By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Whatever happened to the OUYA?

Anyone who backed this pile of shite was deluding themselves from the very start that it would ever go up against MS/Sony/Nintendo for any shelf space in stores. Even by phone standards it's horribly underpowered, feature wise it's even worse, company wise it's worse again.

Was just always aimed to get money from the Starbucks gamer, and they're already in a relationship with their Iphone to have extra cash or time to spend on an underpowered device which takes some much tweaking to get so little out of.

also to say that the concept was a good idea.... No. If I said I have an idea for a company, the company will make a product which will be amazing and everyone will want it, and we'll give it to them for free, also the product will be the best graphics in the world and will rival 1080p consoles.... and cost the same as a pair of AA batteries. Sure... that's a great idea right there.... but it's a dream world farce.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Around the Network
Mummelmann said:

I think their biggest challenge to overcome, by far, will be presenting a platform for developers to make any kind of money one. For now, it appears to be a "legal piracy box", if anything. Without the developers making an effort, it will be hard to justify a purchase and without the installed base and activity among owners, developers have no incentive to release anything, low costs be damned.

Thus far the OUYA seems to be doing pretty bad all in all, both from a gamers and a developers perspective.

Yearly revisions is okay I guess, not much different from most phones manufacturers but does that mean that your OUYA will be useless after 2-3 revisions? If so, that could defeat the purpose of the low entry price in the long run, especially with the amazing deals you can get on phones today through subscription deals.


I agree.

Not only that, but Ouya doesn't have a "Killer title" to push consoles.
Nintendo has Mario, Zelda, Metroid, Pokemon, you name it.
Sony has Grand Turismo, Killzone, Uncharted etc'.
Microsoft has Halo, Fable and Gears of War.
Steam/Valve has Half Life, Portal, Left 4 Dead, Dota, Counter-Strike, Team Fortress to push a console.
Ouya... Android games?

Plus with Ouya's game library, they aren't only competiting against the Xbox, Wii, Playstation, PC but Tablets and Phones too, however they are filling a niche' with that price point.

I doubt Ouya will ever push 80 million devices in it's lifetime, unless it becomes a household name over night, not enough support behind it from big game developers and the general media, but it should do well for a niche' device.




www.youtube.com/@Pemalite

Pemalite said:
Mummelmann said:

Does anyone have any idea how the thing is doing? Official numbers seem near impossible to come by and the OUYA people themselves outright refuse to give out any information on the subject, it seems. There have been a lot of complaints though, both from users and developers, as expected.

I think what I want to know is; was I right in thinking this would be a massive, massive flop and that the thing has no place in the market? The only hints I can get at is that it has sold somewhere between 100-150k until now (a whooping 4K retail for all of August), that's not a whole lot since the June release, if true. Software sales are certainly paltry and the list of people and companies who have actually stated to have made any kind of money on this thing is a terribly quick read.

Anyone have any info here?


The Ouya isn't done just yet.
New Ouya Console will be available in 2014, along with an improved controller.

As for sales, it did sell-out on Amazon and is doing a big push into retail markets like all of Targets retail stores.

Basically as a company, they're learning, they have been climbing an up-hill battle in regards to competing with Nintendo, Sony and Microsoft, so credit is due for simply just getting this far in my opinion.
Keep in mind they don't have millions/billions for marketing, so they need to keep pulling high-profile stunts like showing the Ouya in a carpark outside of E3.

The ouya is done dude. It has no games anyone wants. Their finished for the most part. The manufacturer was just mostly immature. 

http://www.youtube.com/watch?v=g0ha6Mb5_YQ 

(That video made me realize how awful the ouya actutally is. I'm so disgusted by it that I would rather a WII U or Vita.)

I'll take medal of duty 12 over those 100 crappy phone games bro.



Oh yeah, I almost forgot it existed!


Not really. I might get one for Christmas.



