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Forums - Microsoft Discussion - Why Forza Motorsport 5 has fewer cars and tracks than Forza 4

the 14 tracks will get you bored of this very soon



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

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Chris Hu said:

Forza 5 is nowhere near as gimped as GT5: Prolouge that game launched with only 37 cars and 6 tracks and almost no options or aditional content.  Forza 5 launches with 200 cars and 14 tracks and tons of options.  I highly doubt they would have attached 3000 Forza rewards points to it if the final product doesn't include a lot of content.

Do you know the meaning of the word prologue?
It's telling you keep comparing Forza 5 to an extended demo though.

I thought the tracks in Forza 4 were already accurately scanned, now they're saying some were just plain wrong?



SvennoJ said:

I thought the tracks in Forza 4 were already accurately scanned, now they're saying some were just plain wrong?

Forza tracks were never accurate... Nurburgring for example is wider and have 2.3 miles more than the real-one... the size of the cars on the track is off too.



ethomaz said:

SvennoJ said:

I thought the tracks in Forza 4 were already accurately scanned, now they're saying some were just plain wrong?

Forza tracks were never accurate... Nurburgring for example is wider and have 2.3 miles more than the real-one... the size of the cars on the track if off too.


i remeber this also, the tracks were wider to boot. this gave the false sense of ramming a car into a corner and scraping through which led to people saying whoa....this handles mint

now he has come out and said they were inacurate



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

SvennoJ said:
Chris Hu said:

Forza 5 is nowhere near as gimped as GT5: Prolouge that game launched with only 37 cars and 6 tracks and almost no options or aditional content.  Forza 5 launches with 200 cars and 14 tracks and tons of options.  I highly doubt they would have attached 3000 Forza rewards points to it if the final product doesn't include a lot of content.

Do you know the meaning of the word prologue?
It's telling you keep comparing Forza 5 to an extended demo though.

I thought the tracks in Forza 4 were already accurately scanned, now they're saying some were just plain wrong?

Nope the head honcho of the series Dan Greenawalt said in a recent interview that he wasn't happy with most of the real tracks in previous Forza games.  Also all the Forza games feature  the old layout of Silverstone Circuit the track got a major overhaul in 2010.



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So... there will not be any weather, only sunny. There is also no night racing. Man... seeing a thunderstorm in the distance and incoming rain would have looked sick on the Xbox One...

They went from 26 tracks to 14 tracks. Thats alot of content lost from one game to the next. Then they went from 500 cars to 200 cars (Which in all honesty is no big deal to me at all).

I understand needing to meet deadlines and ect. but if you're going to cut your customers short, then you should either delay the game or not price it at $60 bucks. This is why I respect Nintendo for delaying games until they meet their quality expectations. There is a certain quality I have come to expect from games, especially those I am paying full price for. I'm gonna hold out of Xbox One until I see more quality titles released, probably some time next year.



jabberjawky72 said:
So... there will not be any weather, only sunny. There is also no night racing. Man... seeing a thunderstorm in the distance and incoming rain would have looked sick on the Xbox One...

They went from 26 tracks to 14 tracks. Thats alot of content lost from one game to the next. Then they went from 500 cars to 200 cars (Which in all honesty is no big deal to me at all).

I understand needing to meet deadlines and ect. but if you're going to cut your customers short, then you should either delay the game or not price it at $60 bucks. This is why I respect Nintendo for delaying games until they meet their quality expectations. There is a certain quality I have come to expect from games, especially those I am paying full price for. I'm gonna hold out of Xbox One until I see more quality titles released, probably some time next year.

The average consumer wont know about this and X1 needs games at launch hence the decision.

The launch is simply rushed and it explains a lot of other things too. Ryse for instance, wont launch with online but will be added later I believe.

CoD is 720p on the X1, etc.



selnor1983 said:
DerNebel said:

Gamers are gonna be so disappointed this new generation.

Games are going to take 4x as long to develop with the same size teams as last gen due to the massive change in scale, calculations, texture detail etc etc.

Turn 10 chose to do it different than Polyphony.

Turn 10 are only including the lst 2 years of work regarding Forza 5 that is copletely next generation. Really good. Give me the rest in DLC later. Thats fine.

Polyphony are still using Playstation 2 assets in GT6. WTF happens in GT7? Not only has Polyphony got to change all the GT6 PS3 models into PS4 models, but all the PS2 models in GT6 into PS4 models to. Or is GT7 gonna have PS2/PS3 and PS4 models in the game? See the mess Polyphony are making? Its gonna look a complete joke. GT5 and 6 already look absolutely rubbish in places and great in others.

Gamers need to wake up. Development time is increasing. And this will affect GT7 massively as Polyphony are much smaller than Turn 10.

I expect GT7 in 2018 after this news. Maybe 2019. Or 2017 with PS2/3 and 4 models in it.



Who the F**K cares what GT7 might or might not have??? This is not what this thread is about, it's about Forza 5 having less cars and tracks than Forza 4, do you realize that? It's completey ridiculous how you are trying to shift this whole thread to an assumption you are making about a game that has not even been announced yet.

Its not about shifting anything.

Sure Turn 10 could have done wat Polyphony did/do. Use all of Forza 4's 360 assets to fill in the blanks. So we could have 1000 cars and more tracks. So it would be more like Forza 4.5 like GT5 and 6 are actually GT4.5

GT5 with all those PS2 assets took 6 years to develop. 6 years. In 2 years with 4x more work to do than Forza 4 Turn 10 have achieved what they have. And its more content than any other racer out there except for GT/Forza  normally has. And even then Gran Turismo cheats like a mother. 

Theres more Forza 5 content coming. It isnt rushed. Because rushed would be using 360 graphics to fill in the blanks. The physics alone with all that extra horsepower from CPU is gonna destroy Forza 4/GT6 from the old machines cause they just cant process what Forza 5 is doing. 

Forza 5 content will come for the next 2 years still. And then a small team will probably meanwhile start working on improving code and content for FM6. I expect FM6 around 2016. Wit probably 7-8 cars all next gen models. I expect weather, and 30 - 40 tracks.

I actually thinking about it expect GT7 in 2020. They struggled loads this gen with GT and still have hundreds of GT6 models in PS2 skins and even tracks. So Polyphony are gonna struggle like hell in developing GT7. 

All this free time will only help the sales of FM5 and 6. Which will bot trelease before GT7.

You need to drop this whole GT vs. Forza thing. This isn't the thread for it and your only de-railing it by going on about it.

 

This is your friendly warning to stop...and if you continue, the next one won't be so friendly.

That goes to anyone else too. Don't make this into a GT vs. Forza thing...we have enough of those anyways.



ethomaz said:

SvennoJ said:

I thought the tracks in Forza 4 were already accurately scanned, now they're saying some were just plain wrong?

Forza tracks were never accurate... Nurburgring for example is wider and have 2.3 miles more than the real-one... the size of the cars on the track is off too.

True, I always thought that the tracks were too wide or the cars too small, it was too easy to make a pass.

Back on the topic of content, I hope it is because of a rush job and not to fall back into the original vision of converting games into services. It's great that physical copies are allowed again, yet if half the game content is going to be online only in DLC and season passes then it's essentially the same thing as before the 180.



Selnor has actually managed to make less sense than before. You have gained a level!