic feature Play & Install.


Xbox one has play and install.  Its clearly not working with certain games very well for some reason?

Hows that standby mode working out?  Far more relevant in my opinion.  This is a one time problem.  Starting up and waiting for every play thereafter is an every time problem. 

I can say xbox on and be signed in and playing the game from exactly where I left it off the night before in about 15 seconds. 

 

But it hasn't natively for all games like PS4. I guess some first parties will program some CPU ressource to install while playing but it will not be for all games, whithout any supplementary work for the devs.


PS4 has an dedicated ARM + 256MB ram to background download/update/instal (and for updating/installing while on standby!! X1 has'nt got this feature!! but I am digressing).

Because installing a game needs cpu and memory ressources that can't be taken from X1 if a game needs those ressources.

And most importantly, you need a CPU (ARM) and memory to control independantly the HDD access to store the data. So Except if X1 does have a dedicated CPU + ram (which we know from the tear-down is hasn't), then X1 never will have the play and install by default.

It can be emulated by game developers of course, but then it will take some ressource from one of the 6 CPUs reserved for the game.



globalisateur said:
kowenicki said:
ethomaz said:
Cerny fantastic feature Play & Install.


Xbox one has play and install.  Its clearly not working with certain games very well for some reason?

Hows that standby mode working out?  Far more relevant in my opinion.  This is a one time problem.  Starting up and waiting for every play thereafter is an every time problem. 

I can say xbox on and be signed in and playing the game from exactly where I left it off the night before in about 15 seconds. 

 

But it hasn't natively for all games like PS4. I guess some first parties will program some CPU ressource to install while playing but it will not be for all games, whithout any supplementary work for the devs.


PS4 has an dedicated ARM + 256MB ram to background download/update/instal (and for updating/installing while on standby!! X1 has'nt got this feature!! but I am digressing).

Because installing a game needs cpu and memory ressources that can't be taken from X1 if a game needs those ressources.

And most importantly, you need a CPU (ARM) and memory to control independantly the HDD access to store the data. So Except if X1 does have a dedicated CPU + ram (which we know from the tear-down is hasn't), then X1 never will have the play and install by default.

It can be emulated by game developers of course, but then it will take some ressource from one of the 6 CPUs reserved for the game.

I'm well aware both consoles are partially installing data and allowing you to play before the process is complete. However, in my experience it appears both are doing it differently. In the case of the PS4 it appears to install a tiny fraction of the title before you are able to play, often before significant portions are installed, including game modes and high res textures. The XB1 on the other hand is taking a different approach. First thing it does is checks for, and downloads any updates. After than it begins the install. Unlike the PS4 it appears to install a lot more content before allowing you to play. All game modes operational etc etc. Yet with both consoles, in my tests, total install times seem to largely mirror each other.

Is one implementation worse than the other? No, I don't believe so, unless you're seriously pushed for time in which an extra ten minutes or so is a total deal breaker.

I wonder if MS is able to alter their process to allow XB1 users the same short install times PS4 users are currently enjoying?





 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

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arcelonious said:

That's a bit disappointing for the Xbox One if true. Are the PS4 installation times really that fast (I'm guessing the games are installing in the background maybe?)? Hats off to Sony if they really are, since I still remember having to sit and watch Solid Snake smoke a damn cigarette for what seemed like forever before trying to play MGS4.


Was an awesome part of MGS4 for me.


Used to roll a joint and smoke it during that time. Aaah, the memories.



kirby007 said:
globalisateur said:
kowenicki said:
ethomaz said:
Cerny fantastic feature Play & Install.


Xbox one has play and install.  Its clearly not working with certain games very well for some reason?

Hows that standby mode working out?  Far more relevant in my opinion.  This is a one time problem.  Starting up and waiting for every play thereafter is an every time problem. 

I can say xbox on and be signed in and playing the game from exactly where I left it off the night before in about 15 seconds. 

 

But it hasn't natively for all games like PS4. I guess some first parties will program some CPU ressource to install while playing but it will not be for all games, whithout any supplementary work for the devs.


PS4 has an dedicated ARM + 256MB ram to background download/update/instal (and for updating/installing while on standby!! X1 has'nt got this feature!! but I am digressing).

Because installing a game needs cpu and memory ressources that can't be taken from X1 if a game needs those ressources.

And most importantly, you need a CPU (ARM) and memory to control independantly the HDD access to store the data. So Except if X1 does have a dedicated CPU + ram (which we know from the tear-down is hasn't), then X1 never will have the play and install by default.

It can be emulated by game developers of course, but then it will take some ressource from one of the 6 CPUs reserved for the game.

I'm well aware both consoles are partially installing data and allowing you to play before the process is complete. However, in my experience it appears both are doing it differently. In the case of the PS4 it appears to install a tiny fraction of the title before you are able to play, often before significant portions are installed, including game modes and high res textures. The XB1 on the other hand is taking a different approach. First thing it does is checks for, and downloads any updates. After than it begins the install. Unlike the PS4 it appears to install a lot more content before allowing you to play. All game modes operational etc etc. Yet with both consoles, in my tests, total install times seem to largely mirror each other.

Is one implementation worse than the other? No, I don't believe so, unless you're seriously pushed for time in which an extra ten minutes or so is a total deal breaker.

I wonder if MS is able to alter their process to allow XB1 users the same short install times PS4 users are currently enjoying?




Again spreading FUD about PS4, graphics are not compromised on any game released so far, textures needed for a level are installed at full res, its not a different solution its just a faster and better solution. 

X1 is slower because it has to fully download patch first it cant download the patch while installing playing the game, at the moment. This is something i believe MS will fix in the future.



that was actually posted by a big user on the ps4 reddit



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

globalisateur said:

But it hasn't natively for all games like PS4. I guess some first parties will program some CPU ressource to install while playing but it will not be for all games, whithout any supplementary work for the devs.


PS4 has an dedicated ARM + 256MB ram to background download/update/instal (and for updating/installing while on standby!! X1 has'nt got this feature!! but I am digressing).

Because installing a game needs cpu and memory ressources that can't be taken from X1 if a game needs those ressources.

And most importantly, you need a CPU (ARM) and memory to control independantly the HDD access to store the data. So Except if X1 does have a dedicated CPU + ram (which we know from the tear-down is hasn't), then X1 never will have the play and install by default.

It can be emulated by game developers of course, but then it will take some ressource from one of the 6 CPUs reserved for the game.

Ah. That was one of the other (or is it main?) functions of that extra 256MB of DDR3 RAM. 

I've noticed there are several functions that can now run in the background unlike on the PS3. Like downloading while playing an optical disc, whether game or video, which was a limitation I learned to live with. 



That's rather impressive even from a PC fans perspective. I wish steam would implement download and play. Blizzard games do it.