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famousringo said:
RenCutypoison said:
What if it could take mobile gaming to another level ?

We can't now before we play.


It has little to do with mobile itself, and more to do with the business model behind it. The freemium model incentivizes creating crappy experiences. It's not that freemium games can't be good, but it's rare, it's difficult, it requires the developer to actually push back against maximizing revenue, and the game would almost always have delivered a better experience if it had been sold as a premium product.

TV is a good example here. Broadcast TV is "free," and it can be good, but no matter how great the content, it can never be as good as watching the same shows with no ads, a working pause button, and on my own schedule rather than one set by the broadcaster.

The good news is that the mobile market seems to be splitting. Freemium is getting the limelight because it has the biggest returns, but premium titles seem to still be growing in number and quality.

The first rules of the freemium (for devs) are :

1) A better game brings more players

2) Player hates money hatting

3) The more players, the more money.

 

The freemium model worked well for a LOT of great games, and I don't see a game with that much great staff not being a great game.