famousringo said:
TV is a good example here. Broadcast TV is "free," and it can be good, but no matter how great the content, it can never be as good as watching the same shows with no ads, a working pause button, and on my own schedule rather than one set by the broadcaster. The good news is that the mobile market seems to be splitting. Freemium is getting the limelight because it has the biggest returns, but premium titles seem to still be growing in number and quality. |
The first rules of the freemium (for devs) are :
1) A better game brings more players
2) Player hates money hatting
3) The more players, the more money.
The freemium model worked well for a LOT of great games, and I don't see a game with that much great staff not being a great game.








