By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mummelmann said:

I think their biggest challenge to overcome, by far, will be presenting a platform for developers to make any kind of money one. For now, it appears to be a "legal piracy box", if anything. Without the developers making an effort, it will be hard to justify a purchase and without the installed base and activity among owners, developers have no incentive to release anything, low costs be damned.

Thus far the OUYA seems to be doing pretty bad all in all, both from a gamers and a developers perspective.

Yearly revisions is okay I guess, not much different from most phones manufacturers but does that mean that your OUYA will be useless after 2-3 revisions? If so, that could defeat the purpose of the low entry price in the long run, especially with the amazing deals you can get on phones today through subscription deals.


I agree.

Not only that, but Ouya doesn't have a "Killer title" to push consoles.
Nintendo has Mario, Zelda, Metroid, Pokemon, you name it.
Sony has Grand Turismo, Killzone, Uncharted etc'.
Microsoft has Halo, Fable and Gears of War.
Steam/Valve has Half Life, Portal, Left 4 Dead, Dota, Counter-Strike, Team Fortress to push a console.
Ouya... Android games?

Plus with Ouya's game library, they aren't only competiting against the Xbox, Wii, Playstation, PC but Tablets and Phones too, however they are filling a niche' with that price point.

I doubt Ouya will ever push 80 million devices in it's lifetime, unless it becomes a household name over night, not enough support behind it from big game developers and the general media, but it should do well for a niche' device.




www.youtube.com/@Pemalite