| RenCutypoison said: What if it could take mobile gaming to another level ? We can't now before we play. |
It has little to do with mobile itself, and more to do with the business model behind it. The freemium model incentivizes creating crappy experiences. It's not that freemium games can't be good, but it's rare, it's difficult, it requires the developer to actually push back against maximizing revenue, and the game would almost always have delivered a better experience if it had been sold as a premium product.
TV is a good example here. Broadcast TV is "free," and it can be good, but no matter how great the content, it can never be as good as watching the same shows with no ads, a working pause button, and on my own schedule rather than one set by the broadcaster.
The good news is that the mobile market seems to be splitting. Freemium is getting the limelight because it has the biggest returns, but premium titles seem to still be growing in number and quality.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.
















