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Forums - Gaming - Resolution Wars & The Hypocracy of the Tech Crowd

It's all just a bunch of fanboy wanking. Every single side is trying to rub salt in each others eyes to either feel better or put people down.



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freedquaker said:

 

My intuitive observation and personal experience seem to totally agree with your math above. Given your numbers above, human eye cannot discern 1080 p on a 5 inch screen (92 pixels) but it can do with 720p (61). This is exactly what I experience.

Also your numbers again tell us that humans can easily recognize the difference between 1080p (46 pixels) and 720p (31 pixels) on a 50 inch TV at 5ft. This is also my exact experience!

In addition, this kinda proves the hypocracy of the Tech Crowd, who claim(!) that they do see a significance difference between 1080p and 720p smart hpne screens but keep downplaying the enourmous resolution gap between 720p and 1080p, while the very same crowd has been claiming CLEAR gains from 1080 to 4K.

A little bit math would also shed light on that. With your method,

1080p 50" at 5ft (60") = 46 pixels per degree  (below 60 threshold)
4K (3840 x 2160P) at 5ft (60") = 92 pixels per degree (far above 60 threshold)

so 60 degrees would require  1080*60/46 =1408 so roughly speaking, a resolution like 2500*1400 would be the human vision threshold. In other words, 4K (3840 x 2160) is a bit overkill at 92 pixels per degree. BUT The tech crowd seems to disagree and tend to like the 4K. Wow, such a twisted mind! They see LITTLE use for 1080p (from 31 to 46, entirely discernible) but they are VERY ENTHUSIASTIC about 4K while 2/3 of the improvement from 46 to 92 degrees is not only wasted (indiscernible) but also less useful due to dimishing returns!

I think the 92 pixels per degree are just right for the THX standard at 40 degrees fov (1.2 times diagonal). It's the same resolution sweetspot they have been hyping for 1080p 5" screens after all. 90 instead of 60 still gives you a nice advantage in crispness. I see the difference almost daily between watching 1080p content on my projector (92") and lcd tv (52"). I Love the extended fov from the projector, yet also the crispness of the tv. 4K will give both.

Anyway yes 1440p upscaled to 4K should look perfectly fine with a very noticeable difference to 1080p at 5ft from a 50" screen (61 pixels per degree, 40 degree fov) Next gen's (2020) 1440p games won't be as noticeably behind 2160p as 720p is today vs 1080p. (Unless we're all gaming with VR headsets by then with 100 degree field of view)



The biggest issue is that you have two consoles launching at essentially the same time with the more expensive console being the weaker of the two. I can't recall a situation like this occurring before. The weaker console always launches at a lower price during a head to head launch. Well except in the case of the XBO and the PS4. If you are huge fan of XBO exclusives this doesn't matter. If you are a fan of PS4 exclusives or not beholden to Sony nor MS's exclusive games it makes the PS4 a better value.



gergroy said:
freedquaker said:


WE F***ING NEED THE 1080p on our TVs.


You do realize that every game will in fact be displayed in 1080p, regardless of the native resolution right?

Dude, you worded it wrong.



SvennoJ said:
freedquaker said:
 

I think the 92 pixels per degree are just right for the THX standard at 40 degrees fov (1.2 times diagonal). It's the same resolution sweetspot they have been hyping for 1080p 5" screens after all. 90 instead of 60 still gives you a nice advantage in crispness. I see the difference almost daily between watching 1080p content on my projector (92") and lcd tv (52"). I Love the extended fov from the projector, yet also the crispness of the tv. 4K will give both.

Anyway yes 1440p upscaled to 4K should look perfectly fine with a very noticeable difference to 1080p at 5ft from a 50" screen (61 pixels per degree, 40 degree fov) Next gen's (2020) 1440p games won't be as noticeably behind 2160p as 720p is today vs 1080p. (Unless we're all gaming with VR headsets by then with 100 degree field of view)

 

I essentially agree. Apart from the enourmous bandwidth and performance issues, higher resolution is usually useful (for zooming, greater detail, projection, additional screens etc.) as long as it is well calibrated for operation, whether or not it is discernible by human eye. It just may be too early for the mainstream use and the costs may outweight the benefits (so we need to wait till the technology is reasonably cheap and widely accepted). However, resolutions higher than 1080p (whether it be 4K) will be the norm in the future.

 

Quote:

gergroy said:

freedquaker said:


WE F***ING NEED THE 1080p on our TVs.


You do realize that every game will in fact be displayed in 1080p, regardless of the native resolution right?

---------------

You probably know I meant "native 1080p". Otherwise my dusty dreamcast will also scale up to 1080p (with the VGA to HDMI adapter) from 640*480 but the image will not look good. Scaling from 720p to 1080p is also disruptive with added blur and dimished details. It's true that the Xbone architecture is aware of that, and games will be designed with this in mind, with an optimized scaler, and yes, this will help decrease the blur and several other negative side effects, but IT WILL NOT HELP THE DETAIL LOSS and the pixelation.

720p with optimized scaler and due programming is better than 720p without those but is still noticeably worse than 1080p, however you may spin it.



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