Pemalite said:
Mummelmann said:

I think their biggest challenge to overcome, by far, will be presenting a platform for developers to make any kind of money one. For now, it appears to be a "legal piracy box", if anything. Without the developers making an effort, it will be hard to justify a purchase and without the installed base and activity among owners, developers have no incentive to release anything, low costs be damned.

Thus far the OUYA seems to be doing pretty bad all in all, both from a gamers and a developers perspective.

Yearly revisions is okay I guess, not much different from most phones manufacturers but does that mean that your OUYA will be useless after 2-3 revisions? If so, that could defeat the purpose of the low entry price in the long run, especially with the amazing deals you can get on phones today through subscription deals.


I agree.

Not only that, but Ouya doesn't have a "Killer title" to push consoles.
Nintendo has Mario, Zelda, Metroid, Pokemon, you name it.
Sony has Grand Turismo, Killzone, Uncharted etc'.
Microsoft has Halo, Fable and Gears of War.
Steam/Valve has Half Life, Portal, Left 4 Dead, Dota, Counter-Strike, Team Fortress to push a console.
Ouya... Android games?

Plus with Ouya's game library, they aren't only competiting against the Xbox, Wii, Playstation, PC but Tablets and Phones too, however they are filling a niche' with that price point.

I doubt Ouya will ever push 80 million devices in it's lifetime, unless it becomes a household name over night, not enough support behind it from big game developers and the general media, but it should do well for a niche' device.


Yeah, establishing a new killer IP to compete with decades of experience and icon making is a tall order. I think it can be done somehow, but I don't think the OUYA is the right environment to do it in.



Around the Network

cnet put wii u but not ouya on the worst tech gift :)



 

Mummelmann said:


Yeah, establishing a new killer IP to compete with decades of experience and icon making is a tall order. I think it can be done somehow, but I don't think the OUYA is the right environment to do it in.


It doesn't even have to be a AAA game to draw people in, case in point: Angry Birds or Minecraft. :)




www.youtube.com/@Pemalite

Pemalite said:
Mummelmann said:


Yeah, establishing a new killer IP to compete with decades of experience and icon making is a tall order. I think it can be done somehow, but I don't think the OUYA is the right environment to do it in.


It doesn't even have to be a AAA game to draw people in, case in point: Angry Birds or Minecraft. :)

I think ouya should be aiming more on minecraft because that game is a profit monster compared to angry birds but their just too immature to do it. Does OUYA want to give games that everyone wants or do they want to develop games for themselves ? If it's the latter they will not be missed and I assure you that.





Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

Shadow1980 said:
The what? :p

In all seriousness, though, there just isn't a market for this gadget. It is totally lacking in all the aspects that make a console brand an established name. The biggest strike is the lack of major exclusive software. Where's their system-selling killer app, their equivalent of Mario, Sonic, or Halo? There have been only five major console brands ever, while all the others fell by the wayside, and of those five that made a name for themselves, two have gone bye-bye due to bad decisions. Despite selling 30 million 2600s, Atari was devastated from the Crash of '83 and never recovered. Sega managed to be serious competition for Nintendo in the 16-bit era, but were hurt by the failure of the Saturn and stopped making consoles after the PS2 debuted, discontinuing the Dreamcast and cutting their losses. Mattel, Coleco, Magnavox, Fairchild, the 3DO Company, Philips, NEC, and Apple, among others, have tried and failed to make an impact on the console business. NEC probably fared the best, as they're the only also-ran that had a system to sell over 10 million units with the TurboGrafx-16. Most of the others sold only a couple million units, if that.

To understand the future, you only need to look at the past, and the past has shown us what it takes to be a successful console maker. The Ouya clearly never had what it took to be a major player. It will spend its life as a niche product. It might be a fine product that some people enjoy, but it just doesn't have what made Nintendo, PlayStation, Xbox, and Sega household names.


This is my position from the beginning; the OUYA never had a market to crawl into, it is wedged between product lines that are themselves transitional electronics, a sort between-the inbetweens.